Granular configuration reference
Every setting below lists its config name, default, range and meaning.
2687 granular settings. Existing general settings are documented in configuration.md.
204 everyday settings appear before 2483 advanced settings in Extras. Most servers can leave Extras at their defaults. The ZZ prefix keeps those sections last in the actual config file.
Choose a group, then expand the class or system you want. Names below match the actual config file.
| Group | What you can change | Settings |
|---|---|---|
| Progression | Boss EXP rewards and death penalties; broad EXP controls remain in the same section. | 2 |
| Shared combat | Ordinary ability and spell damage gained per level. | 2 |
| Classes | One section per class for resource bonuses, base spell values and companion stats. | 155 |
| World events | Raid availability, warning/wave/rest times and rewards. | 40 |
| Local preferences | Talent-tree zoom and ability visuals, chosen separately by each player. | 5 |
| Extras | Advanced talent values, proc timing, defensive formulas, equipment exceptions and raid internals. Grouped by class or system at the bottom of the file. | 2483 |
Progression
Boss EXP rewards and death penalties; broad EXP controls remain in the same section.
Progression (2 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
BossExperienceMultiplier | 4 | 1 to 100 | Multiply a boss's health-based EXP reward by this value. |
DeathLossFraction | 0.5 | 0 to 1 | Fraction of progress toward the next level lost on death, rounded up. 0 disables the penalty; earned levels remain. |
Shared combat
Ordinary ability and spell damage gained per level.
Combat (2 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Ability Damage Per Level | 0.01 | 0 to 1 | Additional ordinary ability damage per class level after level 1. 0.01 means 1% per level. |
Spell Power Per Level | 0.04 | 0 to 1 | Additional Mage/Warlock spell power per class level after level 1. 0.04 means 4% per level. |
Classes
One section per class for resource bonuses, base spell values and companion stats.
Tuning - Berserker (10 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Resources - Base Health | 0 | 0 to 10000 | Flat class Health bonus, added to food and purchased talents. |
Resources - Base Stamina | 0 | 0 to 10000 | Flat class Stamina bonus, added to food and purchased talents. |
Resources - Health Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Resources - Stamina Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Spells - Whirlwind - Cooldown | 15 | 0 to 3600 | Whirlwind: base cooldown in seconds. Talent-specific replacements are configured separately. |
Spells - Whirlwind - Count | 5 | 1 to 32 | Whirlwind: target or projectile count. |
Spells - Whirlwind - Damage | 30 | 0 to 10000 | Whirlwind: base damage before scaling. |
Spells - Whirlwind - Enabled | True | true / false | Whirlwind: allow casting when learned. |
Spells - Whirlwind - Reach | 3.5 | 0.1 to 100 | Distance is in metres. |
Spells - Whirlwind - Stamina | 35 | 0 to 10000 | Whirlwind: stamina cost. |
Tuning - Breaker (8 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Resources - Base Health | 0 | 0 to 10000 | Flat class Health bonus, added to food and purchased talents. |
Resources - Base Stamina | 0 | 0 to 10000 | Flat class Stamina bonus, added to food and purchased talents. |
Resources - Health Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Resources - Stamina Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Spells - Sunder - Count | 6 | 1 to 32 | Sunder: target or projectile count. |
Spells - Sunder - Damage | 22 | 0 to 10000 | Sunder: base damage before scaling. |
Spells - Sunder - Enabled | True | true / false | Sunder: allow casting when learned. |
Spells - Sunder - Stamina | 35 | 0 to 10000 | Sunder: stamina cost. |
Tuning - Dragonsworn (8 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Companions - Base Damage | 12 | 0 to 10000 | Base Damage. |
Companions - Base Health | 100 | 1 to 10000 | Base Health. |
Companions - Damage Per Level | 1 | 0 to 1000 | Damage Per Level. |
Companions - Health Per Level | 3 | 0 to 1000 | Health Per Level. |
Resources - Base Health | 0 | 0 to 10000 | Flat class Health bonus, added to food and purchased talents. |
Resources - Base Stamina | 0 | 0 to 10000 | Flat class Stamina bonus, added to food and purchased talents. |
Resources - Health Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Resources - Stamina Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Tuning - Highlander (9 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Resources - Base Health | 0 | 0 to 10000 | Flat class Health bonus, added to food and purchased talents. |
Resources - Base Stamina | 0 | 0 to 10000 | Flat class Stamina bonus, added to food and purchased talents. |
Resources - Health Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Resources - Stamina Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Spells - The Headsmans Swing - Cooldown | 18 | 0 to 3600 | The Headsman's Swing: base cooldown in seconds. Talent-specific replacements are configured separately. |
Spells - The Headsmans Swing - Damage | 45 | 0 to 10000 | The Headsman's Swing: base damage before scaling. |
Spells - The Headsmans Swing - Enabled | True | true / false | The Headsman's Swing: allow casting when learned. |
Spells - The Headsmans Swing - Reach | 4 | 0.1 to 100 | Distance is in metres. |
Spells - The Headsmans Swing - Stamina | 40 | 0 to 10000 | The Headsman's Swing: stamina cost. |
Tuning - Hunter (8 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Companions - Base Damage | 10 | 0 to 10000 | Base Damage. |
Companions - Base Health | 80 | 1 to 10000 | Base Health. |
Companions - Damage Per Level | 1 | 0 to 1000 | Damage Per Level. |
Companions - Health Per Level | 4 | 0 to 1000 | Health Per Level. |
Resources - Base Health | 0 | 0 to 10000 | Flat class Health bonus, added to food and purchased talents. |
Resources - Base Stamina | 0 | 0 to 10000 | Flat class Stamina bonus, added to food and purchased talents. |
Resources - Health Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Resources - Stamina Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Tuning - Huscarl (8 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Resources - Base Health | 0 | 0 to 10000 | Flat class Health bonus, added to food and purchased talents. |
Resources - Base Stamina | 0 | 0 to 10000 | Flat class Stamina bonus, added to food and purchased talents. |
Resources - Health Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Resources - Stamina Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Spells - Warcry - Cooldown | 20 | 0 to 3600 | Warcry: base cooldown in seconds. Talent-specific replacements are configured separately. |
Spells - Warcry - Count | 6 | 1 to 32 | Warcry: target or projectile count. |
Spells - Warcry - Enabled | True | true / false | Warcry: allow casting when learned. |
Spells - Warcry - Stamina | 30 | 0 to 10000 | Warcry: stamina cost. |
Tuning - Mage (30 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Resources - Base Eitr | 0 | 0 to 10000 | Base Eitr. |
Resources - Base Health | 0 | 0 to 10000 | Flat class Health bonus, added to food and purchased talents. |
Resources - Base Stamina | 0 | 0 to 10000 | Flat class Stamina bonus, added to food and purchased talents. |
Resources - Eitr Multiplier | 1 | 0 to 10 | Eitr Multiplier. |
Resources - Health Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Resources - Stamina Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Spells - Chain Lightning - Cooldown | 5 | 0 to 3600 | Chain Lightning: base cooldown in seconds. Talent-specific replacements are configured separately. |
Spells - Chain Lightning - Damage | 22 | 0 to 10000 | Chain Lightning: base damage before scaling. |
Spells - Chain Lightning - Eitr | 24 | 0 to 10000 | Chain Lightning: base Eitr cost before talent discounts. |
Spells - Chain Lightning - Enabled | True | true / false | Chain Lightning: allow casting when learned. |
Spells - Cinder Barrage - Cooldown | 4 | 0 to 3600 | Cinder Barrage: base cooldown in seconds. Talent-specific replacements are configured separately. |
Spells - Cinder Barrage - Damage | 15 | 0 to 10000 | Cinder Barrage: base damage before scaling. |
Spells - Cinder Barrage - Eitr | 22 | 0 to 10000 | Cinder Barrage: base Eitr cost before talent discounts. |
Spells - Cinder Barrage - Enabled | True | true / false | Cinder Barrage: allow casting when learned. |
Spells - Ember Bolt - Cooldown | 2 | 0 to 3600 | Ember Bolt: base cooldown in seconds. Talent-specific replacements are configured separately. |
Spells - Ember Bolt - Damage | 30 | 0 to 10000 | Ember Bolt: base damage before scaling. |
Spells - Ember Bolt - Eitr | 12 | 0 to 10000 | Ember Bolt: base Eitr cost before talent discounts. |
Spells - Ember Bolt - Enabled | True | true / false | Ember Bolt: allow casting when learned. |
Spells - Frost Nova - Cooldown | 5 | 0 to 3600 | Frost Nova: base cooldown in seconds. Talent-specific replacements are configured separately. |
Spells - Frost Nova - Damage | 18 | 0 to 10000 | Frost Nova: base damage before scaling. |
Spells - Frost Nova - Eitr | 24 | 0 to 10000 | Frost Nova: base Eitr cost before talent discounts. |
Spells - Frost Nova - Enabled | True | true / false | Frost Nova: allow casting when learned. |
Spells - Frost Volley - Cooldown | 2.5 | 0 to 3600 | Frost Volley: base cooldown in seconds. Talent-specific replacements are configured separately. |
Spells - Frost Volley - Damage | 10 | 0 to 10000 | Frost Volley: base damage before scaling. |
Spells - Frost Volley - Eitr | 14 | 0 to 10000 | Frost Volley: base Eitr cost before talent discounts. |
Spells - Frost Volley - Enabled | True | true / false | Frost Volley: allow casting when learned. |
Spells - Stormburst - Cooldown | 3 | 0 to 3600 | Stormburst: base cooldown in seconds. Talent-specific replacements are configured separately. |
Spells - Stormburst - Damage | 7 | 0 to 10000 | Stormburst: base damage before scaling. |
Spells - Stormburst - Eitr | 16 | 0 to 10000 | Stormburst: base Eitr cost before talent discounts. |
Spells - Stormburst - Enabled | True | true / false | Stormburst: allow casting when learned. |
Tuning - Monk (8 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Resources - Base Health | 0 | 0 to 10000 | Flat class Health bonus, added to food and purchased talents. |
Resources - Base Stamina | 0 | 0 to 10000 | Flat class Stamina bonus, added to food and purchased talents. |
Resources - Health Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Resources - Stamina Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Spells - Clear Mind - Cooldown | 30 | 0 to 3600 | Clear Mind: base cooldown in seconds. Talent-specific replacements are configured separately. |
Spells - Clear Mind - Duration | 8 | 0 to 3600 | Time is in seconds. |
Spells - Clear Mind - Enabled | True | true / false | Clear Mind: allow casting when learned. |
Spells - Clear Mind - Stamina | 25 | 0 to 10000 | Clear Mind: stamina cost. |
Tuning - Ranger (9 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Resources - Base Health | 0 | 0 to 10000 | Flat class Health bonus, added to food and purchased talents. |
Resources - Base Stamina | 0 | 0 to 10000 | Flat class Stamina bonus, added to food and purchased talents. |
Resources - Health Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Resources - Stamina Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Spells - Piercing Shot - Cooldown | 12 | 0 to 3600 | Piercing Shot: base cooldown in seconds. Talent-specific replacements are configured separately. |
Spells - Piercing Shot - Count | 4 | 1 to 32 | Piercing Shot: target or projectile count. |
Spells - Piercing Shot - Damage | 40 | 0 to 10000 | Piercing Shot: base damage before scaling. |
Spells - Piercing Shot - Enabled | True | true / false | Piercing Shot: allow casting when learned. |
Spells - Piercing Shot - Stamina | 25 | 0 to 10000 | Piercing Shot: stamina cost. |
Tuning - Rogue (8 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Resources - Base Health | 0 | 0 to 10000 | Flat class Health bonus, added to food and purchased talents. |
Resources - Base Stamina | 0 | 0 to 10000 | Flat class Stamina bonus, added to food and purchased talents. |
Resources - Health Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Resources - Stamina Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Spells - Vanish - Cooldown | 45 | 0 to 3600 | Vanish: base cooldown in seconds. Talent-specific replacements are configured separately. |
Spells - Vanish - Duration | 6 | 0 to 3600 | Time is in seconds. |
Spells - Vanish - Enabled | True | true / false | Vanish: allow casting when learned. |
Spells - Vanish - Stamina | 30 | 0 to 10000 | Vanish: stamina cost. |
Tuning - Shieldbearer (8 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Resources - Base Health | 0 | 0 to 10000 | Flat class Health bonus, added to food and purchased talents. |
Resources - Base Stamina | 0 | 0 to 10000 | Flat class Stamina bonus, added to food and purchased talents. |
Resources - Health Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Resources - Stamina Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Spells - Stand Fast - Cooldown | 45 | 0 to 3600 | Stand Fast: base cooldown in seconds. Talent-specific replacements are configured separately. |
Spells - Stand Fast - Count | 4 | 1 to 32 | Stand Fast: target or projectile count. |
Spells - Stand Fast - Enabled | True | true / false | Stand Fast: allow casting when learned. |
Spells - Stand Fast - Stamina | 35 | 0 to 10000 | Stand Fast: stamina cost. |
Tuning - Valkyrie (6 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Resources - Base Health | 0 | 0 to 10000 | Flat class Health bonus, added to food and purchased talents. |
Resources - Base Stamina | 0 | 0 to 10000 | Flat class Stamina bonus, added to food and purchased talents. |
Resources - Health Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Resources - Stamina Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Spells - Call the Spear - Damage | 55 | 0 to 10000 | Call the Spear: base damage before scaling. |
Spells - Call the Spear - Enabled | True | true / false | Call the Spear: allow casting when learned. |
Tuning - Warlock (35 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Resources - Base Eitr | 0 | 0 to 10000 | Base Eitr. |
Resources - Base Health | 0 | 0 to 10000 | Flat class Health bonus, added to food and purchased talents. |
Resources - Base Stamina | 0 | 0 to 10000 | Flat class Stamina bonus, added to food and purchased talents. |
Resources - Eitr Multiplier | 1 | 0 to 10 | Eitr Multiplier. |
Resources - Health Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Resources - Stamina Multiplier | 1 | 0 to 10 | Multiply this class's resource bonuses; native food remains unchanged. |
Spells - Blood Ward - Cooldown | 25 | 0 to 3600 | Blood Ward: base cooldown in seconds. Talent-specific replacements are configured separately. |
Spells - Blood Ward - Eitr | 18 | 0 to 10000 | Blood Ward: base Eitr cost before talent discounts. |
Spells - Blood Ward - Enabled | True | true / false | Blood Ward: allow casting when learned. |
Spells - Blood Ward - Health Fraction | 0.1 | 0 to 1 | Blood Ward: base fraction of current health offered. Never lethal. |
Spells - Crimson Pact - Cooldown | 30 | 0 to 3600 | Crimson Pact: base cooldown in seconds. Talent-specific replacements are configured separately. |
Spells - Crimson Pact - Eitr | 28 | 0 to 10000 | Crimson Pact: base Eitr cost before talent discounts. |
Spells - Crimson Pact - Enabled | True | true / false | Crimson Pact: allow casting when learned. |
Spells - Crimson Pact - Health Fraction | 0.1 | 0 to 1 | Crimson Pact: base fraction of current health offered. Never lethal. |
Spells - Raise Archer - Cooldown | 30 | 0 to 3600 | Raise Archer: base cooldown in seconds. Talent-specific replacements are configured separately. |
Spells - Raise Archer - Eitr | 25 | 0 to 10000 | Raise Archer: base Eitr cost before talent discounts. |
Spells - Raise Archer - Enabled | True | true / false | Raise Archer: allow casting when learned. |
Spells - Raise Archer - Health Fraction | 0.1 | 0 to 1 | Raise Archer: base fraction of current health offered. Never lethal. |
Spells - Raise Guardian - Cooldown | 30 | 0 to 3600 | Raise Guardian: base cooldown in seconds. Talent-specific replacements are configured separately. |
Spells - Raise Guardian - Damage | 80 | 0 to 10000 | Raise Guardian: base summon health before scaling. |
Spells - Raise Guardian - Eitr | 25 | 0 to 10000 | Raise Guardian: base Eitr cost before talent discounts. |
Spells - Raise Guardian - Enabled | True | true / false | Raise Guardian: allow casting when learned. |
Spells - Raise Guardian - Health Fraction | 0.1 | 0 to 1 | Raise Guardian: base fraction of current health offered. Never lethal. |
Spells - Siphon - Cooldown | 8 | 0 to 3600 | Siphon: base cooldown in seconds. Talent-specific replacements are configured separately. |
Spells - Siphon - Damage | 18 | 0 to 10000 | Siphon: base damage before scaling. |
Spells - Siphon - Eitr | 18 | 0 to 10000 | Siphon: base Eitr cost before talent discounts. |
Spells - Siphon - Enabled | True | true / false | Siphon: allow casting when learned. |
Spells - Teleport Summons to Me - Cooldown | 0 | 0 to 3600 | Teleport Summons to Me: base cooldown in seconds. Talent-specific replacements are configured separately. |
Spells - Teleport Summons to Me - Enabled | True | true / false | Teleport Summons to Me: allow casting when learned. |
Spells - Unsummon - Cooldown | 0 | 0 to 3600 | Unsummon: base cooldown in seconds. Talent-specific replacements are configured separately. |
Spells - Unsummon - Enabled | True | true / false | Unsummon: allow casting when learned. |
Spells - Wither - Cooldown | 15 | 0 to 3600 | Wither: base cooldown in seconds. Talent-specific replacements are configured separately. |
Spells - Wither - Eitr | 20 | 0 to 10000 | Wither: base Eitr cost before talent discounts. |
Spells - Wither - Enabled | True | true / false | Wither: allow casting when learned. |
Spells - Wither - Health Fraction | 0.1 | 0 to 1 | Wither: base fraction of current health offered. Never lethal. |
World events
Raid availability, warning/wave/rest times and rewards.
Sieges (40 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
FirstRaidDelay | 1200 | 0 to 86400 | Time is in seconds. |
FirstWaveSeconds | 75 | 1 to 3600 | Time is in seconds. |
PortalFirstRaidDelay | 600 | 0 to 86400 | Time is in seconds. |
Raid - Ashbow Company - Enabled | True | true / false | Ashbow Company: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Barrow Guard - Enabled | True | true / false | Barrow Guard: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Bloodmoon Brood - Enabled | True | true / false | Bloodmoon Brood: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Bloodmoon Dead - Enabled | True | true / false | Bloodmoon Dead: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Bloodmoon Howl - Enabled | True | true / false | Bloodmoon Howl: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Bloodmoon Kin - Enabled | True | true / false | Bloodmoon Kin: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Bloodmoon March - Enabled | True | true / false | Bloodmoon March: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Bloodmoon Pyre - Enabled | True | true / false | Bloodmoon Pyre: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Bloodmoon Warhost - Enabled | True | true / false | Bloodmoon Warhost: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Bloodmoon Wilds - Enabled | True | true / false | Bloodmoon Wilds: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Bloodswarm - Enabled | True | true / false | Bloodswarm: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Bramble Mob - Enabled | True | true / false | Bramble Mob: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Brood Host - Enabled | True | true / false | Brood Host: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Charred Legion - Enabled | True | true / false | Charred Legion: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Cinderfang Hunt - Enabled | True | true / false | Cinderfang Hunt: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Cinderwake - Enabled | True | true / false | Cinderwake: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Emberspears - Enabled | True | true / false | Emberspears: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Frostwing Hunt - Enabled | True | true / false | Frostwing Hunt: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Greenwood Kin - Enabled | True | true / false | Greenwood Kin: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Ironbrood - Enabled | True | true / false | Ironbrood: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Jotun March - Enabled | True | true / false | Jotun March: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Lantern Host - Enabled | True | true / false | Lantern Host: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Mire Guard - Enabled | True | true / false | Mire Guard: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Moonfang Cult - Enabled | True | true / false | Moonfang Cult: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Northbound Host - Enabled | True | true / false | Northbound Host: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Rime Pack - Enabled | True | true / false | Rime Pack: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Rootbreakers - Enabled | True | true / false | Rootbreakers: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Rotwater Host - Enabled | True | true / false | Rotwater Host: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Thunderhooves - Enabled | True | true / false | Thunderhooves: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Troll Trail - Enabled | True | true / false | Troll Trail: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Warcallers - Enabled | True | true / false | Warcallers: allow new raids of this warband. Existing saved encounters retain their identities. |
Raid - Wildwood Stampede - Enabled | True | true / false | Wildwood Stampede: allow new raids of this warband. Existing saved encounters retain their identities. |
RaidRestSeconds | 1800 | 0 to 86400 | Time is in seconds. |
RewardCoinsBase | 20 | 0 to 10000 | Reward Coins Base. |
RewardCoinsPerTier | 15 | 0 to 10000 | Reward Coins Per Tier. |
SecondWaveSeconds | 90 | 1 to 3600 | Time is in seconds. |
WarningSeconds | 30 | 1 to 3600 | Time is in seconds. |
Local preferences
Talent-tree zoom and ability visuals, chosen separately by each player.
Effects (2 settings)
Local preferences.
| Key | Default | Range | Meaning |
|---|---|---|---|
AbilityLightIntensity | 1 | 0 to 2 | Brightness multiplier for point lights added by abilities. 0 turns those lights off; 1 preserves normal brightness. |
AbilitySizeMultiplier | 1 | 0.1 to 2 | Size multiplier for effects created by the shared ability-effect helper. 1 preserves the normal size. |
Interface (3 settings)
Local preferences.
| Key | Default | Range | Meaning |
|---|---|---|---|
TreeMaximumZoom | 1.5 | 0.1 to 3 | Largest talent tree zoom. Cannot be lower than TreeMinimumZoom. |
TreeMinimumZoom | 0.24 | 0.1 to 1 | Talent tree zoom when centered, and the smallest allowed zoom. 1 is the unscaled tree size. |
TreeZoomStep | 1.15 | 1.01 to 2 | Zoom multiplier per mouse-wheel notch. Values closer to 1 give smaller steps. |
Extras
Advanced talent values, proc timing, defensive formulas, equipment exceptions and raid internals. Grouped by class or system at the bottom of the file.
ZZ - Extras - Berserker (180 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Abilities - Blood Cooldown - Default | 12 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Blood Cooldown - Quick Clotting | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Blood Doubles - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Blood Heal - Deeper Draught | 8 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Blood Heal - Default | 3 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Blood Threshold - Default | 0.5 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Blood Threshold - Rising Tide | 0.7 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Counter Answers - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Counter Cooldown - Default | 10 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Counter Cooldown - Quick Turn | 7 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Counter Stamina - Deep Draught | 16 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Counter Stamina - Default | 8 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Death Free - Death Refuses | 4 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Death Health - Death Refuses | 10 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Frenzy Bonus - Default | 1.35 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Frenzy Bonus - Rising Fury | 1.55 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Frenzy Carries - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Frenzy Window - Default | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Frenzy Window - Long Rage | 12 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Rend Cap - Deep Rend | 18 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rend Cap - Default | 12 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rend Cooldown - Default | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Rend Cooldown - Quick Rend | 6 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Rend Hunts - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rend Ticks - Default | 3 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rend Ticks - Slow Wound | 5 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rush Cooldown - Default | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Rush Cooldown - Short Wind-up | 6 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Rush Push - Default | 20 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rush Push - Full Weight | 30 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rush Wave - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Defense - Damage Stored | 0.2 | 0 to 1 | Damage Stored. |
Defense - Guard Seconds | 5 | 0.05 to 3600 | Time is in seconds. |
Defense - Low Health Threshold | 0.5 | 0 to 1 | Low Health Threshold. |
Equipment - Allow Bows | False | true / false | Allow Bows for berserker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Fist Weapons | False | true / false | Allow FistWeapons for berserker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Grappling Hooks | False | true / false | Allow GrapplingHooks for berserker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Greatswords | False | true / false | Allow Greatswords for berserker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Light Armour | True | true / false | Allow LightArmour for berserker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Metal Armour | True | true / false | Allow MetalArmour for berserker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other One Handed Weapons | False | true / false | Allow OtherOneHandedWeapons for berserker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other Two Handed Weapons | False | true / false | Allow OtherTwoHandedWeapons for berserker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Axes | True | true / false | Allow PairedAxes for berserker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Weapons | False | true / false | Allow PairedWeapons for berserker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Pickaxes | True | true / false | Allow Pickaxes for berserker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Shields | False | true / false | Allow Shields for berserker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Single Axes | True | true / false | Allow SingleAxes for berserker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Two Handed Axes | False | true / false | Allow TwoHandedAxes for berserker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Mechanics - Crimson Healing Multiplier | 2 | 0 to 10 | Crimson Healing Multiplier. |
Mechanics - Crimson Health Threshold | 0.25 | 0 to 1 | Crimson Health Threshold. |
Mechanics - Skirmish Health Threshold | 0.5 | 0 to 1 | Skirmish Health Threshold. |
Mechanics - Skirmish Stamina | 10 | 0 to 10000 | Skirmish Stamina. |
Talent effects - Cleave - Cooldown | 8 | 0 to 3600 | Time is in seconds. |
Talent effects - Death Refuses - Cooldown | 45 | 0 to 3600 | Time is in seconds. |
Talent effects - Feast - Cooldown | 15 | 0 to 3600 | Time is in seconds. |
Talent effects - Fighting Wind - Cooldown | 10 | 0 to 3600 | Time is in seconds. |
Talent effects - Quick Recovery - Cooldown - Spell upgrade | 11 | 0 to 3600 | Time is in seconds. |
Talent effects - Storm Edges - Damage Bonus - Spell upgrade | 0.3 | 0 to 10 | Damage Bonus. |
Talent effects - Wider Arc - Reach - Spell upgrade | 1 | 0 to 10000 | Distance is in metres. |
Talents - Answer in Kind - Enabled | True | true / false | Answer in Kind: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Avalanche - Enabled | True | true / false | Avalanche: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Axe Rush - Enabled | True | true / false | Axe Rush: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Battle Hardened - Bonus amount | 5 | 0 to 1000 | Battle Hardened: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health. |
Talents - Battle Hardened - Enabled | True | true / false | Battle Hardened: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Bellows - Bonus amount | 0.02 | 0 to 1000 | Bellows: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, normal stamina regeneration is another 2% faster. |
Talents - Bellows - Enabled | True | true / false | Bellows: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Berserkergang - Enabled | True | true / false | Berserkergang: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Blood Hide (berserker_defense_1) - Enabled | True | true / false | Blood Hide: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Blood Hide (berserker_defense_4) - Enabled | True | true / false | Blood Hide: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Blood Hide II - Enabled | True | true / false | Blood Hide II: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Blood Hide III - Enabled | True | true / false | Blood Hide III: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Blood for Blood - Enabled | True | true / false | Blood for Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Blood in the Water - Enabled | True | true / false | Blood in the Water: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Bloodied Edges - Bonus amount | 0.02 | 0 to 1000 | Bloodied Edges: Damage bonus. Fraction (0.1 means 10%). Authored effect: Paired axes deal another 2% more damage. |
Talents - Bloodied Edges - Enabled | True | true / false | Bloodied Edges: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Bloodsurge - Enabled | True | true / false | Bloodsurge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Boiled Hide - Bonus amount | 2 | 0 to 1000 | Boiled Hide: Armour bonus. Flat points. Authored effect: While wielding paired axes, gain 2 armour. |
Talents - Boiled Hide - Enabled | True | true / false | Boiled Hide: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Braced Stance - Bonus amount | 0.05 | 0 to 1000 | Braced Stance: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, take 5% less stagger buildup. |
Talents - Braced Stance - Enabled | True | true / false | Braced Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Broad Back - Bonus amount | 2 | 0 to 1000 | Broad Back: Armour bonus. Flat points. Authored effect: While wielding paired axes, gain 2 armour. |
Talents - Broad Back - Enabled | True | true / false | Broad Back: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Cleave - Enabled | True | true / false | Cleave: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Cleaving Weight - Bonus amount | 0.05 | 0 to 1000 | Cleaving Weight: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Paired-axe hits cause another 5% more stagger. |
Talents - Cleaving Weight - Enabled | True | true / false | Cleaving Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Controlled Grip - Bonus amount | 0.03 | 0 to 1000 | Controlled Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Paired-axe attacks cost another 3% less stamina. |
Talents - Controlled Grip - Enabled | True | true / false | Controlled Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Countercut - Enabled | True | true / false | Countercut: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Death Refuses - Enabled | True | true / false | Death Refuses: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Breath - Bonus amount | 5 | 0 to 1000 | Deep Breath: MaximumStamina bonus. Flat points. Authored effect: Gain 5 maximum stamina while this class is active. Adds to food bonuses; does not refill stamina. |
Talents - Deep Breath - Enabled | True | true / false | Deep Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Draught - Enabled | True | true / false | Deep Draught: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Lungs - Bonus amount | 0.02 | 0 to 1000 | Deep Lungs: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, normal stamina regeneration is another 2% faster. |
Talents - Deep Lungs - Enabled | True | true / false | Deep Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Rend - Enabled | True | true / false | Deep Rend: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deeper Draught - Enabled | True | true / false | Deeper Draught: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Driving Blades - Bonus amount | 0.05 | 0 to 1000 | Driving Blades: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Paired-axe hits cause another 5% more stagger. |
Talents - Driving Blades - Enabled | True | true / false | Driving Blades: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Driving Shoulder - Bonus amount | 0.05 | 0 to 1000 | Driving Shoulder: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Paired-axe hits cause another 5% more stagger. |
Talents - Driving Shoulder - Enabled | True | true / false | Driving Shoulder: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Feast - Enabled | True | true / false | Feast: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Fighting Breath - Bonus amount | 0.04 | 0 to 1000 | Fighting Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, normal stamina regeneration is 4% faster. |
Talents - Fighting Breath - Enabled | True | true / false | Fighting Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Fighting Wind - Enabled | True | true / false | Fighting Wind: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Firm Resolve - Bonus amount | 0.05 | 0 to 1000 | Firm Resolve: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, take another 5% less stagger buildup. |
Talents - Firm Resolve - Enabled | True | true / false | Firm Resolve: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Frenzy - Enabled | True | true / false | Frenzy: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Full Weight - Enabled | True | true / false | Full Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Gutting Edge - Bonus amount | 0.02 | 0 to 1000 | Gutting Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Paired axes deal another 2% more damage. |
Talents - Gutting Edge - Enabled | True | true / false | Gutting Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Heavy Hands - Bonus amount | 0.05 | 0 to 1000 | Heavy Hands: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Paired-axe hits cause another 5% more stagger. |
Talents - Heavy Hands - Enabled | True | true / false | Heavy Hands: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Honed Edges - Bonus amount | 0.04 | 0 to 1000 | Honed Edges: Damage bonus. Fraction (0.1 means 10%). Authored effect: Paired axes deal another 4% more damage. |
Talents - Honed Edges - Enabled | True | true / false | Honed Edges: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Hot Blood - Bonus amount | 0.05 | 0 to 1000 | Hot Blood: Health bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, normal health regeneration is 5% faster. |
Talents - Hot Blood - Enabled | True | true / false | Hot Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Iron Gut - Bonus amount | 0.03 | 0 to 1000 | Iron Gut: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, take another 3% less stagger buildup. |
Talents - Iron Gut - Enabled | True | true / false | Iron Gut: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Keen Edges - Bonus amount | 0.03 | 0 to 1000 | Keen Edges: Damage bonus. Fraction (0.1 means 10%). Authored effect: Paired axes deal 3% more damage. |
Talents - Keen Edges - Enabled | True | true / false | Keen Edges: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Rage - Enabled | True | true / false | Long Rage: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Stride - Bonus amount | 0.05 | 0 to 1000 | Long Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, running costs 5% less stamina. |
Talents - Long Stride - Enabled | True | true / false | Long Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Loose Feet - Bonus amount | 0.03 | 0 to 1000 | Loose Feet: Dodge bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, dodging costs another 3% less stamina. |
Talents - Loose Feet - Enabled | True | true / false | Loose Feet: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Loping Stride - Bonus amount | 0.03 | 0 to 1000 | Loping Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, running costs another 3% less stamina. |
Talents - Loping Stride - Enabled | True | true / false | Loping Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Measured Pace - Bonus amount | 0.04 | 0 to 1000 | Measured Pace: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Paired-axe attacks cost another 4% less stamina. |
Talents - Measured Pace - Enabled | True | true / false | Measured Pace: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Clotting - Enabled | True | true / false | Quick Clotting: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Recovery - Enabled | True | true / false | Quick Recovery: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Rend - Enabled | True | true / false | Quick Rend: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Turn - Enabled | True | true / false | Quick Turn: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Ready Footwork - Bonus amount | 0.05 | 0 to 1000 | Ready Footwork: Dodge bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, dodging costs another 5% less stamina. |
Talents - Ready Footwork - Enabled | True | true / false | Ready Footwork: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Reavers Edge - Bonus amount | 0.03 | 0 to 1000 | Reaver's Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Paired axes deal another 3% more damage. |
Talents - Reavers Edge - Enabled | True | true / false | Reaver's Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Reavers Grip - Bonus amount | 0.02 | 0 to 1000 | Reaver's Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Paired-axe attacks cost another 2% less stamina. |
Talents - Reavers Grip - Enabled | True | true / false | Reaver's Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Reavers Weight - Bonus amount | 0.05 | 0 to 1000 | Reaver's Weight: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Paired-axe hits cause another 5% more stagger. |
Talents - Reavers Weight - Enabled | True | true / false | Reaver's Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Red Harvest - Enabled | True | true / false | Red Harvest: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Relentless Stride - Bonus amount | 0.05 | 0 to 1000 | Relentless Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, running costs another 5% less stamina. |
Talents - Relentless Stride - Enabled | True | true / false | Relentless Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Rend - Enabled | True | true / false | Rend: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Rising Fury - Enabled | True | true / false | Rising Fury: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Rising Tide - Enabled | True | true / false | Rising Tide: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Rooted Stance - Bonus amount | 0.05 | 0 to 1000 | Rooted Stance: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, take another 5% less stagger buildup. |
Talents - Rooted Stance - Enabled | True | true / false | Rooted Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Scar Tissue - Enabled | True | true / false | Scar Tissue: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Scarred Hide - Bonus amount | 3 | 0 to 1000 | Scarred Hide: Armour bonus. Flat points. Authored effect: While wielding paired axes, gain 3 armour. |
Talents - Scarred Hide - Enabled | True | true / false | Scarred Hide: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Serrated Heads - Bonus amount | 0.02 | 0 to 1000 | Serrated Heads: Damage bonus. Fraction (0.1 means 10%). Authored effect: Paired axes deal another 2% more damage. |
Talents - Serrated Heads - Enabled | True | true / false | Serrated Heads: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Set Jaw - Bonus amount | 0.03 | 0 to 1000 | Set Jaw: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, take another 3% less stagger buildup. |
Talents - Set Jaw - Enabled | True | true / false | Set Jaw: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Short Wind-up - Enabled | True | true / false | Short Wind-up: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sidestep - Bonus amount | 0.05 | 0 to 1000 | Sidestep: Dodge bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, dodging costs 5% less stamina. |
Talents - Sidestep - Enabled | True | true / false | Sidestep: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Slow Wound - Enabled | True | true / false | Slow Wound: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Spring Heels - Bonus amount | 0.05 | 0 to 1000 | Spring Heels: Jump bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, jumping costs another 5% less stamina. |
Talents - Spring Heels - Enabled | True | true / false | Spring Heels: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Spring Step - Bonus amount | 0.1 | 0 to 1000 | Spring Step: Jump bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, jumping costs 10% less stamina. |
Talents - Spring Step - Enabled | True | true / false | Spring Step: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Storm Edges - Enabled | True | true / false | Storm Edges: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Strong Heart - Bonus amount | 0.05 | 0 to 1000 | Strong Heart: Health bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, normal health regeneration is another 5% faster. |
Talents - Strong Heart - Enabled | True | true / false | Strong Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Turning Shoulders - Bonus amount | 0.03 | 0 to 1000 | Turning Shoulders: Dodge bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, dodging costs another 3% less stamina. |
Talents - Turning Shoulders - Enabled | True | true / false | Turning Shoulders: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Twin Grip - Bonus amount | 0.03 | 0 to 1000 | Twin Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Paired-axe attacks cost 3% less stamina. Berserker combat talents require paired axes in hand. |
Talents - Twin Grip - Enabled | True | true / false | Twin Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Unbroken Frenzy - Enabled | True | true / false | Unbroken Frenzy: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Weighted Blades - Bonus amount | 0.06 | 0 to 1000 | Weighted Blades: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Paired-axe hits cause 6% more stagger. |
Talents - Weighted Blades - Enabled | True | true / false | Weighted Blades: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Whirlwind - Enabled | True | true / false | Whirlwind: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wider Arc - Enabled | True | true / false | Wider Arc: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wolfs Breath - Bonus amount | 0.02 | 0 to 1000 | Wolf's Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, normal stamina regeneration is another 2% faster. |
Talents - Wolfs Breath - Enabled | True | true / false | Wolf's Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wrapped Grips - Bonus amount | 0.02 | 0 to 1000 | Wrapped Grips: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Paired-axe attacks cost another 2% less stamina. |
Talents - Wrapped Grips - Enabled | True | true / false | Wrapped Grips: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
ZZ - Extras - Breaker (197 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Abilities - Anvil Resistance - Deeper Anvil | 0.09 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Anvil Resistance - Default | 0.05 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Anvil Resistance - Hard Labour | 0.05 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Anvil Stagger - Anvil | 0.1 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Anvil Unmoved - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Bite Bonus - Default | 1.2 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Bite Cooldown - Default | 6 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Bites - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Crash Cooldown - Default | 10 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Crowd Discount - Second Wind | 0.15 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Death Free - Death Refuses | 4 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Death Health - Death Refuses | 10 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Endure Cooldown - Default | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Endure Cooldown - Quick Recovery | 5 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Endure Health - Deeper Draught | 10 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Endure Health - Default | 4 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Endure Stamina - Deeper Draught | 14 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Endure Stamina - Default | 6 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Fracture Cap - Default | 4 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Fracture Cap - Spiderweb | 6 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Fracture Cracks - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Fracture First - Default | 1 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Fracture First - Hairline | 2 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Fracture Hold - Default | 8 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Fracture Hold - Slow to Mend | 14 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Fracture Push - Default | 2 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Fracture Quake - Default | 1 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Fracture Quakes - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Fracture Spread - Default | 1 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Fracture Stagger - Deeper Cracks | 0.06 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Fracture Stagger - Default | 0.04 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Fracture Sunder - Deep Tremor | 5 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Fracture Sunder - Default | 3 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Fracture Wide - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Quake Reach - Default | 4 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Quake Reach - Wider Quake | 6 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Shatter Cooldown - Default | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Shatter Heal - Default | 5 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Shatter Keep - Lingering Ruin | 2 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Shatter Pays - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Shatter Per - Deeper Ruin | 0.15 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Shatter Per - Default | 0.1 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Shatter Stamina - Default | 8 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Sunder Cooldown - Default | 45 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Sunder Cooldown - Second Blow | 32 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Sunder Push - Default | 30 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Sunder Reach - Default | 8 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Sunder Reach - Wider Tremor | 12 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Sunder Routs - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Wreck Cap - Default | 12 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Wreck Cooldown - Default | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Wreck Crashes - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Wreck Denies - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Wreck Pushes - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Wreck Share - Default | 0.3 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Fraction: 0.1 means 10%. |
Abilities - Wreck Wide - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Defense - Anchor Base Seconds | 2 | 0 to 60 | Time is in seconds. |
Defense - Anchor Seconds Per Rank | 1 | 0 to 60 | Time is in seconds. |
Equipment - Allow Bows | False | true / false | Allow Bows for breaker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Fist Weapons | False | true / false | Allow FistWeapons for breaker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Grappling Hooks | False | true / false | Allow GrapplingHooks for breaker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Greatswords | False | true / false | Allow Greatswords for breaker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Light Armour | True | true / false | Allow LightArmour for breaker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Metal Armour | True | true / false | Allow MetalArmour for breaker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other One Handed Weapons | False | true / false | Allow OtherOneHandedWeapons for breaker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other Two Handed Weapons | False | true / false | Allow OtherTwoHandedWeapons for breaker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Axes | False | true / false | Allow PairedAxes for breaker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Weapons | False | true / false | Allow PairedWeapons for breaker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Pickaxes | True | true / false | Allow Pickaxes for breaker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Shields | False | true / false | Allow Shields for breaker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Single Axes | False | true / false | Allow SingleAxes for breaker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Two Handed Axes | True | true / false | Allow TwoHandedAxes for breaker when equipment restrictions are enabled. Ability weapon requirements still apply. |
Mechanics - Crowd Minimum Enemies | 3 | 1 to 32 | Crowd Minimum Enemies. |
Mechanics - Deny Seconds | 6 | 0 to 3600 | Time is in seconds. |
Talent effects - Death Refuses - Cooldown | 45 | 0 to 3600 | Time is in seconds. |
Talent effects - Deep Tremor - Damage Bonus - Spell upgrade | 0.3 | 0 to 10 | Damage Bonus. |
Talent effects - Take What You Need - Cooldown | 10 | 0 to 3600 | Time is in seconds. |
Talents - Anvil - Enabled | True | true / false | Anvil: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Anvil Guard (breaker_defense_1) - Enabled | True | true / false | Anvil Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Anvil Guard (breaker_defense_4) - Enabled | True | true / false | Anvil Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Anvil Guard II - Enabled | True | true / false | Anvil Guard II: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Anvil Guard III - Enabled | True | true / false | Anvil Guard III: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Battle Hardened - Bonus amount | 5 | 0 to 1000 | Battle Hardened: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health. |
Talents - Battle Hardened - Enabled | True | true / false | Battle Hardened: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Bite - Enabled | True | true / false | Bite: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Braced Bones - Bonus amount | 0.03 | 0 to 1000 | Braced Bones: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, take another 3% less stagger buildup. |
Talents - Braced Bones - Enabled | True | true / false | Braced Bones: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Braced Gut - Bonus amount | 0.03 | 0 to 1000 | Braced Gut: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, take another 3% less stagger buildup. |
Talents - Braced Gut - Enabled | True | true / false | Braced Gut: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Braced Stance - Bonus amount | 0.05 | 0 to 1000 | Braced Stance: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, take 5% less stagger buildup. |
Talents - Braced Stance - Enabled | True | true / false | Braced Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Breakers March - Bonus amount | 0.4 | 0 to 1000 | Breaker's March: Burden bonus. Fraction (0.1 means 10%). Authored effect: Armour weighs on you 40% less: that share of the movement penalty from your equipped armour is ignored. |
Talents - Breakers March - Enabled | True | true / false | Breaker's March: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Broad Back - Bonus amount | 2 | 0 to 1000 | Broad Back: Armour bonus. Flat points. Authored effect: While wielding a two-handed axe, gain 2 armour. |
Talents - Broad Back - Enabled | True | true / false | Broad Back: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Cleavers Edge - Bonus amount | 0.03 | 0 to 1000 | Cleaver's Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axes deal another 3% more damage. |
Talents - Cleavers Edge - Enabled | True | true / false | Cleaver's Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Cleavers Grip - Bonus amount | 0.02 | 0 to 1000 | Cleaver's Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe attacks cost another 2% less stamina. |
Talents - Cleavers Grip - Enabled | True | true / false | Cleaver's Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Cleavers Weight - Bonus amount | 0.05 | 0 to 1000 | Cleaver's Weight: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe hits cause another 5% more stagger. |
Talents - Cleavers Weight - Enabled | True | true / false | Cleaver's Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Controlled Grip - Bonus amount | 0.03 | 0 to 1000 | Controlled Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe attacks cost another 3% less stamina. |
Talents - Controlled Grip - Enabled | True | true / false | Controlled Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Crack the Ground - Enabled | True | true / false | Crack the Ground: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Death Refuses - Enabled | True | true / false | Death Refuses: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Breath - Bonus amount | 5 | 0 to 1000 | Deep Breath: MaximumStamina bonus. Flat points. Authored effect: Gain 5 maximum stamina while this class is active. Adds to food bonuses; does not refill stamina. |
Talents - Deep Breath - Enabled | True | true / false | Deep Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Tremor - Enabled | True | true / false | Deep Tremor: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deeper Anvil - Enabled | True | true / false | Deeper Anvil: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deeper Cracks - Enabled | True | true / false | Deeper Cracks: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deeper Draught - Enabled | True | true / false | Deeper Draught: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deeper Ruin - Enabled | True | true / false | Deeper Ruin: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Driving Head - Bonus amount | 0.05 | 0 to 1000 | Driving Head: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe hits cause another 5% more stagger. |
Talents - Driving Head - Enabled | True | true / false | Driving Head: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Driving Shoulder - Bonus amount | 0.05 | 0 to 1000 | Driving Shoulder: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe hits cause another 5% more stagger. |
Talents - Driving Shoulder - Enabled | True | true / false | Driving Shoulder: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Fighting Breath - Bonus amount | 0.04 | 0 to 1000 | Fighting Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, normal stamina regeneration is 4% faster. |
Talents - Fighting Breath - Enabled | True | true / false | Fighting Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Firm Resolve - Bonus amount | 0.05 | 0 to 1000 | Firm Resolve: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, take another 5% less stagger buildup. |
Talents - Firm Resolve - Enabled | True | true / false | Firm Resolve: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Fracture - Enabled | True | true / false | Fracture: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Full Weight - Enabled | True | true / false | Full Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Ground Gives - Enabled | True | true / false | Ground Gives: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Hairline - Enabled | True | true / false | Hairline: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Hard Labour - Enabled | True | true / false | Hard Labour: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Heavy Hands - Bonus amount | 0.05 | 0 to 1000 | Heavy Hands: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe hits cause another 5% more stagger. |
Talents - Heavy Hands - Enabled | True | true / false | Heavy Hands: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Honed Edge - Bonus amount | 0.04 | 0 to 1000 | Honed Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axes deal another 4% more damage. |
Talents - Honed Edge - Enabled | True | true / false | Honed Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Hot Blood - Bonus amount | 0.05 | 0 to 1000 | Hot Blood: Health bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, normal health regeneration is 5% faster. |
Talents - Hot Blood - Enabled | True | true / false | Hot Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Ironshod - Bonus amount | 0.4 | 0 to 1000 | Ironshod: Burden bonus. Fraction (0.1 means 10%). Authored effect: Armour weighs on you another 40% less. With Breaker's March, four-fifths of the penalty is gone. |
Talents - Ironshod - Enabled | True | true / false | Ironshod: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Keen Edge - Bonus amount | 0.03 | 0 to 1000 | Keen Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axes deal 3% more damage. |
Talents - Keen Edge - Enabled | True | true / false | Keen Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Keep Them Down - Enabled | True | true / false | Keep Them Down: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Lingering Ruin - Enabled | True | true / false | Lingering Ruin: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Stride - Bonus amount | 0.05 | 0 to 1000 | Long Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, running costs 5% less stamina. |
Talents - Long Stride - Enabled | True | true / false | Long Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Work - Enabled | True | true / false | Long Work: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Loose Feet - Bonus amount | 0.03 | 0 to 1000 | Loose Feet: Dodge bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, dodging costs another 3% less stamina. |
Talents - Loose Feet - Enabled | True | true / false | Loose Feet: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Loping Stride - Bonus amount | 0.03 | 0 to 1000 | Loping Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, running costs another 3% less stamina. |
Talents - Loping Stride - Enabled | True | true / false | Loping Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Measured Pace - Bonus amount | 0.04 | 0 to 1000 | Measured Pace: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe attacks cost another 4% less stamina. |
Talents - Measured Pace - Enabled | True | true / false | Measured Pace: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quake - Enabled | True | true / false | Quake: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quarrymans Breath - Bonus amount | 0.02 | 0 to 1000 | Quarryman's Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, normal stamina regeneration is another 2% faster. |
Talents - Quarrymans Breath - Enabled | True | true / false | Quarryman's Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quarrymans Edge - Bonus amount | 0.03 | 0 to 1000 | Quarryman's Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axes deal another 3% more damage. |
Talents - Quarrymans Edge - Enabled | True | true / false | Quarryman's Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quarrymans Weight - Bonus amount | 0.05 | 0 to 1000 | Quarryman's Weight: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe hits cause another 5% more stagger. |
Talents - Quarrymans Weight - Enabled | True | true / false | Quarryman's Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Recovery - Enabled | True | true / false | Quick Recovery: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Ready Footwork - Bonus amount | 0.05 | 0 to 1000 | Ready Footwork: Dodge bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, dodging costs another 5% less stamina. |
Talents - Ready Footwork - Enabled | True | true / false | Ready Footwork: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Relentless Stride - Bonus amount | 0.05 | 0 to 1000 | Relentless Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, running costs another 5% less stamina. |
Talents - Relentless Stride - Enabled | True | true / false | Relentless Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Rooted Stance - Bonus amount | 0.05 | 0 to 1000 | Rooted Stance: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, take another 5% less stagger buildup. |
Talents - Rooted Stance - Enabled | True | true / false | Rooted Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Rout - Enabled | True | true / false | Rout: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Scar Tissue - Enabled | True | true / false | Scar Tissue: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Scarred Hide - Bonus amount | 3 | 0 to 1000 | Scarred Hide: Armour bonus. Flat points. Authored effect: While wielding a two-handed axe, gain 3 armour. |
Talents - Scarred Hide - Enabled | True | true / false | Scarred Hide: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Second Blow - Enabled | True | true / false | Second Blow: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Second Wind - Enabled | True | true / false | Second Wind: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shatter - Enabled | True | true / false | Shatter: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sidestep - Bonus amount | 0.05 | 0 to 1000 | Sidestep: Dodge bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, dodging costs 5% less stamina. |
Talents - Sidestep - Enabled | True | true / false | Sidestep: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Slow to Mend - Enabled | True | true / false | Slow to Mend: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Spiderweb - Enabled | True | true / false | Spiderweb: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Split Grain - Enabled | True | true / false | Split Grain: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Spoils of Ruin - Enabled | True | true / false | Spoils of Ruin: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Spring Heels - Bonus amount | 0.05 | 0 to 1000 | Spring Heels: Jump bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, jumping costs 5% less stamina. |
Talents - Spring Heels - Enabled | True | true / false | Spring Heels: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Steady Breath - Bonus amount | 0.02 | 0 to 1000 | Steady Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, normal stamina regeneration is another 2% faster. |
Talents - Steady Breath - Enabled | True | true / false | Steady Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sunder - Enabled | True | true / false | Sunder: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sure Hands - Bonus amount | 0.02 | 0 to 1000 | Sure Hands: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe attacks cost another 2% less stamina. |
Talents - Sure Hands - Enabled | True | true / false | Sure Hands: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Take What You Need - Enabled | True | true / false | Take What You Need: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Thick Skin - Bonus amount | 2 | 0 to 1000 | Thick Skin: Armour bonus. Flat points. Authored effect: While wielding a two-handed axe, gain 2 armour. |
Talents - Thick Skin - Enabled | True | true / false | Thick Skin: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Two-Handed Grip - Bonus amount | 0.03 | 0 to 1000 | Two-Handed Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe attacks cost 3% less stamina. Breaker combat talents require a two-handed axe in hand. |
Talents - Two-Handed Grip - Enabled | True | true / false | Two-Handed Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Unmoved - Enabled | True | true / false | Unmoved: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Weighted Head - Bonus amount | 0.06 | 0 to 1000 | Weighted Head: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe hits cause 6% more stagger. |
Talents - Weighted Head - Enabled | True | true / false | Weighted Head: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Whetstone Breath - Bonus amount | 0.02 | 0 to 1000 | Whetstone Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, normal stamina regeneration is another 2% faster. |
Talents - Whetstone Breath - Enabled | True | true / false | Whetstone Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Whetted Edge - Bonus amount | 0.03 | 0 to 1000 | Whetted Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axes deal another 3% more damage. |
Talents - Whetted Edge - Enabled | True | true / false | Whetted Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wide Swing - Enabled | True | true / false | Wide Swing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wider Quake - Enabled | True | true / false | Wider Quake: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wider Tremor - Enabled | True | true / false | Wider Tremor: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wrapped Grip - Bonus amount | 0.02 | 0 to 1000 | Wrapped Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe attacks cost another 2% less stamina. |
Talents - Wrapped Grip - Enabled | True | true / false | Wrapped Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
ZZ - Extras - Combat (17 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Casting - Default Duration | 8 | 0 to 3600 | Default duration in seconds for class abilities without their own duration setting. |
Casting - Default Reach | 8 | 0.1 to 100 | Default reach in metres for class abilities without their own reach setting. |
Casting - Mage Recovery | 1.2 | 0 to 60 | Seconds before another spell or class ability can be cast, independently of the individual spell cooldown. |
Casting - Martial Recovery | 0.8 | 0 to 60 | Seconds before another spell or class ability can be cast, independently of the individual spell cooldown. |
Casting - Maximum Releases Per Cast | 64 | 1 to 64 | Maximum projectile releases in one cast, including doubled volleys. A lower value also limits learned upgrades. |
Casting - Vanish Recovery | 0.6 | 0 to 60 | Seconds before another spell or class ability can be cast, independently of the individual spell cooldown. |
Casting - Warlock Recovery | 3 | 0 to 60 | Seconds before another spell or class ability can be cast, independently of the individual spell cooldown. |
Defense - Companion Range Base | 8 | 0 to 100 | Distance is in metres. |
Defense - Companion Range Per Rank | 4 | 0 to 25 | Distance is in metres. |
Defense - Damage Reduction Per Rank | 0.05 | 0 to 0.125 | Damage Reduction Per Rank. |
Defense - Level One Pool Multiplier | 0.5 | 0 to 1 | Level One Pool Multiplier. |
Defense - Pool Fraction Per Rank | 0.05 | 0 to 0.25 | Fraction: 0.1 means 10%. |
Defense - Strike Cooldown | 0.5 | 0.05 to 60 | Time is in seconds. |
Martial - Emergency Health Threshold | 0.3 | 0 to 1 | Emergency Health Threshold. |
Martial - Low Health Damage Cap | 6 | 0 to 10000 | Low Health Damage Cap. |
Martial - Low Health Damage Per Missing Health | 10 | 0 to 10000 | Low Health Damage Per Missing Health. |
Martial - Reaction Window | 5 | 0 to 3600 | Time is in seconds. |
ZZ - Extras - Dragonsworn (193 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Abilities - Breath Angle - Default | 45 | 0 to 180 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Breath Angle - Wide Maw | 70 | 0 to 180 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Breath Range - Deep Lungs | 9 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Breath Range - Default | 6 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Breath Rimes - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Breath Share - Default | 0.35 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Fraction: 0.1 means 10%. |
Abilities - Breath Share - Full Throat | 0.55 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Fraction: 0.1 means 10%. |
Abilities - Ceiling Calm - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Ceiling Fall - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Ceiling Shot - Default | 0.08 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Ceiling Shot - Higher Still | 0.15 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Climb Seconds - Default | 26 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Climb Seconds - Rising Air | 18 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Climb Seconds - Thermals | 22 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Dive Chases - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Dive Heals - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Dive Roars - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Dive Scale - Default | 0.5 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Dive Scale - High Ceiling | 0.6 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Dive Scale - Terminal Velocity | 1 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Dive Spend - Default | 1 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Dive Spend - Kept Wing | 0.75 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Gale Push - Default | 15 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Gale Push - Full Gale | 22.5 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Gale Range - Broad Gale | 8 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Gale Range - Default | 5 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Gale Rimes - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Gale Staggers - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Mark Bonus - Default | 1.12 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Mark Window - Default | 6 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Never Freezes - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Pet Damage Taken - Coldproof | 0.8 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Pet Damage Taken - Default | 1 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Pet Damage Taken - Plated Hide | 0.9 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Pet Regen Seconds - Deep Sleep | 480 | 0.05 to 86400 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Pet Regen Seconds - Default | 3600 | 0.05 to 86400 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Pet Regen Seconds - Restful Wing | 1200 | 0.05 to 86400 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Refuses - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Revive Seconds - Second Clutch | 90 | 1 to 86400 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Rime Amp - Deep Rime | 1.18 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rime Amp - Default | 1.1 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rime Cooldown - Default | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Rime Cooldown - Quick Rime | 5 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Rime Seconds - Default | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Rime Seconds - Long Rime | 12 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Rime Shatters - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rime Slow - Default | 0.2 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rime Slow - Leaden Cold | 0.35 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Stoop Floor - Default | 1 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Stoop Floor - Half Measure | 0.5 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Stoop Range - Default | 20 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Stoop Range - Long Glide | 26 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Strike Range - Default | 40 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Strike Range - Distant Bond | 70 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Tithe Cooldown - Default | 12 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Tithe Cooldown - Quick Tithe | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Tithe Health - Deep Tithe | 6 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Tithe Health - Default | 3 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Tithe Stamina - Deep Tithe | 10 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Tithe Stamina - Default | 5 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Warm Climbs - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Warm Cooldown - Default | 35 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Warm Cooldown - Quick Warmth | 22 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Warm Fraction - Full Warmth | 1 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Fraction: 0.1 means 10%. |
Abilities - Warm Range - Default | 10 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Warm Range - Long Arm | 20 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Warm Wards - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Companions - Death Cooldown | 180 | 1 to 86400 | Time is in seconds. |
Companions - Model Scale | 0.25 | 0.1 to 1 | Model Scale. |
Companions - Refusal Cooldown | 300 | 1 to 86400 | Time is in seconds. |
Companions - Warm Fraction | 0.6 | 0 to 1 | Fraction: 0.1 means 10%. |
Defense - Intercept Altitude Cost | 0.25 | 0 to 1 | Intercept Altitude Cost. |
Defense - Intercept Cooldown | 3 | 0.05 to 3600 | Time is in seconds. |
Equipment - Allow Bows | True | true / false | Allow Bows for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Fist Weapons | True | true / false | Allow FistWeapons for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Grappling Hooks | True | true / false | Allow GrapplingHooks for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Greatswords | True | true / false | Allow Greatswords for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Light Armour | True | true / false | Allow LightArmour for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Metal Armour | False | true / false | Allow MetalArmour for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other One Handed Weapons | True | true / false | Allow OtherOneHandedWeapons for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other Two Handed Weapons | True | true / false | Allow OtherTwoHandedWeapons for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Axes | True | true / false | Allow PairedAxes for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Weapons | True | true / false | Allow PairedWeapons for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Pickaxes | True | true / false | Allow Pickaxes for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Shields | True | true / false | Allow Shields for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Single Axes | True | true / false | Allow SingleAxes for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Two Handed Axes | True | true / false | Allow TwoHandedAxes for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply. |
Talents - Bitter Wind - Enabled | True | true / false | Bitter Wind: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Blood of the Brood - Enabled | True | true / false | Blood of the Brood: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Bound Blood - Enabled | True | true / false | Bound Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Braced - Bonus amount | 0.05 | 0 to 1000 | Braced: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take 5% less stagger buildup. |
Talents - Braced - Enabled | True | true / false | Braced: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Broad Gale - Enabled | True | true / false | Broad Gale: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Brood Shelter (dragonsworn_defense_1) - Enabled | True | true / false | Brood Shelter: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Brood Shelter (dragonsworn_defense_4) - Enabled | True | true / false | Brood Shelter: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Brood Shelter II - Enabled | True | true / false | Brood Shelter II: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Brood Shelter III - Enabled | True | true / false | Brood Shelter III: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Broodmothers Refusal - Enabled | True | true / false | Broodmother's Refusal: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Bulk - Bonus amount | 10 | 0 to 1000 | Bulk: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp's maximum health is another 10% higher. |
Talents - Bulk - Enabled | True | true / false | Bulk: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Cold Blood - Bonus amount | 0.15 | 0 to 1000 | Cold Blood: Frost bonus. Fraction (0.1 means 10%). Authored effect: You take another 15% less frost damage. |
Talents - Cold Blood - Enabled | True | true / false | Cold Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Cold Lungs - Bonus amount | 0.04 | 0 to 1000 | Cold Lungs: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates 4% faster while it can normally regenerate. |
Talents - Cold Lungs - Enabled | True | true / false | Cold Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Coldproof - Enabled | True | true / false | Coldproof: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Creeping Cold - Bonus amount | 0.1 | 0 to 1000 | Creeping Cold: Frost bonus. Fraction (0.1 means 10%). Authored effect: You take 10% less frost damage. |
Talents - Creeping Cold - Enabled | True | true / false | Creeping Cold: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Lungs - Enabled | True | true / false | Deep Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Rime - Enabled | True | true / false | Deep Rime: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Sleep - Enabled | True | true / false | Deep Sleep: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Tithe - Enabled | True | true / false | Deep Tithe: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Distant Bond - Enabled | True | true / false | Distant Bond: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Downdraft - Enabled | True | true / false | Downdraft: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Dragonfear - Enabled | True | true / false | Dragonfear: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Dragonhide - Bonus amount | 15 | 0 to 1000 | Dragonhide: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp's maximum health is another 15% higher. |
Talents - Dragonhide - Enabled | True | true / false | Dragonhide: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Duck Aside - Bonus amount | 0.05 | 0 to 1000 | Duck Aside: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs 5% less stamina. |
Talents - Duck Aside - Enabled | True | true / false | Duck Aside: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Eye of the Storm - Enabled | True | true / false | Eye of the Storm: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Fed on Tears - Bonus amount | 10 | 0 to 1000 | Fed on Tears: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp's maximum health is another 10% higher. |
Talents - Fed on Tears - Enabled | True | true / false | Fed on Tears: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Follow It Down - Enabled | True | true / false | Follow It Down: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Frost Breath - Enabled | True | true / false | Frost Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Frostbite - Bonus amount | 10 | 0 to 1000 | Frostbite: PetDamage bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp deals 10% more damage. |
Talents - Frostbite - Enabled | True | true / false | Frostbite: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Full Gale - Enabled | True | true / false | Full Gale: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Full Throat - Enabled | True | true / false | Full Throat: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Full Warmth - Enabled | True | true / false | Full Warmth: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Gorged - Bonus amount | 10 | 0 to 1000 | Gorged: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp's maximum health is another 10% higher. |
Talents - Gorged - Enabled | True | true / false | Gorged: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Grounded - Enabled | True | true / false | Grounded: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Half Measure - Enabled | True | true / false | Half Measure: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - High Ceiling - Enabled | True | true / false | High Ceiling: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Higher Still - Enabled | True | true / false | Higher Still: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Hoarfrost - Enabled | True | true / false | Hoarfrost: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Kept Wing - Enabled | True | true / false | Kept Wing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Kick Off - Bonus amount | 0.1 | 0 to 1000 | Kick Off: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs 10% less stamina. |
Talents - Kick Off - Enabled | True | true / false | Kick Off: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Leaden Cold - Enabled | True | true / false | Leaden Cold: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Lightfall - Enabled | True | true / false | Lightfall: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Arm - Enabled | True | true / false | Long Arm: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Glide - Enabled | True | true / false | Long Glide: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Rime - Enabled | True | true / false | Long Rime: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Stride - Bonus amount | 0.08 | 0 to 1000 | Long Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs 8% less stamina. |
Talents - Long Stride - Enabled | True | true / false | Long Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Wind - Bonus amount | 5 | 0 to 1000 | Long Wind: MaximumStamina bonus. Flat points. Authored effect: Gain 5 maximum stamina while this class is active. Adds to food bonuses; does not refill stamina. |
Talents - Long Wind - Enabled | True | true / false | Long Wind: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Nested Wing - Enabled | True | true / false | Nested Wing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Plated Hide - Enabled | True | true / false | Plated Hide: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Rime - Enabled | True | true / false | Quick Rime: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Tithe - Enabled | True | true / false | Quick Tithe: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Warmth - Enabled | True | true / false | Quick Warmth: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quiet Step - Bonus amount | 0.08 | 0 to 1000 | Quiet Step: Sneak bonus. Fraction (0.1 means 10%). Authored effect: Sneaking costs 8% less stamina. |
Talents - Quiet Step - Enabled | True | true / false | Quiet Step: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Restful Wing - Enabled | True | true / false | Restful Wing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Rime-Edged Teeth - Bonus amount | 10 | 0 to 1000 | Rime-Edged Teeth: PetDamage bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp deals another 10% more damage. |
Talents - Rime-Edged Teeth - Enabled | True | true / false | Rime-Edged Teeth: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Rimed Scales - Bonus amount | 10 | 0 to 1000 | Rimed Scales: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp's maximum health is another 10% higher. |
Talents - Rimed Scales - Enabled | True | true / false | Rimed Scales: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Rising Air - Enabled | True | true / false | Rising Air: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Second Clutch - Enabled | True | true / false | Second Clutch: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shadow of the Wing - Enabled | True | true / false | Shadow of the Wing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shared Warmth - Bonus amount | 0.05 | 0 to 1000 | Shared Warmth: Health bonus. Fraction (0.1 means 10%). Authored effect: Normal health regeneration is 5% faster. |
Talents - Shared Warmth - Enabled | True | true / false | Shared Warmth: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shatter - Enabled | True | true / false | Shatter: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Spotted - Enabled | True | true / false | Spotted: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Spotter - Bonus amount | 0.05 | 0 to 1000 | Spotter: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow attacks cost 5% less stamina. |
Talents - Spotter - Enabled | True | true / false | Spotter: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Steady - Bonus amount | 0.05 | 0 to 1000 | Steady: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 5% less stagger buildup. |
Talents - Steady - Enabled | True | true / false | Steady: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sure Dive - Bonus amount | 10 | 0 to 1000 | Sure Dive: PetDamage bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp deals another 10% more damage. |
Talents - Sure Dive - Enabled | True | true / false | Sure Dive: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sworn to the Brood - Bonus amount | 10 | 0 to 1000 | Sworn to the Brood: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp's maximum health is 10% higher. Use the companion key to call it, or to send it into a stoop at the enemy you are looking at. |
Talents - Sworn to the Brood - Enabled | True | true / false | Sworn to the Brood: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Talons - Bonus amount | 5 | 0 to 1000 | Talons: PetStagger bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp's strikes cause 5% more stagger. |
Talents - Talons - Enabled | True | true / false | Talons: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Tempered Scales - Enabled | True | true / false | Tempered Scales: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Terminal Velocity - Enabled | True | true / false | Terminal Velocity: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Thermals - Enabled | True | true / false | Thermals: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Thick Scale - Bonus amount | 10 | 0 to 1000 | Thick Scale: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp's maximum health is another 10% higher. |
Talents - Thick Scale - Enabled | True | true / false | Thick Scale: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Unshaken - Bonus amount | 5 | 0 to 1000 | Unshaken: PetStagger bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp's strikes cause another 5% more stagger. |
Talents - Unshaken - Enabled | True | true / false | Unshaken: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wardens Heart - Bonus amount | 5 | 0 to 1000 | Warden's Heart: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health. |
Talents - Wardens Heart - Enabled | True | true / false | Warden's Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Warm Blood - Enabled | True | true / false | Warm Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Warm Breath - Bonus amount | 5 | 0 to 1000 | Warm Breath: MaximumStamina bonus. Flat points. Authored effect: Gain 5 maximum stamina while this class is active. Adds to food bonuses; does not refill stamina. |
Talents - Warm Breath - Enabled | True | true / false | Warm Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Warm the Scales - Enabled | True | true / false | Warm the Scales: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Whiteout - Enabled | True | true / false | Whiteout: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wide Maw - Enabled | True | true / false | Wide Maw: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wyrms Heart - Bonus amount | 5 | 0 to 1000 | Wyrm's Heart: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health. |
Talents - Wyrms Heart - Enabled | True | true / false | Wyrm's Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
ZZ - Extras - Highlander (190 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Abilities - Break Bonus - Default | 1.35 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Break Bonus - Splitting Force | 1.55 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Break Cooldown - Default | 6 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Break Cooldown - Quick Recovery | 4 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Break Holds - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Break Stamina - Default | 8 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Break Stamina - Second Wind | 14 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Death Free - Last Rites | 4 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Death Health - Last Rites | 10 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Execute Bonus - Default | 1.6 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Execute Bonus - Heavier Blow | 1.9 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Execute Cooldown - Default | 6 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Execute Cooldown - Practised Hand | 4 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Execute Free - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Execute Threshold - Default | 0.3 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Execute Threshold - Wider Mercy | 0.4 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Finish Line - Default | 0.1 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Harvest Cap - Default | 20 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Harvest Cooldown - Default | 10 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Harvest Fears - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Harvest Heal - Default | 10 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Harvest Pays - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Harvest Reach - Default | 6 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Harvest Reaps - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Harvest Share - Default | 0.4 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Fraction: 0.1 means 10%. |
Abilities - Harvest Stamina - Default | 15 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Heft Bonus - Default | 1.4 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Heft Bonus - Full Weight | 1.65 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Heft Breaks - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Heft Mark - Splitting Blow | 0.1 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Heft Window - Default | 2 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Heft Window - Short Wind | 1.5 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Mortal Bonus - Deep Cut | 1.18 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Mortal Bonus - Default | 1.1 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Mortal Cooldown - Default | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Mortal Cooldown - Quick Work | 5 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Mortal Duration - Default | 10 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Mortal Duration - Lingering Wound | 16 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Mortal Line - Default | 0.05 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Mortal Line - Marked for Death | 0.15 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Reach Bonus - Default | 1 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Reach Bonus - The Long Edge | 1.12 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Reach Distance - Default | 2.5 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Resolve Armour - Deeper Resolve | 6 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Resolve Armour - Default | 3 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Resolve Damage - Default | 1 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Resolve Damage - Planted Edge | 1.1 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Resolve Delay - Default | 4 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Resolve Delay - Settled Stance | 2.5 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Resolve Stagger - Default | 0.1 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Resolve Unmoved - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Resolve Unpushed - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Room Discount - Room to Swing | 0.2 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Toll Cooldown - Default | 12 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Defense - Standing Charge Seconds | 1.5 | 0.05 to 60 | Time is in seconds. |
Equipment - Allow Bows | False | true / false | Allow Bows for highlander when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Fist Weapons | False | true / false | Allow FistWeapons for highlander when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Grappling Hooks | False | true / false | Allow GrapplingHooks for highlander when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Greatswords | True | true / false | Allow Greatswords for highlander when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Light Armour | True | true / false | Allow LightArmour for highlander when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Metal Armour | True | true / false | Allow MetalArmour for highlander when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other One Handed Weapons | False | true / false | Allow OtherOneHandedWeapons for highlander when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other Two Handed Weapons | False | true / false | Allow OtherTwoHandedWeapons for highlander when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Axes | False | true / false | Allow PairedAxes for highlander when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Weapons | False | true / false | Allow PairedWeapons for highlander when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Pickaxes | True | true / false | Allow Pickaxes for highlander when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Shields | False | true / false | Allow Shields for highlander when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Single Axes | True | true / false | Allow SingleAxes for highlander when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Two Handed Axes | False | true / false | Allow TwoHandedAxes for highlander when equipment restrictions are enabled. Ability weapon requirements still apply. |
Mechanics - Free Execute Health Threshold | 0.15 | 0 to 1 | Free Execute Health Threshold. |
Mechanics - Splitting Mark Seconds | 8 | 0 to 3600 | Time is in seconds. |
Mechanics - Toll Window | 6 | 0 to 3600 | Time is in seconds. |
Talent effects - Butchers Feast - Cooldown | 15 | 0 to 3600 | Time is in seconds. |
Talent effects - Last Rites - Cooldown | 45 | 0 to 3600 | Time is in seconds. |
Talent effects - Practised Drop - Cooldown - Spell upgrade | 13 | 0 to 3600 | Time is in seconds. |
Talent effects - Sharpened Block - Damage Bonus - Spell upgrade | 0.4 | 0 to 10 | Damage Bonus. |
Talents - Battle Hardened - Bonus amount | 5 | 0 to 1000 | Battle Hardened: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health. |
Talents - Battle Hardened - Enabled | True | true / false | Battle Hardened: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Bear the Weight - Bonus amount | 0.4 | 0 to 1000 | Bear the Weight: Burden bonus. Fraction (0.1 means 10%). Authored effect: Armour weighs on you 40% less: that share of the movement penalty from your equipped armour is ignored. |
Talents - Bear the Weight - Enabled | True | true / false | Bear the Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Blood Price - Enabled | True | true / false | Blood Price: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Braced Bones - Bonus amount | 0.03 | 0 to 1000 | Braced Bones: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, take another 3% less stagger buildup. |
Talents - Braced Bones - Enabled | True | true / false | Braced Bones: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Braced Stance - Bonus amount | 0.05 | 0 to 1000 | Braced Stance: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, take 5% less stagger buildup. |
Talents - Braced Stance - Enabled | True | true / false | Braced Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Break Them Open - Enabled | True | true / false | Break Them Open: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Broad Back - Bonus amount | 2 | 0 to 1000 | Broad Back: Armour bonus. Flat points. Authored effect: While wielding a two-handed sword, gain 2 armour. |
Talents - Broad Back - Enabled | True | true / false | Broad Back: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Butchers Feast - Enabled | True | true / false | Butcher's Feast: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Clean Cut - Enabled | True | true / false | Clean Cut: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Cleaving Weight - Bonus amount | 0.05 | 0 to 1000 | Cleaving Weight: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Two-handed sword hits cause another 5% more stagger. |
Talents - Cleaving Weight - Enabled | True | true / false | Cleaving Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Controlled Grip - Bonus amount | 0.03 | 0 to 1000 | Controlled Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Two-handed sword attacks cost another 3% less stamina. |
Talents - Controlled Grip - Enabled | True | true / false | Controlled Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Breath - Bonus amount | 5 | 0 to 1000 | Deep Breath: MaximumStamina bonus. Flat points. Authored effect: Gain 5 maximum stamina while this class is active. Adds to food bonuses; does not refill stamina. |
Talents - Deep Breath - Enabled | True | true / false | Deep Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Cut - Enabled | True | true / false | Deep Cut: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Lungs - Bonus amount | 0.02 | 0 to 1000 | Deep Lungs: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, normal stamina regeneration is another 2% faster. |
Talents - Deep Lungs - Enabled | True | true / false | Deep Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deeper Resolve - Enabled | True | true / false | Deeper Resolve: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Driving Blade - Bonus amount | 0.05 | 0 to 1000 | Driving Blade: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Two-handed sword hits cause another 5% more stagger. |
Talents - Driving Blade - Enabled | True | true / false | Driving Blade: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Execution - Enabled | True | true / false | Execution: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Fighting Breath - Bonus amount | 0.04 | 0 to 1000 | Fighting Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, normal stamina regeneration is 4% faster. |
Talents - Fighting Breath - Enabled | True | true / false | Fighting Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Full Weight - Enabled | True | true / false | Full Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Gravediggers Breath - Bonus amount | 0.02 | 0 to 1000 | Gravedigger's Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, normal stamina regeneration is another 2% faster. |
Talents - Gravediggers Breath - Enabled | True | true / false | Gravedigger's Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Gravediggers Edge - Bonus amount | 0.03 | 0 to 1000 | Gravedigger's Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Two-handed swords deal another 3% more damage. |
Talents - Gravediggers Edge - Enabled | True | true / false | Gravedigger's Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Gravediggers Weight - Bonus amount | 0.05 | 0 to 1000 | Gravedigger's Weight: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Two-handed sword hits cause another 5% more stagger. |
Talents - Gravediggers Weight - Enabled | True | true / false | Gravedigger's Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Grim Resolve - Enabled | True | true / false | Grim Resolve: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Headsmans Edge - Bonus amount | 0.02 | 0 to 1000 | Headsman's Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Two-handed swords deal another 2% more damage. |
Talents - Headsmans Edge - Enabled | True | true / false | Headsman's Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Heavier Blow - Enabled | True | true / false | Heavier Blow: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Heavy Hands - Bonus amount | 0.05 | 0 to 1000 | Heavy Hands: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Two-handed sword hits cause another 5% more stagger. |
Talents - Heavy Hands - Enabled | True | true / false | Heavy Hands: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Heft - Enabled | True | true / false | Heft: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Honed Edge - Bonus amount | 0.04 | 0 to 1000 | Honed Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Two-handed swords deal another 4% more damage. |
Talents - Honed Edge - Enabled | True | true / false | Honed Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Hot Blood - Bonus amount | 0.05 | 0 to 1000 | Hot Blood: Health bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, normal health regeneration is 5% faster. |
Talents - Hot Blood - Enabled | True | true / false | Hot Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Iron Commitment (highlander_defense_1) - Enabled | True | true / false | Iron Commitment: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Iron Commitment (highlander_defense_4) - Enabled | True | true / false | Iron Commitment: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Iron Commitment II - Enabled | True | true / false | Iron Commitment II: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Iron Commitment III - Enabled | True | true / false | Iron Commitment III: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Iron Gut - Bonus amount | 0.03 | 0 to 1000 | Iron Gut: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, take another 3% less stagger buildup. |
Talents - Iron Gut - Enabled | True | true / false | Iron Gut: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Keen Edge - Bonus amount | 0.03 | 0 to 1000 | Keen Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Two-handed swords deal 3% more damage. |
Talents - Keen Edge - Enabled | True | true / false | Keen Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Keep Them Down - Enabled | True | true / false | Keep Them Down: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Last Rites - Enabled | True | true / false | Last Rites: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Lingering Wound - Enabled | True | true / false | Lingering Wound: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Stride - Bonus amount | 0.05 | 0 to 1000 | Long Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, running costs 5% less stamina. |
Talents - Long Stride - Enabled | True | true / false | Long Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Marked for Death - Enabled | True | true / false | Marked for Death: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Measured Pace - Bonus amount | 0.04 | 0 to 1000 | Measured Pace: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Two-handed sword attacks cost another 4% less stamina. |
Talents - Measured Pace - Enabled | True | true / false | Measured Pace: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Mortal Wound - Enabled | True | true / false | Mortal Wound: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - No Second Blow - Enabled | True | true / false | No Second Blow: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Planted Edge - Enabled | True | true / false | Planted Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Plated Stride - Bonus amount | 0.4 | 0 to 1000 | Plated Stride: Burden bonus. Fraction (0.1 means 10%). Authored effect: Armour weighs on you another 40% less. With Bear the Weight, four-fifths of the penalty is gone. |
Talents - Plated Stride - Enabled | True | true / false | Plated Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Practised Drop - Enabled | True | true / false | Practised Drop: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Practised Hand - Enabled | True | true / false | Practised Hand: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Recovery - Enabled | True | true / false | Quick Recovery: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Work - Enabled | True | true / false | Quick Work: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Ready Footwork - Bonus amount | 0.05 | 0 to 1000 | Ready Footwork: Dodge bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, dodging costs another 5% less stamina. |
Talents - Ready Footwork - Enabled | True | true / false | Ready Footwork: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Room to Swing - Enabled | True | true / false | Room to Swing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Rooted Stance - Bonus amount | 0.05 | 0 to 1000 | Rooted Stance: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, take another 5% less stagger buildup. |
Talents - Rooted Stance - Enabled | True | true / false | Rooted Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Scar Tissue - Enabled | True | true / false | Scar Tissue: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Scarred Hide - Bonus amount | 3 | 0 to 1000 | Scarred Hide: Armour bonus. Flat points. Authored effect: While wielding a two-handed sword, gain 3 armour. |
Talents - Scarred Hide - Enabled | True | true / false | Scarred Hide: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Second Wind - Enabled | True | true / false | Second Wind: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Serrated Edge - Bonus amount | 0.02 | 0 to 1000 | Serrated Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Two-handed swords deal another 2% more damage. |
Talents - Serrated Edge - Enabled | True | true / false | Serrated Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Set Against It - Enabled | True | true / false | Set Against It: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Settled Stance - Enabled | True | true / false | Settled Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sharpened Block - Enabled | True | true / false | Sharpened Block: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Short Wind - Enabled | True | true / false | Short Wind: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sidestep - Bonus amount | 0.05 | 0 to 1000 | Sidestep: Dodge bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, dodging costs 5% less stamina. |
Talents - Sidestep - Enabled | True | true / false | Sidestep: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Splitting Blow - Enabled | True | true / false | Splitting Blow: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Splitting Force - Enabled | True | true / false | Splitting Force: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Steady Breath - Bonus amount | 0.02 | 0 to 1000 | Steady Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, normal stamina regeneration is another 2% faster. |
Talents - Steady Breath - Enabled | True | true / false | Steady Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Strong Heart - Bonus amount | 0.05 | 0 to 1000 | Strong Heart: Health bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, normal health regeneration is another 5% faster. |
Talents - Strong Heart - Enabled | True | true / false | Strong Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sure Footing - Bonus amount | 0.05 | 0 to 1000 | Sure Footing: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, take another 5% less stagger buildup. |
Talents - Sure Footing - Enabled | True | true / false | Sure Footing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sure Grip - Bonus amount | 0.02 | 0 to 1000 | Sure Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Two-handed sword attacks cost another 2% less stamina. |
Talents - Sure Grip - Enabled | True | true / false | Sure Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Tempered Steel - Bonus amount | 0.02 | 0 to 1000 | Tempered Steel: Damage bonus. Fraction (0.1 means 10%). Authored effect: Two-handed swords deal another 2% more damage. |
Talents - Tempered Steel - Enabled | True | true / false | Tempered Steel: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - The Headsmans Swing - Enabled | True | true / false | The Headsman's Swing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - The Long Edge - Enabled | True | true / false | The Long Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - The Reaping - Enabled | True | true / false | The Reaping: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - The Scaffold - Enabled | True | true / false | The Scaffold: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - The Sight of It - Enabled | True | true / false | The Sight of It: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - The Toll - Enabled | True | true / false | The Toll: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Through the Guard - Enabled | True | true / false | Through the Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Two-Handed Grip - Bonus amount | 0.03 | 0 to 1000 | Two-Handed Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Two-handed sword attacks cost 3% less stamina. Highlander combat talents require a two-handed sword in hand. |
Talents - Two-Handed Grip - Enabled | True | true / false | Two-Handed Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Unmoved - Enabled | True | true / false | Unmoved: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Weighted Blade - Bonus amount | 0.06 | 0 to 1000 | Weighted Blade: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Two-handed sword hits cause 6% more stagger. |
Talents - Weighted Blade - Enabled | True | true / false | Weighted Blade: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wider Mercy - Enabled | True | true / false | Wider Mercy: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
ZZ - Extras - Hunter (184 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Abilities - Bite Range - Default | 30 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Bite Range - Far Bond | 60 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Command Bite - Default | 1 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Command Bite - Driven Bite | 1.5 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Command Chases - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Command Cooldown - Default | 20 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Command Cooldown - Eager Hound | 12 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Command Cooldown - Short Leash | 16 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Command Heals - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Command Howls - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Command Range - Default | 20 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Command Range - Long Leash | 30 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Command Wounds - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Harry Cooldown - Default | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Harry Cooldown - Quick Harry | 6 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Harry Push - Default | 15 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Harry Push - Full Weight | 22.5 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Harry Slows - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Kindred Cooldown - Default | 15 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Kindred Cooldown - Quick Bond | 10 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Kindred Heal - Deep Bond | 5 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Kindred Heal - Default | 2 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Loose On Shot - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Mark Bonus - Default | 1.15 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Mark Bonus - Sharp Mark | 1.2 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Mark Staggers - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Mark Window - Default | 6 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Mark Window - Long Mark | 10 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Mend Cooldown - Default | 30 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Mend Cooldown - Quick Hands | 20 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Mend Fraction - Full Mending | 1 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Fraction: 0.1 means 10%. |
Abilities - Mend Range - Default | 10 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Mend Range - Long Reach | 20 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Mend Wards - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Pet Damage Taken - Default | 1 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Pet Damage Taken - Steady Hound | 0.9 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rallies - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rend Cap - Deep Wound | 12 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rend Cap - Default | 6 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rend Cooldown - Default | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Rend Cooldown - Quick Wound | 6 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Rend Hunts - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rend Ticks - Default | 3 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rend Ticks - Slow Bleed | 5 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Second Wind - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Vigor Cooldown - Default | 10 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Vigor Cooldown - Quick Breath | 7 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Vigor Stamina - Deep Draught | 8 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Fraction: 0.1 means 10%. |
Abilities - Vigor Stamina - Default | 4 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Companions - Automatic Recall Distance | 40 | 5 to 100 | Automatic Recall Distance. |
Companions - Command Unlock Level | 6 | 1 to 80 | Command Unlock Level. |
Companions - Death Cooldown | 120 | 1 to 86400 | Time is in seconds. |
Companions - Mend Fraction | 0.75 | 0 to 1 | Fraction: 0.1 means 10%. |
Companions - Rally Cooldown | 300 | 1 to 86400 | Time is in seconds. |
Defense - Shared Damage Base | 0.15 | 0 to 1 | Fraction: 0.1 means 10%. |
Defense - Shared Damage Per Rank | 0.05 | 0 to 0.25 | Fraction: 0.1 means 10%. |
Equipment - Allow Bows | True | true / false | Allow Bows for hunter when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Fist Weapons | True | true / false | Allow FistWeapons for hunter when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Grappling Hooks | True | true / false | Allow GrapplingHooks for hunter when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Greatswords | True | true / false | Allow Greatswords for hunter when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Light Armour | True | true / false | Allow LightArmour for hunter when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Metal Armour | True | true / false | Allow MetalArmour for hunter when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other One Handed Weapons | True | true / false | Allow OtherOneHandedWeapons for hunter when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other Two Handed Weapons | True | true / false | Allow OtherTwoHandedWeapons for hunter when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Axes | True | true / false | Allow PairedAxes for hunter when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Weapons | True | true / false | Allow PairedWeapons for hunter when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Pickaxes | True | true / false | Allow Pickaxes for hunter when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Shields | True | true / false | Allow Shields for hunter when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Single Axes | True | true / false | Allow SingleAxes for hunter when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Two Handed Axes | True | true / false | Allow TwoHandedAxes for hunter when equipment restrictions are enabled. Ability weapon requirements still apply. |
Talents - Back on Its Feet - Enabled | True | true / false | Back on Its Feet: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Blood Bond - Enabled | True | true / false | Blood Bond: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Crushing Jaws - Bonus amount | 10 | 0 to 1000 | Crushing Jaws: PetDamage bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf deals another 10% more bite damage. |
Talents - Crushing Jaws - Enabled | True | true / false | Crushing Jaws: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Bond - Enabled | True | true / false | Deep Bond: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Draught - Enabled | True | true / false | Deep Draught: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Wound - Enabled | True | true / false | Deep Wound: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Driven Bite - Enabled | True | true / false | Driven Bite: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Eager Hound - Enabled | True | true / false | Eager Hound: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Far Bond - Enabled | True | true / false | Far Bond: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Field Mending - Enabled | True | true / false | Field Mending: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Full Mending - Enabled | True | true / false | Full Mending: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Full Weight - Enabled | True | true / false | Full Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Give Chase - Enabled | True | true / false | Give Chase: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Hamstring - Enabled | True | true / false | Hamstring: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Hardy Companion - Bonus amount | 10 | 0 to 1000 | Hardy Companion: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf's maximum health is another 10% higher. |
Talents - Hardy Companion - Enabled | True | true / false | Hardy Companion: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Harrier - Enabled | True | true / false | Harrier: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Heavy Paws - Bonus amount | 5 | 0 to 1000 | Heavy Paws: PetStagger bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf's bites cause 5% more stagger. |
Talents - Heavy Paws - Enabled | True | true / false | Heavy Paws: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Honed Fangs - Bonus amount | 10 | 0 to 1000 | Honed Fangs: PetDamage bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf deals another 10% more bite damage. |
Talents - Honed Fangs - Enabled | True | true / false | Honed Fangs: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Howl - Enabled | True | true / false | Howl: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Hunters Eye - Bonus amount | 0.02 | 0 to 1000 | Hunter's Eye: Damage bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow shots deal another 2% damage. |
Talents - Hunters Eye - Enabled | True | true / false | Hunter's Eye: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Iron Paws - Bonus amount | 5 | 0 to 1000 | Iron Paws: PetStagger bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf's bites cause another 5% more stagger. |
Talents - Iron Paws - Enabled | True | true / false | Iron Paws: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Keen Shot - Bonus amount | 0.03 | 0 to 1000 | Keen Shot: Damage bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow shots deal another 3% damage. |
Talents - Keen Shot - Enabled | True | true / false | Keen Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Keen Sight - Bonus amount | 0.02 | 0 to 1000 | Keen Sight: Damage bonus. Fraction (0.1 means 10%). Authored effect: Your bow and crossbow hits deal 2% more damage. |
Talents - Keen Sight - Enabled | True | true / false | Keen Sight: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Kindred Spirit - Enabled | True | true / false | Kindred Spirit: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Breath - Bonus amount | 5 | 0 to 1000 | Long Breath: MaximumStamina bonus. Flat points. Authored effect: Gain 5 maximum stamina while this class is active. Adds to food bonuses; does not refill stamina. |
Talents - Long Breath - Enabled | True | true / false | Long Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Leash - Enabled | True | true / false | Long Leash: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Mark - Enabled | True | true / false | Long Mark: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Reach - Enabled | True | true / false | Long Reach: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Loose the Hound - Enabled | True | true / false | Loose the Hound: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Pack Tactics - Enabled | True | true / false | Pack Tactics: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Patient Aim - Bonus amount | 0.03 | 0 to 1000 | Patient Aim: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow attacks cost 3% less stamina. |
Talents - Patient Aim - Enabled | True | true / false | Patient Aim: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Bond - Enabled | True | true / false | Quick Bond: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Breath - Enabled | True | true / false | Quick Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Hands - Enabled | True | true / false | Quick Hands: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Harry - Enabled | True | true / false | Quick Harry: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Wound - Enabled | True | true / false | Quick Wound: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Rending Fangs - Enabled | True | true / false | Rending Fangs: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Restful Paws - Enabled | True | true / false | Restful Paws: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Restful Sleep - Enabled | True | true / false | Restful Sleep: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - River Legs - Bonus amount | 0.1 | 0 to 1000 | River Legs: Swim bonus. Fraction (0.1 means 10%). Authored effect: Swimming costs 10% less stamina. |
Talents - River Legs - Enabled | True | true / false | River Legs: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Roamer - Bonus amount | 0.05 | 0 to 1000 | Roamer: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs another 5% less stamina. |
Talents - Roamer - Enabled | True | true / false | Roamer: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Run With the Pack - Enabled | True | true / false | Run With the Pack: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Second Lungs - Bonus amount | 5 | 0 to 1000 | Second Lungs: MaximumStamina bonus. Flat points. Authored effect: Gain 5 maximum stamina while this class is active. Adds to food bonuses; does not refill stamina. |
Talents - Second Lungs - Enabled | True | true / false | Second Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Second Wind - Enabled | True | true / false | Second Wind: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shaggy Hide - Bonus amount | 10 | 0 to 1000 | Shaggy Hide: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf's maximum health is another 10% higher. |
Talents - Shaggy Hide - Enabled | True | true / false | Shaggy Hide: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shared Burden (hunter_defense_1) - Enabled | True | true / false | Shared Burden: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shared Burden (hunter_defense_4) - Enabled | True | true / false | Shared Burden: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shared Burden II - Enabled | True | true / false | Shared Burden II: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shared Burden III - Enabled | True | true / false | Shared Burden III: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shared Vigor - Enabled | True | true / false | Shared Vigor: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sharp Fangs - Bonus amount | 10 | 0 to 1000 | Sharp Fangs: PetDamage bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf deals 10% more bite damage. |
Talents - Sharp Fangs - Enabled | True | true / false | Sharp Fangs: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sharp Mark - Enabled | True | true / false | Sharp Mark: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Short Leash - Enabled | True | true / false | Short Leash: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sidestep - Bonus amount | 0.05 | 0 to 1000 | Sidestep: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs 5% less stamina. |
Talents - Sidestep - Enabled | True | true / false | Sidestep: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sighted - Bonus amount | 0.03 | 0 to 1000 | Sighted: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow attacks cost another 3% less stamina. |
Talents - Sighted - Enabled | True | true / false | Sighted: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Slow Bleed - Enabled | True | true / false | Slow Bleed: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Soft Tread - Bonus amount | 0.05 | 0 to 1000 | Soft Tread: Sneak bonus. Fraction (0.1 means 10%). Authored effect: Sneaking costs another 5% less stamina. |
Talents - Soft Tread - Enabled | True | true / false | Soft Tread: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Stalker - Bonus amount | 0.05 | 0 to 1000 | Stalker: Sneak bonus. Fraction (0.1 means 10%). Authored effect: Sneaking costs 5% less stamina. |
Talents - Stalker - Enabled | True | true / false | Stalker: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Steady Aim - Bonus amount | 0.03 | 0 to 1000 | Steady Aim: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow attacks cost another 3% less stamina. |
Talents - Steady Aim - Enabled | True | true / false | Steady Aim: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Steady Footing - Bonus amount | 0.05 | 0 to 1000 | Steady Footing: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take 5% less stagger buildup. |
Talents - Steady Footing - Enabled | True | true / false | Steady Footing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Steady Hound - Enabled | True | true / false | Steady Hound: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Steady Lungs - Bonus amount | 0.03 | 0 to 1000 | Steady Lungs: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates 3% faster while it can normally regenerate. |
Talents - Steady Lungs - Enabled | True | true / false | Steady Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Strong Heart - Bonus amount | 5 | 0 to 1000 | Strong Heart: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health. |
Talents - Strong Heart - Enabled | True | true / false | Strong Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Strong Jaws - Bonus amount | 20 | 0 to 1000 | Strong Jaws: PetDamage bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf deals another 20% bite damage. |
Talents - Strong Jaws - Enabled | True | true / false | Strong Jaws: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sure Leap - Bonus amount | 0.1 | 0 to 1000 | Sure Leap: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs 10% less stamina. |
Talents - Sure Leap - Enabled | True | true / false | Sure Leap: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sure Paws - Bonus amount | 5 | 0 to 1000 | Sure Paws: PetStagger bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf's bites cause another 5% more stagger. |
Talents - Sure Paws - Enabled | True | true / false | Sure Paws: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Taste for Blood - Enabled | True | true / false | Taste for Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Thick Hide - Bonus amount | 10 | 0 to 1000 | Thick Hide: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf's maximum health is another 10% higher. |
Talents - Thick Hide - Enabled | True | true / false | Thick Hide: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Throatlatch - Enabled | True | true / false | Throatlatch: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Tireless Legs - Bonus amount | 0.03 | 0 to 1000 | Tireless Legs: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs another 3% less stamina. |
Talents - Tireless Legs - Enabled | True | true / false | Tireless Legs: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Trail Stride - Bonus amount | 0.05 | 0 to 1000 | Trail Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs 5% less stamina. |
Talents - Trail Stride - Enabled | True | true / false | Trail Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Two Fronts - Enabled | True | true / false | Two Fronts: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Warding Touch - Enabled | True | true / false | Warding Touch: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wild Bond - Bonus amount | 10 | 0 to 1000 | Wild Bond: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf's maximum health is 10% higher. Call it with the companion key; send it at enemies from Hunter level 6. |
Talents - Wild Bond - Enabled | True | true / false | Wild Bond: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wild Heart - Bonus amount | 0.05 | 0 to 1000 | Wild Heart: Health bonus. Fraction (0.1 means 10%). Authored effect: Normal health regeneration is 5% faster. |
Talents - Wild Heart - Enabled | True | true / false | Wild Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wilderness Heart - Bonus amount | 5 | 0 to 1000 | Wilderness Heart: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health. |
Talents - Wilderness Heart - Enabled | True | true / false | Wilderness Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Winter Coat - Bonus amount | 10 | 0 to 1000 | Winter Coat: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf's maximum health is another 10% higher. |
Talents - Winter Coat - Enabled | True | true / false | Winter Coat: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wolfs Teeth - Bonus amount | 10 | 0 to 1000 | Wolf's Teeth: PetDamage bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf deals another 10% more bite damage. |
Talents - Wolfs Teeth - Enabled | True | true / false | Wolf's Teeth: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Woodsmans Breath - Bonus amount | 0.02 | 0 to 1000 | Woodsman's Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates another 2% faster while it can normally regenerate. |
Talents - Woodsmans Breath - Enabled | True | true / false | Woodsman's Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
ZZ - Extras - Huscarl (146 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Abilities - Advance Stamina - Default | 5 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Advance Stamina - Measured Advance | 2 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Advance Window - Default | 5 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Advance Window - Patient Advance | 2 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Breaker Bonus - Committed Blow | 0.05 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Breaker Bonus - Default | 0.2 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Breaker Stamina - Default | 6 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Breaker Stamina - Follow the Break | 2 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Cleave Cap - Default | 15 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Cleave Cap - Heavy Sweep | 18 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Cleave Reach - Default | 3 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Cleave Reach - Wider Cut | 0.5 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Cleave Targets - Default | 1 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Cleave Targets - Reaping Arc | 2 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Cleave Window - Default | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Cleave Window - Held Momentum | 3 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Composure Health - Default | 8 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Composure Health - Steady Recovery | 2 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Composure Stamina - Default | 20 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Composure Stamina - Gather Yourself | 5 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Counter Bonus - Default | 0.25 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Counter Bonus - Keen Answer | 0.05 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Counter Stagger - Heavy Answer | 0.15 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Counter Stamina - Recovered Breath | 2 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Counter Window - Default | 5 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Counter Window - Patient Steel | 2 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Mastery Cooldown - Default | 12 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Mastery Cooldown - Practised Transition | 10 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Mastery Stamina - Ready Grip | 3 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Mastery Window - Default | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Mastery Window - Long Memory | 2 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Defense - Blocked Damage Stored | 0.5 | 0 to 1 | Blocked Damage Stored. |
Defense - Guard Seconds | 6 | 0.05 to 3600 | Time is in seconds. |
Equipment - Allow Bows | True | true / false | Allow Bows for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Fist Weapons | True | true / false | Allow FistWeapons for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Grappling Hooks | True | true / false | Allow GrapplingHooks for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Greatswords | True | true / false | Allow Greatswords for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Light Armour | True | true / false | Allow LightArmour for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Metal Armour | True | true / false | Allow MetalArmour for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other One Handed Weapons | True | true / false | Allow OtherOneHandedWeapons for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other Two Handed Weapons | True | true / false | Allow OtherTwoHandedWeapons for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Axes | True | true / false | Allow PairedAxes for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Weapons | True | true / false | Allow PairedWeapons for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Pickaxes | True | true / false | Allow Pickaxes for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Shields | True | true / false | Allow Shields for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Single Axes | True | true / false | Allow SingleAxes for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Two Handed Axes | True | true / false | Allow TwoHandedAxes for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply. |
Talent effects - A Moments Respite - Cooldown | 20 | 0 to 3600 | Time is in seconds. |
Talent effects - Answer in Blood - Cooldown | 15 | 0 to 3600 | Time is in seconds. |
Talent effects - Battle Composure - Cooldown | 60 | 0 to 3600 | Time is in seconds. |
Talent effects - Break Their Line - Cooldown | 10 | 0 to 3600 | Time is in seconds. |
Talent effects - Carry the Fight - Cooldown | 12 | 0 to 3600 | Time is in seconds. |
Talent effects - Change of Measure - Cooldown | 15 | 0 to 3600 | Time is in seconds. |
Talent effects - Finish the Work - Cooldown | 15 | 0 to 3600 | Time is in seconds. |
Talent effects - Outmanoeuvre - Cooldown | 15 | 0 to 3600 | Time is in seconds. |
Talent effects - Passing the Challenge - Cooldown | 15 | 0 to 3600 | Time is in seconds. |
Talent effects - Press the Opening - Cooldown | 10 | 0 to 3600 | Time is in seconds. |
Talent effects - Retainers Reply - Cooldown | 10 | 0 to 3600 | Time is in seconds. |
Talent effects - Run Them Down - Cooldown | 15 | 0 to 3600 | Time is in seconds. |
Talent effects - Sure Finish - Cooldown | 10 | 0 to 3600 | Time is in seconds. |
Talent effects - Threefold Assault - Cooldown | 20 | 0 to 3600 | Time is in seconds. |
Talent effects - Turn the Blade - Cooldown | 15 | 0 to 3600 | Time is in seconds. |
Talent effects - Victory Breath - Cooldown | 10 | 0 to 3600 | Time is in seconds. |
Talents - A Moments Respite - Enabled | True | true / false | A Moment's Respite: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Always Ready - Enabled | True | true / false | Always Ready: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Answer in Blood - Enabled | True | true / false | Answer in Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Balanced Grip - Enabled | True | true / false | Balanced Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Battle Composure - Enabled | True | true / false | Battle Composure: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Break Their Line - Enabled | True | true / false | Break Their Line: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Campaign Veteran - Bonus amount | 5 | 0 to 1000 | Campaign Veteran: flat maximum resource bonus. |
Talents - Campaign Veteran - Enabled | True | true / false | Campaign Veteran: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Carry the Fight - Enabled | True | true / false | Carry the Fight: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Change of Measure - Enabled | True | true / false | Change of Measure: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Close Guard - Enabled | True | true / false | Close Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Close Order - Enabled | True | true / false | Close Order: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Closing Steel - Enabled | True | true / false | Closing Steel: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Committed Blow - Enabled | True | true / false | Committed Blow: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Driving Blows - Enabled | True | true / false | Driving Blows: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Economical Roll - Enabled | True | true / false | Economical Roll: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Find the Back - Enabled | True | true / false | Find the Back: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Finish the Work - Enabled | True | true / false | Finish the Work: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Firm Resolve - Enabled | True | true / false | Firm Resolve: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Firm Stance - Enabled | True | true / false | Firm Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Follow the Break - Enabled | True | true / false | Follow the Break: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Fresh Opening - Enabled | True | true / false | Fresh Opening: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Gather Yourself - Enabled | True | true / false | Gather Yourself: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Hammering Steel - Enabled | True | true / false | Hammering Steel: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Hardened Veteran - Bonus amount | 5 | 0 to 1000 | Hardened Veteran: flat maximum resource bonus. |
Talents - Hardened Veteran - Enabled | True | true / false | Hardened Veteran: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Heavy Answer - Enabled | True | true / false | Heavy Answer: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Heavy Sweep - Enabled | True | true / false | Heavy Sweep: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Held Momentum - Enabled | True | true / false | Held Momentum: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Household Steel - Enabled | True | true / false | Household Steel: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Keen Answer - Enabled | True | true / false | Keen Answer: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Keen Steel - Enabled | True | true / false | Keen Steel: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Know Your Steel - Enabled | True | true / false | Know Your Steel: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Campaign - Enabled | True | true / false | Long Campaign: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Memory - Enabled | True | true / false | Long Memory: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Pursuit - Enabled | True | true / false | Long Pursuit: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - March On - Enabled | True | true / false | March On: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Marching Pace - Enabled | True | true / false | Marching Pace: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Master of Arms - Enabled | True | true / false | Master of Arms: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Measured Advance - Enabled | True | true / false | Measured Advance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Measured Breathing - Enabled | True | true / false | Measured Breathing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Measured Defence - Enabled | True | true / false | Measured Defence: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Outmanoeuvre - Enabled | True | true / false | Outmanoeuvre: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Passing the Challenge - Enabled | True | true / false | Passing the Challenge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Patient Advance - Enabled | True | true / false | Patient Advance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Patient Steel - Enabled | True | true / false | Patient Steel: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Practised Cuts - Enabled | True | true / false | Practised Cuts: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Practised Transition - Enabled | True | true / false | Practised Transition: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Press the Opening - Enabled | True | true / false | Press the Opening: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Read the Opening - Enabled | True | true / false | Read the Opening: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Ready Grip - Enabled | True | true / false | Ready Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Reaping Arc - Enabled | True | true / false | Reaping Arc: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Recover the Blade - Enabled | True | true / false | Recover the Blade: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Recovered Breath - Enabled | True | true / false | Recovered Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Recuperation - Enabled | True | true / false | Recuperation: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Restful March - Enabled | True | true / false | Restful March: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Retainers Reply - Enabled | True | true / false | Retainer's Reply: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Run Them Down - Enabled | True | true / false | Run Them Down: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Seasoned Lungs - Bonus amount | 5 | 0 to 1000 | Seasoned Lungs: flat maximum resource bonus. |
Talents - Seasoned Lungs - Enabled | True | true / false | Seasoned Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Second Breath - Bonus amount | 5 | 0 to 1000 | Second Breath: flat maximum resource bonus. |
Talents - Second Breath - Enabled | True | true / false | Second Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Settled Stance - Enabled | True | true / false | Settled Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Solid Contact - Enabled | True | true / false | Solid Contact: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Steady Recovery - Enabled | True | true / false | Steady Recovery: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Still Standing - Enabled | True | true / false | Still Standing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sure Finish - Enabled | True | true / false | Sure Finish: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sure Footing - Enabled | True | true / false | Sure Footing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sure Grip - Enabled | True | true / false | Sure Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sworn Retainer - Enabled | True | true / false | Sworn Retainer: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Threefold Assault - Enabled | True | true / false | Threefold Assault: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Trusted Mail - Enabled | True | true / false | Trusted Mail: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Turn the Blade - Enabled | True | true / false | Turn the Blade: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Turn the Corner - Enabled | True | true / false | Turn the Corner: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Victory Breath - Enabled | True | true / false | Victory Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Warcry - Enabled | True | true / false | Warcry: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Weapon Guard (huscarl_defense_1) - Enabled | True | true / false | Weapon Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Weapon Guard (huscarl_defense_4) - Enabled | True | true / false | Weapon Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Weapon Guard (u_guard) - Enabled | True | true / false | Weapon Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Weapon Guard II - Enabled | True | true / false | Weapon Guard II: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Weapon Guard III - Enabled | True | true / false | Weapon Guard III: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Weight of Steel - Enabled | True | true / false | Weight of Steel: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wider Cut - Enabled | True | true / false | Wider Cut: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
ZZ - Extras - Mage (202 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Abilities - Arcs - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Barrage Blast - Default | 2 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Barrage Blast - Wider Cinders | 3 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Barrage Burns Ground - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Barrage Count - Cinder Rain | 8 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Barrage Count - Default | 3 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Barrage Count - More Cinders | 5 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Barrage Delay - Default | 0.18 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Barrage Delay - Rapid Barrage | 0.09 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Burn Bonus - White Heat | 0.1 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Burn Damage - Default | 3 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Burn Damage - White Heat | 6 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Burn Seconds - Default | 6 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Burn Seconds - Long Burn | 10 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Burns - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Chain Holds - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Chain Jumps - Default | 2 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Chain Jumps - More Jumps | 4 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Chain Jumps - Tempest | 6 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Chain Range - Default | 6 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Chain Range - Longer Arc | 10 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Charged Bonus - Static | 0.2 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Charges - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Chill Bonus - Numbing Cold | 0.1 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Chills - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Cooldown Multiplier - Default | 1 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Cooldown Multiplier - Quickened | 0.8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Cost Multiplier - Default | 1 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Double Casts - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Ember Blast - Default | 2 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Ember Blast - Wider Blast | 3.5 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Ember Bolts - Default | 1 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Ember Bolts - Firestorm | 4 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Ember Bolts - Twin Embers | 2 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Frail Penalty - Default | 1 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Frail Penalty - Frail Brilliance | 1.05 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Freezes - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Frost Bounces - Ricochet | 1 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Frost Bounces - Splintering | 2 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Frost Flights - Default | 1 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Frost Flights - Hailstorm | 2 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Frost Shards - Default | 3 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Frost Shards - More Shards | 5 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Near Bonus - Close Thunder | 0.15 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Nova Pulses - Blizzard | 3 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Nova Pulses - Default | 1 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Nova Push - Default | 18 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Nova Push - Shockfront | 27 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Nova Radius - Default | 5 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Nova Radius - Wider Nova | 8 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Overcharges - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Pyres - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Shatters - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Storm Bolts - Default | 5 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Storm Bolts - More Bolts | 8 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Storm Bolts - Thunderhead | 12 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Storm Spread - Default | 4 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Storm Spread - Wide Fan | 8 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Surge Bonus - Surge | 0.4 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Defense - Eitr Efficiency Base | 1 | 0 to 100 | Eitr Efficiency Base. |
Defense - Eitr Efficiency Per Rank | 0.25 | 0 to 100 | Eitr Efficiency Per Rank. |
Equipment - Allow Bows | True | true / false | Allow Bows for mage when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Fist Weapons | True | true / false | Allow FistWeapons for mage when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Grappling Hooks | True | true / false | Allow GrapplingHooks for mage when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Greatswords | True | true / false | Allow Greatswords for mage when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Light Armour | True | true / false | Allow LightArmour for mage when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Metal Armour | False | true / false | Allow MetalArmour for mage when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other One Handed Weapons | True | true / false | Allow OtherOneHandedWeapons for mage when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other Two Handed Weapons | True | true / false | Allow OtherTwoHandedWeapons for mage when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Axes | True | true / false | Allow PairedAxes for mage when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Weapons | True | true / false | Allow PairedWeapons for mage when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Pickaxes | True | true / false | Allow Pickaxes for mage when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Shields | True | true / false | Allow Shields for mage when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Single Axes | True | true / false | Allow SingleAxes for mage when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Two Handed Axes | True | true / false | Allow TwoHandedAxes for mage when equipment restrictions are enabled. Ability weapon requirements still apply. |
Mechanics - Arc Damage Fraction | 0.5 | 0 to 10 | Fraction: 0.1 means 10%. |
Mechanics - Arc Range | 6 | 0.1 to 100 | Distance is in metres. |
Mechanics - Charge Seconds | 4 | 0.1 to 60 | Time is in seconds. |
Mechanics - Chill After Freeze Seconds | 4 | 0.1 to 60 | Time is in seconds. |
Mechanics - Chill Hits To Freeze | 3 | 1 to 32 | Chill Hits To Freeze. |
Mechanics - Chill Seconds | 6 | 0.1 to 60 | Time is in seconds. |
Mechanics - Close Thunder Range | 8 | 0.1 to 100 | Distance is in metres. |
Mechanics - Double Cast Interval | 4 | 1 to 100 | Double Cast Interval. |
Mechanics - Freeze Seconds | 2 | 0.1 to 60 | Time is in seconds. |
Mechanics - Frozen Boss Speed Multiplier | 0.75 | 0 to 1 | Frozen Boss Speed Multiplier. |
Mechanics - Maximum Fire Patches | 24 | 1 to 64 | Maximum Fire Patches. |
Mechanics - Overcharge Health Per Eitr | 3 | 0.01 to 100 | Overcharge Health Per Eitr. |
Mechanics - Pyre Damage | 40 | 0 to 10000 | Pyre Damage. |
Mechanics - Pyre Radius | 5 | 0.1 to 100 | Distance is in metres. |
Mechanics - Shatter Damage Multiplier | 1.6 | 0 to 10 | Shatter Damage Multiplier. |
Talent effects - Cantrip - Eitr Cost - Spell upgrade | 4 | 0 to 10000 | Eitr Cost. |
Talent effects - Charged Bolts - Damage Bonus - Spell upgrade | 0.3 | 0 to 10 | Damage Bonus. |
Talent effects - Deeper Cold - Damage Bonus - Spell upgrade | 0.4 | 0 to 10 | Damage Bonus. |
Talent effects - Heavier Bolt - Damage Bonus - Spell upgrade | 0.3 | 0 to 10 | Damage Bonus. |
Talent effects - Heavier Ember - Damage Bonus - Spell upgrade | 0.3 | 0 to 10 | Damage Bonus. |
Talent effects - Heavy Cinders - Damage Bonus - Spell upgrade | 0.3 | 0 to 10 | Damage Bonus. |
Talent effects - Keen Shards - Damage Bonus - Spell upgrade | 0.3 | 0 to 10 | Damage Bonus. |
Talents - Apprentices Grip - Bonus amount | 0.03 | 0 to 1000 | Apprentice's Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Melee attacks cost 3% less stamina, helping you fight before learning spells. |
Talents - Apprentices Grip - Enabled | True | true / false | Apprentice's Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Arcane Vitality - Bonus amount | 5 | 0 to 1000 | Arcane Vitality: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health. |
Talents - Arcane Vitality - Enabled | True | true / false | Arcane Vitality: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Arcing - Enabled | True | true / false | Arcing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Attunement - Bonus amount | 20 | 0 to 1000 | Attunement: Eitr bonus. Flat points. Authored effect: Gain 20 maximum Eitr while Mage is active. It regenerates naturally and adds to food Eitr. Spells unlock only at capstones; the first is reachable at level 6. |
Talents - Attunement - Enabled | True | true / false | Attunement: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Blizzard - Enabled | True | true / false | Blizzard: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Burning - Enabled | True | true / false | Burning: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Cantrip - Enabled | True | true / false | Cantrip: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Centred Stance - Bonus amount | 0.1 | 0 to 1000 | Centred Stance: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take 10% less stagger buildup. |
Talents - Centred Stance - Enabled | True | true / false | Centred Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Chain Lightning - Enabled | True | true / false | Chain Lightning: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Charged Bolts - Enabled | True | true / false | Charged Bolts: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Cinder Barrage - Enabled | True | true / false | Cinder Barrage: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Cinder Rain - Enabled | True | true / false | Cinder Rain: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Close Thunder - Enabled | True | true / false | Close Thunder: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Cold Focus - Bonus amount | 0.05 | 0 to 1000 | Cold Focus: EitrRegen bonus. Fraction (0.1 means 10%). Authored effect: Eitr regenerates another 5% faster. |
Talents - Cold Focus - Enabled | True | true / false | Cold Focus: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Chill - Enabled | True | true / false | Deep Chill: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Reservoir - Bonus amount | 10 | 0 to 1000 | Deep Reservoir: Eitr bonus. Flat points. Authored effect: Gain another 10 maximum Eitr. |
Talents - Deep Reservoir - Enabled | True | true / false | Deep Reservoir: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deeper Cold - Enabled | True | true / false | Deeper Cold: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deeper Well - Bonus amount | 10 | 0 to 1000 | Deeper Well: Eitr bonus. Flat points. Authored effect: Gain another 10 maximum Eitr. |
Talents - Deeper Well - Enabled | True | true / false | Deeper Well: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Double Cast - Enabled | True | true / false | Double Cast: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Eitr Shield (mage_defense_1) - Enabled | True | true / false | Eitr Shield: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Eitr Shield (mage_defense_4) - Enabled | True | true / false | Eitr Shield: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Eitr Shield II - Enabled | True | true / false | Eitr Shield II: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Eitr Shield III - Enabled | True | true / false | Eitr Shield III: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Ember Bolt - Enabled | True | true / false | Ember Bolt: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Ember Well - Bonus amount | 5 | 0 to 1000 | Ember Well: Eitr bonus. Flat points. Authored effect: Gain another 5 maximum Eitr. |
Talents - Ember Well - Enabled | True | true / false | Ember Well: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Firestorm - Enabled | True | true / false | Firestorm: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Frail Brilliance - Bonus amount | 0.1 | 0 to 1000 | Frail Brilliance: Damage bonus. Fraction (0.1 means 10%). Authored effect: Mage class spells deal another 10% damage, and you take 5% more damage. |
Talents - Frail Brilliance - Enabled | True | true / false | Frail Brilliance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Frost Nova - Enabled | True | true / false | Frost Nova: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Frost Volley - Enabled | True | true / false | Frost Volley: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Frost Well - Bonus amount | 5 | 0 to 1000 | Frost Well: Eitr bonus. Flat points. Authored effect: Gain another 5 maximum Eitr. |
Talents - Frost Well - Enabled | True | true / false | Frost Well: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Frozen Solid - Enabled | True | true / false | Frozen Solid: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Frugal Casting - Bonus amount | 0.1 | 0 to 1000 | Frugal Casting: EitrCost bonus. Fraction (0.1 means 10%). Authored effect: Mage class spells cost another 10% less Eitr. |
Talents - Frugal Casting - Enabled | True | true / false | Frugal Casting: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Gentle Flow - Bonus amount | 0.05 | 0 to 1000 | Gentle Flow: EitrRegen bonus. Fraction (0.1 means 10%). Authored effect: Eitr regenerates 5% faster when it can normally regenerate. |
Talents - Gentle Flow - Enabled | True | true / false | Gentle Flow: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Hailstorm - Enabled | True | true / false | Hailstorm: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Heavier Bolt - Enabled | True | true / false | Heavier Bolt: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Heavier Ember - Enabled | True | true / false | Heavier Ember: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Heavy Cinders - Enabled | True | true / false | Heavy Cinders: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Intensity - Bonus amount | 0.05 | 0 to 1000 | Intensity: Damage bonus. Fraction (0.1 means 10%). Authored effect: Mage class spells deal another 5% damage. |
Talents - Intensity - Enabled | True | true / false | Intensity: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Keen Shards - Enabled | True | true / false | Keen Shards: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Kindling - Bonus amount | 0.05 | 0 to 1000 | Kindling: Damage bonus. Fraction (0.1 means 10%). Authored effect: Mage class spells deal 5% more damage. |
Talents - Kindling - Enabled | True | true / false | Kindling: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Light Step - Bonus amount | 0.1 | 0 to 1000 | Light Step: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs 10% less stamina. |
Talents - Light Step - Enabled | True | true / false | Light Step: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Living Current - Bonus amount | 0.05 | 0 to 1000 | Living Current: EitrRegen bonus. Fraction (0.1 means 10%). Authored effect: Eitr regenerates another 5% faster. |
Talents - Living Current - Enabled | True | true / false | Living Current: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Burn - Enabled | True | true / false | Long Burn: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Longer Arc - Enabled | True | true / false | Longer Arc: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Measured Breath - Bonus amount | 0.03 | 0 to 1000 | Measured Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates 3% faster when it can normally regenerate. |
Talents - Measured Breath - Enabled | True | true / false | Measured Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - More Bolts - Enabled | True | true / false | More Bolts: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - More Cinders - Enabled | True | true / false | More Cinders: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - More Jumps - Enabled | True | true / false | More Jumps: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - More Shards - Enabled | True | true / false | More Shards: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Numbing Cold - Enabled | True | true / false | Numbing Cold: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Overcharge - Enabled | True | true / false | Overcharge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Pyre - Enabled | True | true / false | Pyre: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quickened - Enabled | True | true / false | Quickened: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quiet Stride - Bonus amount | 0.05 | 0 to 1000 | Quiet Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs 5% less stamina. |
Talents - Quiet Stride - Enabled | True | true / false | Quiet Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Rapid Barrage - Enabled | True | true / false | Rapid Barrage: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Reckless Focus - Bonus amount | 0.05 | 0 to 1000 | Reckless Focus: Damage bonus. Fraction (0.1 means 10%). Authored effect: Mage class spells deal another 5% damage. |
Talents - Reckless Focus - Enabled | True | true / false | Reckless Focus: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Ricochet - Enabled | True | true / false | Ricochet: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Rime Well - Bonus amount | 10 | 0 to 1000 | Rime Well: Eitr bonus. Flat points. Authored effect: Gain another 10 maximum Eitr. |
Talents - Rime Well - Enabled | True | true / false | Rime Well: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shatter - Enabled | True | true / false | Shatter: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shockfront - Enabled | True | true / false | Shockfront: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Splintering - Enabled | True | true / false | Splintering: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Static - Enabled | True | true / false | Static: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Stillness - Bonus amount | 0.05 | 0 to 1000 | Stillness: EitrRegen bonus. Fraction (0.1 means 10%). Authored effect: Eitr regenerates another 5% faster. |
Talents - Stillness - Enabled | True | true / false | Stillness: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Storm Well - Bonus amount | 5 | 0 to 1000 | Storm Well: Eitr bonus. Flat points. Authored effect: Gain another 5 maximum Eitr. |
Talents - Storm Well - Enabled | True | true / false | Storm Well: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Stormburst - Enabled | True | true / false | Stormburst: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Stormcaller - Enabled | True | true / false | Stormcaller: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Surge - Enabled | True | true / false | Surge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Swift Flow - Bonus amount | 0.05 | 0 to 1000 | Swift Flow: EitrRegen bonus. Fraction (0.1 means 10%). Authored effect: Eitr regenerates another 5% faster. |
Talents - Swift Flow - Enabled | True | true / false | Swift Flow: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Tempest - Enabled | True | true / false | Tempest: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Tempest Well - Bonus amount | 10 | 0 to 1000 | Tempest Well: Eitr bonus. Flat points. Authored effect: Gain another 10 maximum Eitr. |
Talents - Tempest Well - Enabled | True | true / false | Tempest Well: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Thrift - Bonus amount | 0.1 | 0 to 1000 | Thrift: EitrCost bonus. Fraction (0.1 means 10%). Authored effect: Mage class spells cost 10% less Eitr. |
Talents - Thrift - Enabled | True | true / false | Thrift: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Thunderhead - Enabled | True | true / false | Thunderhead: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Twin Embers - Enabled | True | true / false | Twin Embers: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - White Heat - Enabled | True | true / false | White Heat: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wide Fan - Enabled | True | true / false | Wide Fan: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wider Blast - Enabled | True | true / false | Wider Blast: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wider Cinders - Enabled | True | true / false | Wider Cinders: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wider Horizon - Bonus amount | 10 | 0 to 1000 | Wider Horizon: Eitr bonus. Flat points. Authored effect: Gain another 10 maximum Eitr. |
Talents - Wider Horizon - Enabled | True | true / false | Wider Horizon: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wider Nova - Enabled | True | true / false | Wider Nova: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
ZZ - Extras - Monk (180 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Abilities - Breath Cooldown - Default | 10 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Breath Cooldown - Even Tempo | 7 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Breath Free - Tireless | 4 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Breath Stamina - Deep Breath | 18 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Breath Stamina - Default | 10 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Palm Cooldown - Default | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Palm Cooldown - Short Step | 6 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Palm Push - Default | 20 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Palm Push - Full Extension | 30 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Palm Wave - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Parry Cooldown - Default | 10 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Parry Cooldown - Ready Hands | 7 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Parry Stamina - Default | 6 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Parry Stamina - Steady Guard | 12 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Parry Turn - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Sweep Cap - Default | 8 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Sweep Cap - Heavier Sweep | 14 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Sweep Cooldown - Default | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Sweep Cooldown - Quick Sweep | 6 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Sweep Reach - Default | 3 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Sweep Reach - Longer Reach | 5 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Sweep Targets - Circle Sweep | 3 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Sweep Targets - Default | 1 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Third Bonus - Default | 1.5 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Third Bonus - Struck Bell | 1.75 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Third Carries - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Third Unblockable - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Third Window - Default | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Third Window - Quickening | 12 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Unmovable - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Defense - Guard Cooldown | 4 | 0.05 to 3600 | Time is in seconds. |
Defense - Guard Seconds | 3 | 0.05 to 60 | Time is in seconds. |
Equipment - Allow Bows | False | true / false | Allow Bows for monk when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Fist Weapons | True | true / false | Allow FistWeapons for monk when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Grappling Hooks | False | true / false | Allow GrapplingHooks for monk when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Greatswords | False | true / false | Allow Greatswords for monk when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Light Armour | True | true / false | Allow LightArmour for monk when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Metal Armour | False | true / false | Allow MetalArmour for monk when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other One Handed Weapons | False | true / false | Allow OtherOneHandedWeapons for monk when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other Two Handed Weapons | False | true / false | Allow OtherTwoHandedWeapons for monk when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Axes | False | true / false | Allow PairedAxes for monk when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Weapons | False | true / false | Allow PairedWeapons for monk when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Pickaxes | False | true / false | Allow Pickaxes for monk when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Shields | False | true / false | Allow Shields for monk when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Single Axes | False | true / false | Allow SingleAxes for monk when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Two Handed Axes | False | true / false | Allow TwoHandedAxes for monk when equipment restrictions are enabled. Ability weapon requirements still apply. |
Mechanics - Calm Healing | 6 | 0 to 10000 | Calm Healing. |
Mechanics - Gathering Base Tool Tier | 1 | 0 to 20 | Gathering Base Tool Tier. |
Mechanics - Gathering Levels Per Tool Tier | 5 | 1 to 80 | Gathering Levels Per Tool Tier. |
Mechanics - Parry Window | 5 | 0 to 3600 | Time is in seconds. |
Mechanics - Unmovable Unhurt Seconds | 5 | 0 to 3600 | Time is in seconds. |
Talent effects - Crashing Step - Cooldown | 12 | 0 to 3600 | Time is in seconds. |
Talent effects - Held Breath - Duration - Spell upgrade | 3 | 0 to 10000 | Time is in seconds. |
Talent effects - Inner Calm - Cooldown | 45 | 0 to 3600 | Time is in seconds. |
Talent effects - Quick Settle - Cooldown - Spell upgrade | 22 | 0 to 3600 | Time is in seconds. |
Talent effects - Redirect - Cooldown | 10 | 0 to 3600 | Time is in seconds. |
Talent effects - Topple - Cooldown | 8 | 0 to 3600 | Time is in seconds. |
Talents - Bone Density - Bonus amount | 2 | 0 to 1000 | Bone Density: Fist bonus. Flat points. Authored effect: Bare fists gain another 2 blunt damage. |
Talents - Bone Density - Enabled | True | true / false | Bone Density: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Break the Guard - Enabled | True | true / false | Break the Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Carry the Rhythm - Enabled | True | true / false | Carry the Rhythm: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Circle Sweep - Enabled | True | true / false | Circle Sweep: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Clear Mind - Enabled | True | true / false | Clear Mind: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Conditioned Body - Bonus amount | 3 | 0 to 1000 | Conditioned Body: Armour bonus. Flat points. Authored effect: Gain 3 armour. |
Talents - Conditioned Body - Enabled | True | true / false | Conditioned Body: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Conditioned Knuckles - Bonus amount | 3 | 0 to 1000 | Conditioned Knuckles: Fist bonus. Flat points. Authored effect: Bare fists gain another 3 blunt damage. |
Talents - Conditioned Knuckles - Enabled | True | true / false | Conditioned Knuckles: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Crashing Step - Enabled | True | true / false | Crashing Step: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Breath - Enabled | True | true / false | Deep Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Root - Bonus amount | 0.03 | 0 to 1000 | Deep Root: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 3% less stagger buildup. |
Talents - Deep Root - Enabled | True | true / false | Deep Root: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Driving Palm - Enabled | True | true / false | Driving Palm: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Economy of Motion - Bonus amount | 0.05 | 0 to 1000 | Economy of Motion: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bare-fist attacks cost 5% less stamina. |
Talents - Economy of Motion - Enabled | True | true / false | Economy of Motion: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Empty Hands - Bonus amount | 5 | 0 to 1000 | Empty Hands: Fist bonus. Flat points. Authored effect: Bare-fist attacks gain 5 blunt damage. Claws are the only weapons a Monk may equip, and never a shield. Armour and non-combat tools remain usable. |
Talents - Empty Hands - Enabled | True | true / false | Empty Hands: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Even Tempo - Enabled | True | true / false | Even Tempo: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Firm Foundation - Bonus amount | 0.1 | 0 to 1000 | Firm Foundation: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Bare-fist attacks cause another 10% more stagger. |
Talents - Firm Foundation - Enabled | True | true / false | Firm Foundation: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Firm Palm - Bonus amount | 0.12 | 0 to 1000 | Firm Palm: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Bare-fist attacks cause 12% more stagger. |
Talents - Firm Palm - Enabled | True | true / false | Firm Palm: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Flow - Bonus amount | 0.05 | 0 to 1000 | Flow: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bare-fist attacks cost another 5% less stamina. |
Talents - Flow - Enabled | True | true / false | Flow: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Flow Guard (monk_defense_1) - Enabled | True | true / false | Flow Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Flow Guard (monk_defense_4) - Enabled | True | true / false | Flow Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Flow Guard II - Enabled | True | true / false | Flow Guard II: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Flow Guard III - Enabled | True | true / false | Flow Guard III: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Flowing Step - Bonus amount | 0.03 | 0 to 1000 | Flowing Step: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs another 3% less stamina. |
Talents - Flowing Step - Enabled | True | true / false | Flowing Step: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Full Extension - Enabled | True | true / false | Full Extension: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Heavier Sweep - Enabled | True | true / false | Heavier Sweep: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Held Breath - Enabled | True | true / false | Held Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - High Step - Bonus amount | 0.05 | 0 to 1000 | High Step: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs another 5% less stamina. |
Talents - High Step - Enabled | True | true / false | High Step: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Immovable - Enabled | True | true / false | Immovable: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Inner Calm - Enabled | True | true / false | Inner Calm: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Iron Knuckles - Bonus amount | 2 | 0 to 1000 | Iron Knuckles: Fist bonus. Flat points. Authored effect: Bare fists gain another 2 blunt damage. |
Talents - Iron Knuckles - Enabled | True | true / false | Iron Knuckles: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Iron Palm - Enabled | True | true / false | Iron Palm: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Level Head - Bonus amount | 0.03 | 0 to 1000 | Level Head: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 3% less stagger buildup. |
Talents - Level Head - Enabled | True | true / false | Level Head: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Light Step - Bonus amount | 0.03 | 0 to 1000 | Light Step: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs another 3% less stamina. |
Talents - Light Step - Enabled | True | true / false | Light Step: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Longer Reach - Enabled | True | true / false | Longer Reach: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Loose Hands - Bonus amount | 0.02 | 0 to 1000 | Loose Hands: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bare-fist attacks cost another 2% less stamina. |
Talents - Loose Hands - Enabled | True | true / false | Loose Hands: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Measured Breath - Bonus amount | 0.03 | 0 to 1000 | Measured Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates 3% faster. |
Talents - Measured Breath - Enabled | True | true / false | Measured Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Open Guard - Bonus amount | 0.1 | 0 to 1000 | Open Guard: Block bonus. Fraction (0.1 means 10%). Authored effect: Blocking with bare hands costs 10% less stamina. |
Talents - Open Guard - Enabled | True | true / false | Open Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Open Stance - Bonus amount | 0.05 | 0 to 1000 | Open Stance: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs 5% less stamina. |
Talents - Open Stance - Enabled | True | true / false | Open Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Patient Guard - Bonus amount | 2 | 0 to 1000 | Patient Guard: Armour bonus. Flat points. Authored effect: Gain another 2 armour. |
Talents - Patient Guard - Enabled | True | true / false | Patient Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Poise - Bonus amount | 0.05 | 0 to 1000 | Poise: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 5% less stagger buildup. |
Talents - Poise - Enabled | True | true / false | Poise: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Settle - Enabled | True | true / false | Quick Settle: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Sweep - Enabled | True | true / false | Quick Sweep: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quickening - Enabled | True | true / false | Quickening: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quiet Heart - Bonus amount | 0.05 | 0 to 1000 | Quiet Heart: Health bonus. Fraction (0.1 means 10%). Authored effect: Normal health regeneration is 5% faster. |
Talents - Quiet Heart - Enabled | True | true / false | Quiet Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Ready Hands - Enabled | True | true / false | Ready Hands: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Ready Stance - Bonus amount | 0.05 | 0 to 1000 | Ready Stance: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs another 5% less stamina. |
Talents - Ready Stance - Enabled | True | true / false | Ready Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Redirect - Enabled | True | true / false | Redirect: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Resolve - Bonus amount | 0.05 | 0 to 1000 | Resolve: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take 5% less stagger buildup. |
Talents - Resolve - Enabled | True | true / false | Resolve: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Returning Breath - Enabled | True | true / false | Returning Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Rooted Force - Bonus amount | 0.05 | 0 to 1000 | Rooted Force: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Bare-fist attacks cause another 5% more stagger. |
Talents - Rooted Force - Enabled | True | true / false | Rooted Force: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Rooted Palm - Bonus amount | 0.05 | 0 to 1000 | Rooted Palm: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Bare-fist attacks cause another 5% more stagger. |
Talents - Rooted Palm - Enabled | True | true / false | Rooted Palm: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Running Form - Bonus amount | 0.05 | 0 to 1000 | Running Form: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs another 5% less stamina. |
Talents - Running Form - Enabled | True | true / false | Running Form: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Rushing Palm - Enabled | True | true / false | Rushing Palm: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Seasoned Knuckles - Bonus amount | 2 | 0 to 1000 | Seasoned Knuckles: Fist bonus. Flat points. Authored effect: Bare fists gain another 2 blunt damage. |
Talents - Seasoned Knuckles - Enabled | True | true / false | Seasoned Knuckles: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Settled Body - Bonus amount | 2 | 0 to 1000 | Settled Body: Armour bonus. Flat points. Authored effect: Gain another 2 armour. |
Talents - Settled Body - Enabled | True | true / false | Settled Body: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Settled Lungs - Bonus amount | 0.02 | 0 to 1000 | Settled Lungs: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates another 2% faster. |
Talents - Settled Lungs - Enabled | True | true / false | Settled Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shockpalm - Enabled | True | true / false | Shockpalm: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Short Step - Enabled | True | true / false | Short Step: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Soft Guard - Bonus amount | 0.05 | 0 to 1000 | Soft Guard: Block bonus. Fraction (0.1 means 10%). Authored effect: Blocking with bare hands costs another 5% less stamina. |
Talents - Soft Guard - Enabled | True | true / false | Soft Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Softer Guard - Bonus amount | 0.05 | 0 to 1000 | Softer Guard: Block bonus. Fraction (0.1 means 10%). Authored effect: Blocking with bare hands costs another 5% less stamina. |
Talents - Softer Guard - Enabled | True | true / false | Softer Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Spring Step - Bonus amount | 0.1 | 0 to 1000 | Spring Step: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs 10% less stamina. |
Talents - Spring Step - Enabled | True | true / false | Spring Step: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Steady Guard - Enabled | True | true / false | Steady Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Steady Heart - Bonus amount | 0.05 | 0 to 1000 | Steady Heart: Health bonus. Fraction (0.1 means 10%). Authored effect: Normal health regeneration is another 5% faster. |
Talents - Steady Heart - Enabled | True | true / false | Steady Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Still Mind - Bonus amount | 5 | 0 to 1000 | Still Mind: MaximumStamina bonus. Flat points. Authored effect: Gain 5 maximum stamina while this class is active. Adds to food bonuses; does not refill stamina. |
Talents - Still Mind - Enabled | True | true / false | Still Mind: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Struck Bell - Enabled | True | true / false | Struck Bell: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sweeping Force - Bonus amount | 0.05 | 0 to 1000 | Sweeping Force: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Bare-fist attacks cause another 5% more stagger. |
Talents - Sweeping Force - Enabled | True | true / false | Sweeping Force: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sweeping Palm - Enabled | True | true / false | Sweeping Palm: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Third Bell - Enabled | True | true / false | Third Bell: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Tireless - Enabled | True | true / false | Tireless: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Topple - Enabled | True | true / false | Topple: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Toughened Arms - Bonus amount | 2 | 0 to 1000 | Toughened Arms: Armour bonus. Flat points. Authored effect: Gain another 2 armour. |
Talents - Toughened Arms - Enabled | True | true / false | Toughened Arms: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Turn the Blow - Enabled | True | true / false | Turn the Blow: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Unbroken Flow - Bonus amount | 0.03 | 0 to 1000 | Unbroken Flow: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bare-fist attacks cost another 3% less stamina. |
Talents - Unbroken Flow - Enabled | True | true / false | Unbroken Flow: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Unmoved - Bonus amount | 0.03 | 0 to 1000 | Unmoved: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 3% less stagger buildup. |
Talents - Unmoved - Enabled | True | true / false | Unmoved: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Unshakeable - Bonus amount | 0.03 | 0 to 1000 | Unshakeable: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 3% less stagger buildup. |
Talents - Unshakeable - Enabled | True | true / false | Unshakeable: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Vital Breath - Bonus amount | 5 | 0 to 1000 | Vital Breath: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health. |
Talents - Vital Breath - Enabled | True | true / false | Vital Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wind Step - Bonus amount | 0.05 | 0 to 1000 | Wind Step: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs 5% less stamina. |
Talents - Wind Step - Enabled | True | true / false | Wind Step: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Working Breath - Bonus amount | 0.02 | 0 to 1000 | Working Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates another 2% faster. |
Talents - Working Breath - Enabled | True | true / false | Working Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Working Lungs - Bonus amount | 0.02 | 0 to 1000 | Working Lungs: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates another 2% faster. |
Talents - Working Lungs - Enabled | True | true / false | Working Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wrapped Hands - Bonus amount | 0.03 | 0 to 1000 | Wrapped Hands: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bare-fist attacks cost another 3% less stamina. |
Talents - Wrapped Hands - Enabled | True | true / false | Wrapped Hands: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
ZZ - Extras - Progression (6 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
AttackDamagePerExperience | 30 | 1 to 10000 | Each full amount of enemy attack damage adds 1 EXP, subject to the attack bonus caps. |
AttackExperienceCap | 5 | 0 to 10000 | Maximum additional EXP from an enemy's strongest attack. |
AttackExperienceFractionCap | 0.15 | 0 to 1 | Attack EXP cannot exceed this fraction of the health/boss reward. 0.15 means 15%. |
HealthExperienceFactor | 2 | 0 to 100 | Multiply the square root of enemy maximum HP by this value to calculate health-based EXP. |
MaximumKillExperience | 80 | 0 to 10000 | Maximum health-based EXP for a kill, before boss and global multipliers. |
MinimumKillExperience | 10 | 0 to 10000 | Minimum EXP for an eligible kill, before boss and global multipliers. |
ZZ - Extras - Ranger (183 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Abilities - Barbed Cap - Deep Barbs | 18 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Barbed Cap - Default | 12 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Barbed Cooldown - Default | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Barbed Cooldown - Quick Barbs | 6 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Barbed Hunts - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Barbed Ticks - Default | 3 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Barbed Ticks - Slow Bleed | 5 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Concussive Cooldown - Default | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Concussive Cooldown - Quick Reset | 6 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Concussive Push - Default | 20 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Concussive Push - Full Force | 30 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Concussive Wave - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Deadeye Bonus - Default | 1.35 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Deadeye Bonus - Killing Shot | 1.55 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Deadeye Window - Default | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Deadeye Window - Long Sight | 12 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Evasive Bonus - Default | 1 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Evasive Bonus - Rolling Draw | 1.25 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Evasive Cooldown - Default | 10 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Evasive Cooldown - Quick Feet | 7 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Evasive Stamina - Deep Draught | 24 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Evasive Stamina - Default | 12 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Fall Absorb - Default | 20 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Fall Absorb - Lighter Landing | 30 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Fall Cooldown - Default | 30 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Fall Cooldown - Quick Recovery | 20 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Defense - Dodge Protection Seconds | 4 | 0 to 60 | Time is in seconds. |
Defense - Travel Metres | 6 | 0.1 to 100 | Distance is in metres. |
Equipment - Allow Bows | True | true / false | Allow Bows for ranger when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Fist Weapons | True | true / false | Allow FistWeapons for ranger when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Grappling Hooks | True | true / false | Allow GrapplingHooks for ranger when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Greatswords | True | true / false | Allow Greatswords for ranger when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Light Armour | True | true / false | Allow LightArmour for ranger when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Metal Armour | False | true / false | Allow MetalArmour for ranger when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other One Handed Weapons | True | true / false | Allow OtherOneHandedWeapons for ranger when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other Two Handed Weapons | True | true / false | Allow OtherTwoHandedWeapons for ranger when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Axes | True | true / false | Allow PairedAxes for ranger when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Weapons | True | true / false | Allow PairedWeapons for ranger when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Pickaxes | True | true / false | Allow Pickaxes for ranger when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Shields | True | true / false | Allow Shields for ranger when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Single Axes | True | true / false | Allow SingleAxes for ranger when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Two Handed Axes | True | true / false | Allow TwoHandedAxes for ranger when equipment restrictions are enabled. Ability weapon requirements still apply. |
Mechanics - Break Away Health Threshold | 0.3 | 0 to 1 | Distance is in metres. |
Mechanics - Break Away Push | 8 | 0 to 10000 | Distance is in metres. |
Mechanics - Deadeye Hit Count | 3 | 1 to 32 | Distance is in metres. |
Mechanics - Distant Shot Bonus | 0.25 | 0 to 10 | Distance is in metres. |
Mechanics - Distant Shot Full Range | 40 | 0.1 to 100 | Distance is in metres. |
Mechanics - Endurance Drain Multiplier | 0.6 | 0 to 1 | Distance is in metres. |
Mechanics - Endurance Stamina Threshold | 0.5 | 0 to 1 | Distance is in metres. |
Mechanics - Evasive Window | 5 | 0 to 3600 | Time is in seconds. |
Mechanics - Snapshot Window | 5 | 0 to 3600 | Time is in seconds. |
Talent effects - Break Away - Cooldown | 45 | 0 to 3600 | Time is in seconds. |
Talent effects - Crippling Shot - Cooldown | 12 | 0 to 3600 | Time is in seconds. |
Talent effects - Falling Shot - Cooldown | 10 | 0 to 3600 | Time is in seconds. |
Talent effects - Full Draw - Damage Bonus - Spell upgrade | 0.25 | 0 to 10 | Damage Bonus. |
Talent effects - Pinning Shot - Cooldown | 10 | 0 to 3600 | Time is in seconds. |
Talent effects - Ricochet - Cooldown | 10 | 0 to 3600 | Time is in seconds. |
Talent effects - Snapshot - Cooldown | 12 | 0 to 3600 | Time is in seconds. |
Talent effects - Splitting Shot - Arrows - Spell upgrade | 2 | 0 to 32 | Arrows. |
Talent effects - Swift Nock - Cooldown - Spell upgrade | 9 | 0 to 3600 | Time is in seconds. |
Talent effects - True Line - Count - Spell upgrade | 1 | 0 to 32 | Count. |
Talents - Archers Brace - Bonus amount | 0.05 | 0 to 1000 | Archer's Brace: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take 5% less stagger buildup. |
Talents - Archers Brace - Enabled | True | true / false | Archer's Brace: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Barbed Heads - Bonus amount | 0.05 | 0 to 1000 | Barbed Heads: Impact bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow hits cause another 5% stagger buildup. |
Talents - Barbed Heads - Enabled | True | true / false | Barbed Heads: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Barbed Shot - Enabled | True | true / false | Barbed Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Blood Trail - Enabled | True | true / false | Blood Trail: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Break Away - Enabled | True | true / false | Break Away: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Concussive Shot - Enabled | True | true / false | Concussive Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Crippling Shot - Enabled | True | true / false | Crippling Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deadeye - Enabled | True | true / false | Deadeye: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Barbs - Enabled | True | true / false | Deep Barbs: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Draught - Enabled | True | true / false | Deep Draught: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Distant Shot - Enabled | True | true / false | Distant Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Driving Heads - Bonus amount | 0.05 | 0 to 1000 | Driving Heads: Impact bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow hits cause another 5% stagger buildup. |
Talents - Driving Heads - Enabled | True | true / false | Driving Heads: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Driving Shot - Bonus amount | 0.05 | 0 to 1000 | Driving Shot: Impact bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow hits cause another 5% stagger buildup. |
Talents - Driving Shot - Enabled | True | true / false | Driving Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Endurance - Enabled | True | true / false | Endurance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Evasive Shot - Enabled | True | true / false | Evasive Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Evasive Stride (ranger_defense_1) - Enabled | True | true / false | Evasive Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Evasive Stride (ranger_defense_4) - Enabled | True | true / false | Evasive Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Evasive Stride II - Enabled | True | true / false | Evasive Stride II: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Evasive Stride III - Enabled | True | true / false | Evasive Stride III: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Falling Shot - Enabled | True | true / false | Falling Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Fletching - Bonus amount | 0.04 | 0 to 1000 | Fletching: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow attacks cost another 4% less stamina. |
Talents - Fletching - Enabled | True | true / false | Fletching: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Focus - Bonus amount | 0.03 | 0 to 1000 | Focus: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow attacks cost 3% less stamina. |
Talents - Focus - Enabled | True | true / false | Focus: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Full Draw - Enabled | True | true / false | Full Draw: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Full Force - Enabled | True | true / false | Full Force: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Hardy - Bonus amount | 0.05 | 0 to 1000 | Hardy: Health bonus. Fraction (0.1 means 10%). Authored effect: Normal health regeneration is 5% faster. |
Talents - Hardy - Enabled | True | true / false | Hardy: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Heavy Tips - Bonus amount | 0.05 | 0 to 1000 | Heavy Tips: Impact bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow hits cause another 5% stagger buildup. |
Talents - Heavy Tips - Enabled | True | true / false | Heavy Tips: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Hunters Breath - Bonus amount | 0.03 | 0 to 1000 | Hunter's Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates 3% faster while it can normally regenerate. |
Talents - Hunters Breath - Enabled | True | true / false | Hunter's Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Hunters Leathers - Bonus amount | 2 | 0 to 1000 | Hunter's Leathers: Armour bonus. Flat points. Authored effect: Gain 2 armour. |
Talents - Hunters Leathers - Enabled | True | true / false | Hunter's Leathers: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Hunting Endurance - Bonus amount | 5 | 0 to 1000 | Hunting Endurance: MaximumStamina bonus. Flat points. Authored effect: Gain 5 maximum stamina while this class is active. Adds to food bonuses; does not refill stamina. |
Talents - Hunting Endurance - Enabled | True | true / false | Hunting Endurance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Keen Aim - Bonus amount | 0.02 | 0 to 1000 | Keen Aim: Damage bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow shots deal 2% more damage. |
Talents - Keen Aim - Enabled | True | true / false | Keen Aim: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Keen Quarry - Bonus amount | 0.02 | 0 to 1000 | Keen Quarry: Damage bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow shots deal another 2% damage. |
Talents - Keen Quarry - Enabled | True | true / false | Keen Quarry: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Keener Eye - Bonus amount | 0.02 | 0 to 1000 | Keener Eye: Damage bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow shots deal another 2% damage. |
Talents - Keener Eye - Enabled | True | true / false | Keener Eye: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Killing Shot - Enabled | True | true / false | Killing Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Light Draw - Bonus amount | 0.03 | 0 to 1000 | Light Draw: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow attacks cost another 3% less stamina. |
Talents - Light Draw - Enabled | True | true / false | Light Draw: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Lighter Landing - Enabled | True | true / false | Lighter Landing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Legs - Bonus amount | 0.03 | 0 to 1000 | Long Legs: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs another 3% less stamina. |
Talents - Long Legs - Enabled | True | true / false | Long Legs: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Lungs - Bonus amount | 0.02 | 0 to 1000 | Long Lungs: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates another 2% faster while it can normally regenerate. |
Talents - Long Lungs - Enabled | True | true / false | Long Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Sight - Enabled | True | true / false | Long Sight: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Stride - Bonus amount | 0.05 | 0 to 1000 | Long Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs 5% less stamina. |
Talents - Long Stride - Enabled | True | true / false | Long Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Wind - Bonus amount | 0.02 | 0 to 1000 | Long Wind: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates another 2% faster while it can normally regenerate. |
Talents - Long Wind - Enabled | True | true / false | Long Wind: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Loose Roll - Bonus amount | 0.03 | 0 to 1000 | Loose Roll: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs another 3% less stamina. |
Talents - Loose Roll - Enabled | True | true / false | Loose Roll: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Measured Tension - Bonus amount | 0.03 | 0 to 1000 | Measured Tension: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow attacks cost another 3% less stamina. |
Talents - Measured Tension - Enabled | True | true / false | Measured Tension: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Patience - Bonus amount | 0.05 | 0 to 1000 | Patience: Sneak bonus. Fraction (0.1 means 10%). Authored effect: Sneaking costs 5% less stamina. |
Talents - Patience - Enabled | True | true / false | Patience: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Piercing Shot - Enabled | True | true / false | Piercing Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Pinning Shot - Enabled | True | true / false | Pinning Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Practised Nock - Bonus amount | 0.02 | 0 to 1000 | Practised Nock: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow attacks cost another 2% less stamina. |
Talents - Practised Nock - Enabled | True | true / false | Practised Nock: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Barbs - Enabled | True | true / false | Quick Barbs: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Feet - Enabled | True | true / false | Quick Feet: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Recovery - Enabled | True | true / false | Quick Recovery: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Reset - Enabled | True | true / false | Quick Reset: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Ricochet - Enabled | True | true / false | Ricochet: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - River Legs - Bonus amount | 0.1 | 0 to 1000 | River Legs: Swim bonus. Fraction (0.1 means 10%). Authored effect: Swimming costs another 10% less stamina. |
Talents - River Legs - Enabled | True | true / false | River Legs: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Riverwalker - Bonus amount | 0.1 | 0 to 1000 | Riverwalker: Swim bonus. Fraction (0.1 means 10%). Authored effect: Swimming costs 10% less stamina. |
Talents - Riverwalker - Enabled | True | true / false | Riverwalker: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Rolling Draw - Enabled | True | true / false | Rolling Draw: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Scattering Shot - Enabled | True | true / false | Scattering Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Set Stance - Bonus amount | 0.03 | 0 to 1000 | Set Stance: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 3% less stagger buildup. |
Talents - Set Stance - Enabled | True | true / false | Set Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sharpened Heads - Bonus amount | 0.02 | 0 to 1000 | Sharpened Heads: Damage bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow shots deal another 2% damage. |
Talents - Sharpened Heads - Enabled | True | true / false | Sharpened Heads: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sidestep - Bonus amount | 0.05 | 0 to 1000 | Sidestep: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs 5% less stamina. |
Talents - Sidestep - Enabled | True | true / false | Sidestep: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Slow Bleed - Enabled | True | true / false | Slow Bleed: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Snapshot - Enabled | True | true / false | Snapshot: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Splitting Shot - Enabled | True | true / false | Splitting Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Spring Step - Bonus amount | 0.1 | 0 to 1000 | Spring Step: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs 10% less stamina. |
Talents - Spring Step - Enabled | True | true / false | Spring Step: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Springheel - Bonus amount | 0.05 | 0 to 1000 | Springheel: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs another 5% less stamina. |
Talents - Springheel - Enabled | True | true / false | Springheel: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Steady Footing - Bonus amount | 0.03 | 0 to 1000 | Steady Footing: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 3% less stagger buildup. |
Talents - Steady Footing - Enabled | True | true / false | Steady Footing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Strong Swimmer - Bonus amount | 0.1 | 0 to 1000 | Strong Swimmer: Swim bonus. Fraction (0.1 means 10%). Authored effect: Swimming costs another 10% less stamina. |
Talents - Strong Swimmer - Enabled | True | true / false | Strong Swimmer: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sure Footing - Bonus amount | 0.05 | 0 to 1000 | Sure Footing: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 5% less stagger buildup. |
Talents - Sure Footing - Enabled | True | true / false | Sure Footing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sure Leap - Bonus amount | 0.05 | 0 to 1000 | Sure Leap: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs another 5% less stamina. |
Talents - Sure Leap - Enabled | True | true / false | Sure Leap: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Swift Nock - Enabled | True | true / false | Swift Nock: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Swift Shafts - Bonus amount | 0.1 | 0 to 1000 | Swift Shafts: Flight bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow projectiles travel another 10% faster. |
Talents - Swift Shafts - Enabled | True | true / false | Swift Shafts: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Tireless Stride - Bonus amount | 0.03 | 0 to 1000 | Tireless Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs another 3% less stamina. |
Talents - Tireless Stride - Enabled | True | true / false | Tireless Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Trail Hardened - Bonus amount | 5 | 0 to 1000 | Trail Hardened: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health. |
Talents - Trail Hardened - Enabled | True | true / false | Trail Hardened: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Trailward - Enabled | True | true / false | Trailward: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - True Flight - Bonus amount | 0.1 | 0 to 1000 | True Flight: Flight bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow projectiles travel 10% faster. |
Talents - True Flight - Enabled | True | true / false | True Flight: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - True Line - Enabled | True | true / false | True Line: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - True Shafts - Bonus amount | 0.02 | 0 to 1000 | True Shafts: Damage bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow shots deal another 2% damage. |
Talents - True Shafts - Enabled | True | true / false | True Shafts: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - True Sight - Bonus amount | 0.03 | 0 to 1000 | True Sight: Damage bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow shots deal another 3% damage. |
Talents - True Sight - Enabled | True | true / false | True Sight: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wanderer - Bonus amount | 5 | 0 to 1000 | Wanderer: MaximumStamina bonus. Flat points. Authored effect: Gain 5 maximum stamina while this class is active. Adds to food bonuses; does not refill stamina. |
Talents - Wanderer - Enabled | True | true / false | Wanderer: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Weighted Tips - Bonus amount | 0.05 | 0 to 1000 | Weighted Tips: Impact bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow hits cause 5% more stagger buildup. |
Talents - Weighted Tips - Enabled | True | true / false | Weighted Tips: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Woodsmans Lungs - Bonus amount | 0.02 | 0 to 1000 | Woodsman's Lungs: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates another 2% faster while it can normally regenerate. |
Talents - Woodsmans Lungs - Enabled | True | true / false | Woodsman's Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
ZZ - Extras - Rogue (187 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Abilities - Ambush Bonus - Default | 1.35 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Ambush Bonus - Killing Edge | 1.5 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Ambush Cooldown - Default | 10 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Ambush Cooldown - No Second Chance | 7 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Counter Bonus - Default | 1.25 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Counter Bonus - Sharper Answer | 1.4 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Counter Cooldown - Default | 10 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Counter Cooldown - Quick Feet | 7 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Counter Hits - Default | 1 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Counter Hits - Twin Answer | 2 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Fall Absorb - Default | 20 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Fall Absorb - Lighter Landing | 30 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Fall Cooldown - Default | 30 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Fall Cooldown - Quick Recovery | 20 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Fall Stamina - Roll With It | 15 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Survive Breaks - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Survive Cooldown - Default | 45 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Survive Cooldown - Practised Escape | 30 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Survive Health - Default | 4 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Survive Health - Second Wind | 8 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Survive Stamina - Default | 12 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Survive Stamina - Full Lungs | 20 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Vein Cap - Deep Cut | 18 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Vein Cap - Default | 12 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Vein Cooldown - Default | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Vein Cooldown - Quick Work | 6 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Vein Ticks - Default | 3 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Vein Ticks - Slow Bleed | 5 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Defense - Afterimage Cooldown | 8 | 0.05 to 3600 | Time is in seconds. |
Defense - Afterimage Seconds | 2 | 0.05 to 60 | Time is in seconds. |
Defense - Dodge Protection Seconds | 2 | 0 to 60 | Time is in seconds. |
Equipment - Allow Bows | True | true / false | Allow Bows for rogue when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Fist Weapons | False | true / false | Allow FistWeapons for rogue when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Grappling Hooks | True | true / false | Allow GrapplingHooks for rogue when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Greatswords | False | true / false | Allow Greatswords for rogue when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Light Armour | True | true / false | Allow LightArmour for rogue when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Metal Armour | False | true / false | Allow MetalArmour for rogue when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other One Handed Weapons | True | true / false | Allow OtherOneHandedWeapons for rogue when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other Two Handed Weapons | False | true / false | Allow OtherTwoHandedWeapons for rogue when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Axes | True | true / false | Allow PairedAxes for rogue when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Weapons | True | true / false | Allow PairedWeapons for rogue when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Pickaxes | True | true / false | Allow Pickaxes for rogue when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Shields | False | true / false | Allow Shields for rogue when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Single Axes | True | true / false | Allow SingleAxes for rogue when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Two Handed Axes | False | true / false | Allow TwoHandedAxes for rogue when equipment restrictions are enabled. Ability weapon requirements still apply. |
Mechanics - Conceal Noise Multiplier | 0.5 | 0 to 1 | Conceal Noise Multiplier. |
Mechanics - Cornered Health Threshold | 0.3 | 0 to 1 | Cornered Health Threshold. |
Mechanics - Counter Window | 5 | 0 to 3600 | Time is in seconds. |
Mechanics - Finish Health Threshold | 0.25 | 0 to 1 | Finish Health Threshold. |
Mechanics - Free Roll Window | 5 | 0 to 3600 | Time is in seconds. |
Mechanics - Marked Seconds | 8 | 0 to 3600 | Time is in seconds. |
Mechanics - Shroud Seconds | 4 | 0 to 3600 | Time is in seconds. |
Mechanics - Shroud Stealth Multiplier | 0.6 | 0 to 1 | Shroud Stealth Multiplier. |
Mechanics - Slip Seconds | 5 | 0 to 3600 | Time is in seconds. |
Mechanics - Slip Stealth Multiplier | 0.7 | 0 to 1 | Slip Stealth Multiplier. |
Mechanics - Vanish Noise Multiplier | 0.25 | 0 to 1 | Vanish Noise Multiplier. |
Mechanics - Vanish Stealth Multiplier | 0.5 | 0 to 1 | Vanish Stealth Multiplier. |
Talent effects - Deeper Shadow - Duration - Spell upgrade | 3 | 0 to 10000 | Time is in seconds. |
Talent effects - Falling Blade - Cooldown | 10 | 0 to 3600 | Time is in seconds. |
Talent effects - Finish It - Cooldown | 8 | 0 to 3600 | Time is in seconds. |
Talent effects - Never There - Cooldown | 20 | 0 to 3600 | Time is in seconds. |
Talent effects - Quick Exit - Cooldown - Spell upgrade | 35 | 0 to 3600 | Time is in seconds. |
Talent effects - Second Shadow - Openings - Spell upgrade | 2 | 0 to 32 | Openings. |
Talent effects - Shoulder Check - Cooldown | 12 | 0 to 3600 | Time is in seconds. |
Talent effects - Slipaway - Cooldown | 10 | 0 to 3600 | Time is in seconds. |
Talents - Ambush - Enabled | True | true / false | Ambush: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Balance - Bonus amount | 0.05 | 0 to 1000 | Balance: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take 5% less stagger buildup. |
Talents - Balance - Enabled | True | true / false | Balance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Blindside - Bonus amount | 0.03 | 0 to 1000 | Blindside: Stealth bonus. Fraction (0.1 means 10%). Authored effect: While crouched, enemies notice you from another 3% closer. |
Talents - Blindside - Enabled | True | true / false | Blindside: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Cornered - Enabled | True | true / false | Cornered: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Counterstep - Enabled | True | true / false | Counterstep: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Cut - Enabled | True | true / false | Deep Cut: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deeper Shadow - Enabled | True | true / false | Deeper Shadow: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Dim Figure - Bonus amount | 0.04 | 0 to 1000 | Dim Figure: Stealth bonus. Fraction (0.1 means 10%). Authored effect: While crouched, enemies notice you from another 4% closer. |
Talents - Dim Figure - Enabled | True | true / false | Dim Figure: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Dimmer Shade - Bonus amount | 0.03 | 0 to 1000 | Dimmer Shade: Stealth bonus. Fraction (0.1 means 10%). Authored effect: While crouched, enemies notice you from another 3% closer. |
Talents - Dimmer Shade - Enabled | True | true / false | Dimmer Shade: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Escape Route - Bonus amount | 0.05 | 0 to 1000 | Escape Route: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs another 5% less stamina. |
Talents - Escape Route - Enabled | True | true / false | Escape Route: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Even Breath - Bonus amount | 0.02 | 0 to 1000 | Even Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates another 2% faster. |
Talents - Even Breath - Enabled | True | true / false | Even Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Fade Away (rogue_defense_1) - Enabled | True | true / false | Fade Away: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Fade Away (rogue_defense_4) - Enabled | True | true / false | Fade Away: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Fade Away II - Enabled | True | true / false | Fade Away II: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Fade Away III - Enabled | True | true / false | Fade Away III: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Falling Blade - Enabled | True | true / false | Falling Blade: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Featherfall - Enabled | True | true / false | Featherfall: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Fine Edge - Bonus amount | 0.03 | 0 to 1000 | Fine Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Melee attacks deal another 3% more damage. |
Talents - Fine Edge - Enabled | True | true / false | Fine Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Finish It - Enabled | True | true / false | Finish It: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Fleet Stride - Bonus amount | 0.03 | 0 to 1000 | Fleet Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs another 3% less stamina. |
Talents - Fleet Stride - Enabled | True | true / false | Fleet Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Full Lungs - Enabled | True | true / false | Full Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Grit - Bonus amount | 0.03 | 0 to 1000 | Grit: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 3% less stagger buildup. |
Talents - Grit - Enabled | True | true / false | Grit: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Held Breath - Bonus amount | 0.03 | 0 to 1000 | Held Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates 3% faster. |
Talents - Held Breath - Enabled | True | true / false | Held Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Hidden Edge - Bonus amount | 0.04 | 0 to 1000 | Hidden Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Melee attacks deal 4% more damage. |
Talents - Hidden Edge - Enabled | True | true / false | Hidden Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Hushed Step - Bonus amount | 0.05 | 0 to 1000 | Hushed Step: Noise bonus. Fraction (0.1 means 10%). Authored effect: Make another 5% less noise. |
Talents - Hushed Step - Enabled | True | true / false | Hushed Step: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Killing Edge - Enabled | True | true / false | Killing Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Light Feet - Bonus amount | 0.05 | 0 to 1000 | Light Feet: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs another 5% less stamina. |
Talents - Light Feet - Enabled | True | true / false | Light Feet: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Light Landing - Bonus amount | 0.1 | 0 to 1000 | Light Landing: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs 10% less stamina. |
Talents - Light Landing - Enabled | True | true / false | Light Landing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Lighter Landing - Enabled | True | true / false | Lighter Landing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Lightfoot - Bonus amount | 0.05 | 0 to 1000 | Lightfoot: Sneak bonus. Fraction (0.1 means 10%). Authored effect: Sneaking costs 5% less stamina. |
Talents - Lightfoot - Enabled | True | true / false | Lightfoot: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Leap - Bonus amount | 0.05 | 0 to 1000 | Long Leap: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs another 5% less stamina. |
Talents - Long Leap - Enabled | True | true / false | Long Leap: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Wind - Bonus amount | 0.02 | 0 to 1000 | Long Wind: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates another 2% faster. |
Talents - Long Wind - Enabled | True | true / false | Long Wind: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Loose Knees - Bonus amount | 0.03 | 0 to 1000 | Loose Knees: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 3% less stagger buildup. |
Talents - Loose Knees - Enabled | True | true / false | Loose Knees: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Loose Roll - Bonus amount | 0.03 | 0 to 1000 | Loose Roll: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs another 3% less stamina. |
Talents - Loose Roll - Enabled | True | true / false | Loose Roll: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Loose Shoulders - Bonus amount | 0.03 | 0 to 1000 | Loose Shoulders: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 3% less stagger buildup. |
Talents - Loose Shoulders - Enabled | True | true / false | Loose Shoulders: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Low Profile - Bonus amount | 0.05 | 0 to 1000 | Low Profile: Sneak bonus. Fraction (0.1 means 10%). Authored effect: Sneaking costs another 5% less stamina. |
Talents - Low Profile - Enabled | True | true / false | Low Profile: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Mark the Throat - Enabled | True | true / false | Mark the Throat: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Narrow Escape - Enabled | True | true / false | Narrow Escape: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Never There - Enabled | True | true / false | Never There: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - No Second Chance - Enabled | True | true / false | No Second Chance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Open Vein - Enabled | True | true / false | Open Vein: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Patient Hunter - Bonus amount | 0.05 | 0 to 1000 | Patient Hunter: Stealth bonus. Fraction (0.1 means 10%). Authored effect: While crouched, enemies notice you from another 5% closer. |
Talents - Patient Hunter - Enabled | True | true / false | Patient Hunter: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Poised - Bonus amount | 0.05 | 0 to 1000 | Poised: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 5% less stagger buildup. |
Talents - Poised - Enabled | True | true / false | Poised: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Practised Cut - Bonus amount | 0.03 | 0 to 1000 | Practised Cut: Damage bonus. Fraction (0.1 means 10%). Authored effect: Melee attacks deal another 3% more damage. |
Talents - Practised Cut - Enabled | True | true / false | Practised Cut: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Practised Escape - Enabled | True | true / false | Practised Escape: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Practised Roll - Bonus amount | 0.05 | 0 to 1000 | Practised Roll: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs another 5% less stamina. |
Talents - Practised Roll - Enabled | True | true / false | Practised Roll: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Exit - Enabled | True | true / false | Quick Exit: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Feet - Enabled | True | true / false | Quick Feet: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Recovery - Enabled | True | true / false | Quick Recovery: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Work - Enabled | True | true / false | Quick Work: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quiet Heart - Bonus amount | 0.05 | 0 to 1000 | Quiet Heart: Health bonus. Fraction (0.1 means 10%). Authored effect: Normal health regeneration is 5% faster. |
Talents - Quiet Heart - Enabled | True | true / false | Quiet Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quiet Landing - Bonus amount | 0.05 | 0 to 1000 | Quiet Landing: Noise bonus. Fraction (0.1 means 10%). Authored effect: Make another 5% less noise. |
Talents - Quiet Landing - Enabled | True | true / false | Quiet Landing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quiet Soles - Bonus amount | 0.1 | 0 to 1000 | Quiet Soles: Noise bonus. Fraction (0.1 means 10%). Authored effect: Make 10% less noise. |
Talents - Quiet Soles - Enabled | True | true / false | Quiet Soles: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Reverse Grip - Bonus amount | 0.03 | 0 to 1000 | Reverse Grip: Damage bonus. Fraction (0.1 means 10%). Authored effect: Melee attacks deal another 3% more damage. |
Talents - Reverse Grip - Enabled | True | true / false | Reverse Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Roll With It - Enabled | True | true / false | Roll With It: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Rolling Start - Bonus amount | 0.03 | 0 to 1000 | Rolling Start: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs another 3% less stamina. |
Talents - Rolling Start - Enabled | True | true / false | Rolling Start: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Scent of Blood - Enabled | True | true / false | Scent of Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Second Breath - Bonus amount | 5 | 0 to 1000 | Second Breath: MaximumStamina bonus. Flat points. Authored effect: Gain 5 maximum stamina while this class is active. Adds to food bonuses; does not refill stamina. |
Talents - Second Breath - Enabled | True | true / false | Second Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Second Shadow - Enabled | True | true / false | Second Shadow: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Second Wind - Enabled | True | true / false | Second Wind: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Serrated Edge - Bonus amount | 0.02 | 0 to 1000 | Serrated Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Melee attacks deal another 2% more damage. |
Talents - Serrated Edge - Enabled | True | true / false | Serrated Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shade - Bonus amount | 0.05 | 0 to 1000 | Shade: Stealth bonus. Fraction (0.1 means 10%). Authored effect: While crouched, enemies notice you from 5% closer. |
Talents - Shade - Enabled | True | true / false | Shade: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shadow Steps - Bonus amount | 0.1 | 0 to 1000 | Shadow Steps: Noise bonus. Fraction (0.1 means 10%). Authored effect: Make another 10% less noise. |
Talents - Shadow Steps - Enabled | True | true / false | Shadow Steps: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sharper Answer - Enabled | True | true / false | Sharper Answer: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shoulder Check - Enabled | True | true / false | Shoulder Check: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sidestep - Bonus amount | 0.05 | 0 to 1000 | Sidestep: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs 5% less stamina. |
Talents - Sidestep - Enabled | True | true / false | Sidestep: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Silent Tread - Bonus amount | 0.05 | 0 to 1000 | Silent Tread: Noise bonus. Fraction (0.1 means 10%). Authored effect: Make another 5% less noise. |
Talents - Silent Tread - Enabled | True | true / false | Silent Tread: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Slipaway - Enabled | True | true / false | Slipaway: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Slow Bleed - Enabled | True | true / false | Slow Bleed: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Smoke and Mirrors - Enabled | True | true / false | Smoke and Mirrors: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Soft Ground - Bonus amount | 0.04 | 0 to 1000 | Soft Ground: Sneak bonus. Fraction (0.1 means 10%). Authored effect: Sneaking costs another 4% less stamina. |
Talents - Soft Ground - Enabled | True | true / false | Soft Ground: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Spring Loaded - Bonus amount | 0.05 | 0 to 1000 | Spring Loaded: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs another 5% less stamina. |
Talents - Spring Loaded - Enabled | True | true / false | Spring Loaded: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Stalker - Bonus amount | 0.05 | 0 to 1000 | Stalker: Sneak bonus. Fraction (0.1 means 10%). Authored effect: Sneaking costs another 5% less stamina. |
Talents - Stalker - Enabled | True | true / false | Stalker: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Steady Hand - Bonus amount | 0.02 | 0 to 1000 | Steady Hand: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates another 2% faster. |
Talents - Steady Hand - Enabled | True | true / false | Steady Hand: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Survivor - Bonus amount | 5 | 0 to 1000 | Survivor: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health. |
Talents - Survivor - Enabled | True | true / false | Survivor: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Swift Feet - Bonus amount | 0.05 | 0 to 1000 | Swift Feet: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs 5% less stamina. |
Talents - Swift Feet - Enabled | True | true / false | Swift Feet: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Toughened Leathers - Bonus amount | 3 | 0 to 1000 | Toughened Leathers: Armour bonus. Flat points. Authored effect: Gain 3 armour. |
Talents - Toughened Leathers - Enabled | True | true / false | Toughened Leathers: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Twin Answer - Enabled | True | true / false | Twin Answer: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Vanish - Enabled | True | true / false | Vanish: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
ZZ - Extras - Shieldbearer (148 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Abilities - Bash Bonus - Keen Rim | 0.15 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Bash Push - Default | 20 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Bash Push - Full Weight | 28 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Bash Window - Default | 5 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Bash Window - Patient Counter | 2 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Cover Allies - Close Ranks | 1 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Cover Allies - Default | 3 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Cover Cooldown - Default | 25 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Cover Cooldown - Quick Cover | 20 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Cover Duration - Default | 6 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Cover Duration - Lasting Ward | 2 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Cover Range - Default | 6 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Cover Range - Wide Shelter | 2 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Cover Ward - Default | 15 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Cover Ward - Thicker Ward | 5 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rally Allies - Default | 3 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rally Allies - Standard | 1 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rally Heal - Deeper Draught | 2 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rally Heal - Default | 4 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rally Range - Carrying Voice | 2 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Rally Range - Default | 6 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Rally Stamina - Back on Your Feet | 10 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rebuke Cap - Default | 12 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rebuke Cap - Heavier Return | 18 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Rebuke Cooldown - Default | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Rebuke Cooldown - Timed Guard | 6 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Rebuke Fraction - Default | 0.25 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Fraction: 0.1 means 10%. |
Abilities - Rebuke Fraction - Sharpened Boss | 0.1 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Fraction: 0.1 means 10%. |
Abilities - Stand Health - Deep Reserves | 4 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Stand Health - Default | 8 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Stand Immunity - Default | 4 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Stand Immunity - Long Endurance | 2 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Stand Stamina - Default | 20 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Stand Stamina - Second Wind | 10 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Wall Push - Default | 20 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Wall Push - Heavy Rim | 28 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Wall Radius - Default | 4 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Wall Radius - Wider Sweep | 1 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Wall Stamina - Default | 8 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Wall Stamina - Measured Guard | 3 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Defense - Shelter Allies | 2 | 0 to 32 | Shelter Allies. |
Defense - Shelter Cooldown | 8 | 0.05 to 3600 | Time is in seconds. |
Defense - Shelter Range | 8 | 0.1 to 100 | Distance is in metres. |
Defense - Shelter Seconds | 6 | 0.1 to 3600 | Time is in seconds. |
Equipment - Allow Bows | False | true / false | Allow Bows for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Fist Weapons | True | true / false | Allow FistWeapons for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Grappling Hooks | True | true / false | Allow GrapplingHooks for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Greatswords | True | true / false | Allow Greatswords for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Light Armour | True | true / false | Allow LightArmour for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Metal Armour | True | true / false | Allow MetalArmour for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other One Handed Weapons | True | true / false | Allow OtherOneHandedWeapons for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other Two Handed Weapons | True | true / false | Allow OtherTwoHandedWeapons for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Axes | True | true / false | Allow PairedAxes for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Weapons | True | true / false | Allow PairedWeapons for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Pickaxes | True | true / false | Allow Pickaxes for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Shields | True | true / false | Allow Shields for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Single Axes | True | true / false | Allow SingleAxes for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Two Handed Axes | True | true / false | Allow TwoHandedAxes for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply. |
Talent effects - Deflection - Cooldown | 10 | 0 to 3600 | Time is in seconds. |
Talent effects - Last Stand - Cooldown | 60 | 0 to 3600 | Time is in seconds. |
Talent effects - Open the Guard - Cooldown | 15 | 0 to 3600 | Time is in seconds. |
Talent effects - Shield Counter - Cooldown | 10 | 0 to 3600 | Time is in seconds. |
Talent effects - Stagger the Line - Cooldown | 15 | 0 to 3600 | Time is in seconds. |
Talent effects - Tireless Guard - Cooldown | 20 | 0 to 3600 | Time is in seconds. |
Talents - Back on Your Feet - Enabled | True | true / false | Back on Your Feet: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Bound Edge - Enabled | True | true / false | Bound Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Bound Rim - Enabled | True | true / false | Bound Rim: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Braced - Enabled | True | true / false | Braced: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Break the Charge - Enabled | True | true / false | Break the Charge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Calm Under Fire - Enabled | True | true / false | Calm Under Fire: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Carrying Voice - Enabled | True | true / false | Carrying Voice: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Close Ranks - Enabled | True | true / false | Close Ranks: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Reserves - Enabled | True | true / false | Deep Reserves: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deeper Draught - Enabled | True | true / false | Deeper Draught: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Defiant Roar - Enabled | True | true / false | Defiant Roar: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deflection - Enabled | True | true / false | Deflection: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Desperate Strength - Enabled | True | true / false | Desperate Strength: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Enduring Watch - Enabled | True | true / false | Enduring Watch: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Firm Footing - Enabled | True | true / false | Firm Footing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Firm Pressure - Enabled | True | true / false | Firm Pressure: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Full Weight - Enabled | True | true / false | Full Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Heavier Return - Enabled | True | true / false | Heavier Return: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Heavy Rim - Enabled | True | true / false | Heavy Rim: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Hold the Line - Enabled | True | true / false | Hold the Line: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Iron Heart - Bonus amount | 5 | 0 to 1000 | Iron Heart: flat maximum resource bonus. |
Talents - Iron Heart - Enabled | True | true / false | Iron Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Iron Rim - Enabled | True | true / false | Iron Rim: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Keen Rim - Enabled | True | true / false | Keen Rim: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Keep Formation - Enabled | True | true / false | Keep Formation: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Last Stand - Enabled | True | true / false | Last Stand: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Lasting Ward - Enabled | True | true / false | Lasting Ward: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Layered Padding - Enabled | True | true / false | Layered Padding: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Living Bulwark (shieldbearer_defense_1) - Enabled | True | true / false | Living Bulwark: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Living Bulwark (shieldbearer_defense_4) - Enabled | True | true / false | Living Bulwark: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Living Bulwark II - Enabled | True | true / false | Living Bulwark II: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Living Bulwark III - Enabled | True | true / false | Living Bulwark III: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Endurance - Enabled | True | true / false | Long Endurance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Vigil - Bonus amount | 5 | 0 to 1000 | Long Vigil: flat maximum resource bonus. |
Talents - Long Vigil - Enabled | True | true / false | Long Vigil: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Watch - Bonus amount | 5 | 0 to 1000 | Long Watch: flat maximum resource bonus. |
Talents - Long Watch - Enabled | True | true / false | Long Watch: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Measured Guard - Enabled | True | true / false | Measured Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Not Today - Enabled | True | true / false | Not Today: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Open the Guard - Enabled | True | true / false | Open the Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Patient Counter - Enabled | True | true / false | Patient Counter: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Planted Stance - Enabled | True | true / false | Planted Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Poised Guard - Enabled | True | true / false | Poised Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Practised Cover - Enabled | True | true / false | Practised Cover: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Pressing Advance - Enabled | True | true / false | Pressing Advance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Cover - Enabled | True | true / false | Quick Cover: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Rally at the Shield - Enabled | True | true / false | Rally at the Shield: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Ready Arm - Enabled | True | true / false | Ready Arm: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Ready Shield - Enabled | True | true / false | Ready Shield: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Rebuke - Enabled | True | true / false | Rebuke: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Reinforced Plate - Enabled | True | true / false | Reinforced Plate: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Reposition - Enabled | True | true / false | Reposition: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Rim and Edge - Enabled | True | true / false | Rim and Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Second Wind - Enabled | True | true / false | Second Wind: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Set Stance - Enabled | True | true / false | Set Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shared Resolve - Enabled | True | true / false | Shared Resolve: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sharpened Boss - Enabled | True | true / false | Sharpened Boss: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shatter - Enabled | True | true / false | Shatter: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shelter and Mend - Enabled | True | true / false | Shelter and Mend: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shield Counter - Enabled | True | true / false | Shield Counter: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shield Grip - Enabled | True | true / false | Shield Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shield Oath - Enabled | True | true / false | Shield Oath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shieldwall - Enabled | True | true / false | Shieldwall: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Stagger the Line - Enabled | True | true / false | Stagger the Line: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Stand Fast - Enabled | True | true / false | Stand Fast: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Standard - Enabled | True | true / false | Standard: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Steady Breathing - Enabled | True | true / false | Steady Breathing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Steady March - Enabled | True | true / false | Steady March: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Stout Heart - Bonus amount | 5 | 0 to 1000 | Stout Heart: flat maximum resource bonus. |
Talents - Stout Heart - Enabled | True | true / false | Stout Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Strong Shoulder - Enabled | True | true / false | Strong Shoulder: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Studded Rim - Enabled | True | true / false | Studded Rim: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sure Grip - Enabled | True | true / false | Sure Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Thicker Ward - Enabled | True | true / false | Thicker Ward: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Timed Guard - Enabled | True | true / false | Timed Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Tireless Guard - Enabled | True | true / false | Tireless Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Turn the Blow - Enabled | True | true / false | Turn the Blow: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Unbowed - Enabled | True | true / false | Unbowed: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Under My Shield - Enabled | True | true / false | Under My Shield: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Unyielding Heart - Bonus amount | 5 | 0 to 1000 | Unyielding Heart: flat maximum resource bonus. |
Talents - Unyielding Heart - Enabled | True | true / false | Unyielding Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Warm Heart - Enabled | True | true / false | Warm Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wide Shelter - Enabled | True | true / false | Wide Shelter: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wider Sweep - Enabled | True | true / false | Wider Sweep: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
ZZ - Extras - Valkyrie (146 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Abilities - Descent Cooldown - Default | 12 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Descent Cooldown - Quick Recovery | 9 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Descent Damage - Default | 8 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Descent Damage - Gathering Force | 2 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Descent Damage - Heavy Landing | 4 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Descent Reach - Default | 3 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Descent Reach - Wider Impact | 1 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Descent Targets - Carrying Voice | 2 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Descent Targets - Default | 3 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Mercy Allies - Default | 1 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Mercy Allies - Hands of Mercy | 3 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Mercy Ally - Default | 6 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Mercy Ally - Generous Hand | 2 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Mercy Cooldown - Default | 15 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Mercy Cooldown - Swift Mercy | 12 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Mercy Reach - Carrying Mercy | 2 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Mercy Reach - Default | 8 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Mercy Self - Deeper Mercy | 2 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Mercy Self - Default | 4 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Mercy Stamina - Choose the Fallen | 10 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Skystrike Bonus - Default | 0.25 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Skystrike Bonus - Keen Point | 0.05 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Skystrike Bonus - Widened Arc | 0.05 | 0 to 10 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Skystrike Cooldown - Default | 10 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Skystrike Cooldown - Swift Descent | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Skystrike Push - Default | 12 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Skystrike Push - Driving Weight | 6 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Spear Cooldown - Default | 12 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Spear Cooldown - Swift Hand | 9 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Spear Count - Default | 1 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Spear Count - Rain of Spears | 3 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Spear Speed - Default | 30 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Spear Speed - Steady Flight | 40 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Spear Stamina - Default | 25 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Spear Stamina - Practised Throw | 5 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Spear Ttl - Default | 4 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Spear Ttl - Steady Flight | 6 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Windward Absorb - Default | 20 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Windward Absorb - Light Descent | 5 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Windward Cooldown - Default | 30 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Windward Cooldown - Ready Again | 20 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Windward Whole - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Wingstep Charges - Default | 1 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Wingstep Charges - Ride the Gale | 1 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Defense - Airborne Charge Seconds | 1 | 0.05 to 60 | Time is in seconds. |
Defense - Landing Retention Seconds | 4 | 0 to 60 | Time is in seconds. |
Defense - Mantle Cooldown | 10 | 0.05 to 3600 | Time is in seconds. |
Equipment - Allow Bows | False | true / false | Allow Bows for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Fist Weapons | True | true / false | Allow FistWeapons for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Grappling Hooks | True | true / false | Allow GrapplingHooks for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Greatswords | True | true / false | Allow Greatswords for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Light Armour | True | true / false | Allow LightArmour for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Metal Armour | True | true / false | Allow MetalArmour for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other One Handed Weapons | True | true / false | Allow OtherOneHandedWeapons for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other Two Handed Weapons | True | true / false | Allow OtherTwoHandedWeapons for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Axes | True | true / false | Allow PairedAxes for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Weapons | True | true / false | Allow PairedWeapons for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Pickaxes | True | true / false | Allow Pickaxes for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Shields | True | true / false | Allow Shields for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Single Axes | True | true / false | Allow SingleAxes for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Two Handed Axes | True | true / false | Allow TwoHandedAxes for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply. |
Talent effects - Crashing Herald - Cooldown | 15 | 0 to 3600 | Time is in seconds. |
Talent effects - Sharpened Point - Damage Bonus - Spell upgrade | 0.2 | 0 to 10 | Damage Bonus. |
Talent effects - Spear of the Storm - Cooldown | 15 | 0 to 3600 | Time is in seconds. |
Talent effects - Steady Aim - Damage Bonus - Spell upgrade | 0.2 | 0 to 10 | Damage Bonus. |
Talents - Air Poise - Enabled | True | true / false | Air Poise: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Airborne Balance - Enabled | True | true / false | Airborne Balance: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Answer the Call - Enabled | True | true / false | Answer the Call: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Answer the Horn - Enabled | True | true / false | Answer the Horn: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Battle Heart - Bonus amount | 5 | 0 to 1000 | Battle Heart: flat maximum resource bonus. |
Talents - Battle Heart - Enabled | True | true / false | Battle Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Battle Maiden - Enabled | True | true / false | Battle Maiden: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Braced Landing - Enabled | True | true / false | Braced Landing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Bright Spear - Enabled | True | true / false | Bright Spear: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Call the Spear - Enabled | True | true / false | Call the Spear: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Calm Under Fire - Enabled | True | true / false | Calm Under Fire: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Carrying Mercy - Enabled | True | true / false | Carrying Mercy: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Carrying Voice - Enabled | True | true / false | Carrying Voice: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Choose the Fallen - Enabled | True | true / false | Choose the Fallen: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Crashing Herald - Enabled | True | true / false | Crashing Herald: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Decisive Edge - Enabled | True | true / false | Decisive Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deeper Mercy - Enabled | True | true / false | Deeper Mercy: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Diving Grip - Enabled | True | true / false | Diving Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Driving Weight - Enabled | True | true / false | Driving Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Executioners Edge - Enabled | True | true / false | Executioner's Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Feather Step - Enabled | True | true / false | Feather Step: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Flowing Steel - Enabled | True | true / false | Flowing Steel: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Gathering Breath - Bonus amount | 5 | 0 to 1000 | Gathering Breath: flat maximum resource bonus. |
Talents - Gathering Breath - Enabled | True | true / false | Gathering Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Gathering Force - Enabled | True | true / false | Gathering Force: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Generous Hand - Enabled | True | true / false | Generous Hand: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Hands of Mercy - Enabled | True | true / false | Hands of Mercy: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Heavy Landing - Enabled | True | true / false | Heavy Landing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Heralds Descent - Enabled | True | true / false | Herald's Descent: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Honed Edge - Enabled | True | true / false | Honed Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Keen Point - Enabled | True | true / false | Keen Point: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Light Bearing - Enabled | True | true / false | Light Bearing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Light Descent - Enabled | True | true / false | Light Descent: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Light Frame - Enabled | True | true / false | Light Frame: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Light Grip - Enabled | True | true / false | Light Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Reach - Enabled | True | true / false | Long Reach: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Mercy of the Slain - Enabled | True | true / false | Mercy of the Slain: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Practised Throw - Enabled | True | true / false | Practised Throw: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Ascent - Enabled | True | true / false | Quick Ascent: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Recovery - Enabled | True | true / false | Quick Recovery: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quiet Recovery - Enabled | True | true / false | Quiet Recovery: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Rain of Spears - Enabled | True | true / false | Rain of Spears: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Ready Again - Enabled | True | true / false | Ready Again: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Ride the Gale - Enabled | True | true / false | Ride the Gale: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Riders Breath - Enabled | True | true / false | Rider's Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sharpened Point - Enabled | True | true / false | Sharpened Point: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shockwave - Enabled | True | true / false | Shockwave: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Silver Mail - Enabled | True | true / false | Silver Mail: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sky Mantle (valkyrie_defense_1) - Enabled | True | true / false | Sky Mantle: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sky Mantle (valkyrie_defense_4) - Enabled | True | true / false | Sky Mantle: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sky Mantle II - Enabled | True | true / false | Sky Mantle II: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sky Mantle III - Enabled | True | true / false | Sky Mantle III: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sky-Split - Enabled | True | true / false | Sky-Split: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Skystrike - Enabled | True | true / false | Skystrike: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Skyward Breath - Enabled | True | true / false | Skyward Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Soft Landing - Enabled | True | true / false | Soft Landing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Softened Step - Enabled | True | true / false | Softened Step: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Spear of the Storm - Enabled | True | true / false | Spear of the Storm: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Springing Step - Enabled | True | true / false | Springing Step: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Steady Aim - Enabled | True | true / false | Steady Aim: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Steady Flight - Enabled | True | true / false | Steady Flight: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Steady Heart - Enabled | True | true / false | Steady Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Steady Nerve - Enabled | True | true / false | Steady Nerve: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sure Footing - Enabled | True | true / false | Sure Footing: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sure Hand - Enabled | True | true / false | Sure Hand: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Swift Approach - Enabled | True | true / false | Swift Approach: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Swift Descent - Enabled | True | true / false | Swift Descent: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Swift Hand - Enabled | True | true / false | Swift Hand: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Swift Intervention - Enabled | True | true / false | Swift Intervention: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Swift Mercy - Enabled | True | true / false | Swift Mercy: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Take the Sky - Enabled | True | true / false | Take the Sky: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - The Spear Returns - Enabled | True | true / false | The Spear Returns: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Throwers Breath - Enabled | True | true / false | Thrower's Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Unshaken - Enabled | True | true / false | Unshaken: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Warm Heart - Enabled | True | true / false | Warm Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Weightless - Enabled | True | true / false | Weightless: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Widened Arc - Enabled | True | true / false | Widened Arc: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wider Impact - Enabled | True | true / false | Wider Impact: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Windward - Enabled | True | true / false | Windward: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Windworn Plate - Enabled | True | true / false | Windworn Plate: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wingstep - Enabled | True | true / false | Wingstep: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
ZZ - Extras - Warlock (190 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Abilities - Archer Health - Default | 55 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Archer Health - Tough Sinew | 80 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Blood Fraction - Default | 0.1 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Fraction: 0.1 means 10%. |
Abilities - Blood Fraction - Shallow Cut | 0.07 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Fraction: 0.1 means 10%. |
Abilities - Bloodstone Waives - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Curse Boss Strength - Deep Curse | 0.83 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Curse Boss Strength - Default | 0.9 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Curse Range - Default | 20 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Curse Range - Far Hex | 30 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Curse Repays - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Curse Seconds - Default | 8 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Curse Seconds - Lingering Curse | 14 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Curse Spreads - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Curse Strength - Deep Curse | 0.65 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Curse Strength - Default | 0.8 | 0 to 1 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Curse Vulnerability - Default | 1 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Curse Vulnerability - Withering Rot | 1.15 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Endless Rites - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Pact Halves - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Pact Heals - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Pact Range - Broader Circle | 12 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Pact Range - Default | 6 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Pact Return - Communion | 5 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Pact Unbroken - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Siphon Cap - Default | 4 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Siphon Cap - Greater Draught | 8 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Siphon Drains - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Siphon Range - Default | 20 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Siphon Range - Long Reach | 30 | 0.1 to 100 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres. |
Abilities - Siphon Thirsts - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Siphon Wounds - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Summon Guard - Default | 1 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Summon Guard - Grave Iron | 0.8 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Summon Regen - Enduring Bone | 4 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Summon Regen - Knitting Bone | 2 | 0 to 10000 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Summon Slots - Default | 2 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Summon Slots - Fourth Grave | 4 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Summon Slots - Wider Circle | 3 | 1 to 32 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Twin Raising - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Ward Mends - Enabled | True | true / false | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. |
Abilities - Ward Seconds - Default | 20 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Abilities - Ward Seconds - Lasting Ward | 30 | 0.05 to 3600 | Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds. |
Defense - Recharge Seconds | 12 | 0.05 to 3600 | Time is in seconds. |
Equipment - Allow Bows | True | true / false | Allow Bows for warlock when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Fist Weapons | True | true / false | Allow FistWeapons for warlock when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Grappling Hooks | True | true / false | Allow GrapplingHooks for warlock when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Greatswords | True | true / false | Allow Greatswords for warlock when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Light Armour | True | true / false | Allow LightArmour for warlock when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Metal Armour | False | true / false | Allow MetalArmour for warlock when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other One Handed Weapons | True | true / false | Allow OtherOneHandedWeapons for warlock when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Other Two Handed Weapons | True | true / false | Allow OtherTwoHandedWeapons for warlock when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Axes | True | true / false | Allow PairedAxes for warlock when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Paired Weapons | True | true / false | Allow PairedWeapons for warlock when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Pickaxes | True | true / false | Allow Pickaxes for warlock when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Shields | True | true / false | Allow Shields for warlock when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Single Axes | True | true / false | Allow SingleAxes for warlock when equipment restrictions are enabled. Ability weapon requirements still apply. |
Equipment - Allow Two Handed Axes | True | true / false | Allow TwoHandedAxes for warlock when equipment restrictions are enabled. Ability weapon requirements still apply. |
Mechanics - Contagion Range | 8 | 0.1 to 100 | Distance is in metres. |
Mechanics - Curse Boss Reduction Cap | 0.3 | 0 to 0.95 | Curse Boss Reduction Cap. |
Mechanics - Curse Kill Eitr | 10 | 0 to 10000 | Curse Kill Eitr. |
Mechanics - Curse Kill Health | 5 | 0 to 10000 | Curse Kill Health. |
Mechanics - Curse Reduction Cap | 0.6 | 0 to 0.95 | Curse Reduction Cap. |
Mechanics - Legion Damage Per Summon | 0.05 | 0 to 1 | Legion Damage Per Summon. |
Mechanics - Pact Blood Price Multiplier | 0.5 | 0 to 1 | Pact Blood Price Multiplier. |
Mechanics - Pact Bonus Absorption | 15 | 0 to 10000 | Pact Bonus Absorption. |
Mechanics - Siphon Eitr Return | 6 | 0 to 10000 | Siphon Eitr Return. |
Mechanics - Siphon Healing Fraction | 0.25 | 0 to 1 | Fraction: 0.1 means 10%. |
Mechanics - Siphon Skill Damage Bonus | 0.25 | 0 to 10 | Siphon Skill Damage Bonus. |
Mechanics - Siphon Wound Cap | 12 | 0 to 10000 | Siphon Wound Cap. |
Mechanics - Summon Base Damage Multiplier | 0.2 | 0 to 10 | Summon Base Damage Multiplier. |
Mechanics - Summon Skill Damage Bonus | 0.25 | 0 to 10 | Summon Skill Damage Bonus. |
Mechanics - Thirst Healing Multiplier | 2 | 0 to 10 | Thirst Healing Multiplier. |
Mechanics - Thirst Health Threshold | 0.5 | 0 to 1 | Thirst Health Threshold. |
Mechanics - Ward Absorption Per Skill | 0.1 | 0 to 100 | Ward Absorption Per Skill. |
Mechanics - Ward Base Absorption | 35 | 0 to 10000 | Ward Base Absorption. |
Mechanics - Ward Mending Health | 15 | 0 to 10000 | Ward Mending Health. |
Talent effects - Cheap Binding - Eitr Discount - Spell upgrade | 6 | 0 to 10000 | Eitr Discount. |
Talent effects - Deeper Hunger - Damage Bonus - Spell upgrade | 0.4 | 0 to 10 | Damage Bonus. |
Talent effects - Frugal Hunger - Eitr Cost - Spell upgrade | 10 | 0 to 10000 | Eitr Cost. |
Talent effects - Measured Hunger - Damage Bonus - Spell upgrade | 0.1 | 0 to 10 | Damage Bonus. |
Talent effects - Muttered Hex - Eitr Cost - Spell upgrade | 12 | 0 to 10000 | Eitr Cost. |
Talent effects - Quick Hunger - Cooldown - Spell upgrade | 5 | 0 to 3600 | Time is in seconds. |
Talent effects - Shared Burden - Eitr Discount - Spell upgrade | 8 | 0 to 10000 | Eitr Discount. |
Talent effects - Swift Hex - Cooldown - Spell upgrade | 10 | 0 to 3600 | Time is in seconds. |
Talent effects - Swift Rite - Cooldown - Spell upgrade | 22 | 0 to 3600 | Time is in seconds. |
Talent effects - Swift Rites - Cooldown - Spell upgrade | 22 | 0 to 3600 | Time is in seconds. |
Talents - Beyond the Veil - Bonus amount | 10 | 0 to 1000 | Beyond the Veil: Eitr bonus. Flat points. Authored effect: Gain 10 maximum Eitr. |
Talents - Beyond the Veil - Enabled | True | true / false | Beyond the Veil: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Blood Awakening - Bonus amount | 20 | 0 to 1000 | Blood Awakening: Eitr bonus. Flat points. Authored effect: Gain 20 maximum Eitr while Warlock is active, adding to food Eitr and regenerating naturally. Blood spells unlock only at capstones, earliest at level 6. |
Talents - Blood Awakening - Enabled | True | true / false | Blood Awakening: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Blood Returned - Enabled | True | true / false | Blood Returned: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Blood Ward - Enabled | True | true / false | Blood Ward: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Bloodstone - Enabled | True | true / false | Bloodstone: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Bone Tithe - Enabled | True | true / false | Bone Tithe: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Bone Well - Bonus amount | 5 | 0 to 1000 | Bone Well: Eitr bonus. Flat points. Authored effect: Gain 5 maximum Eitr. |
Talents - Bone Well - Enabled | True | true / false | Bone Well: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Broader Circle - Enabled | True | true / false | Broader Circle: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Cheap Binding - Enabled | True | true / false | Cheap Binding: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Clotted Blood - Bonus amount | 15 | 0 to 1000 | Clotted Blood: Ward bonus. Flat points. Authored effect: Your class wards absorb another 15 damage. |
Talents - Clotted Blood - Enabled | True | true / false | Clotted Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Communion - Enabled | True | true / false | Communion: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Contagion - Enabled | True | true / false | Contagion: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Covens Mending - Enabled | True | true / false | Coven's Mending: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Crimson Flow - Bonus amount | 0.05 | 0 to 1000 | Crimson Flow: EitrRegen bonus. Fraction (0.1 means 10%). Authored effect: Eitr regenerates 5% faster when it can normally regenerate. |
Talents - Crimson Flow - Enabled | True | true / false | Crimson Flow: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Crimson Pact - Enabled | True | true / false | Crimson Pact: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Crimson Thirst - Enabled | True | true / false | Crimson Thirst: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Crimson Well - Bonus amount | 5 | 0 to 1000 | Crimson Well: Eitr bonus. Flat points. Authored effect: Gain 5 maximum Eitr. |
Talents - Crimson Well - Enabled | True | true / false | Crimson Well: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Dark Command - Bonus amount | 10 | 0 to 1000 | Dark Command: PetDamage bonus. Whole percentage points (10 means 10%). Authored effect: Class summons deal 10% more damage. |
Talents - Dark Command - Enabled | True | true / false | Dark Command: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Coven - Enabled | True | true / false | Deep Coven: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Curse - Enabled | True | true / false | Deep Curse: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deep Vein - Bonus amount | 10 | 0 to 1000 | Deep Vein: Eitr bonus. Flat points. Authored effect: Gain 10 maximum Eitr. |
Talents - Deep Vein - Enabled | True | true / false | Deep Vein: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Deeper Hunger - Enabled | True | true / false | Deeper Hunger: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Divided Blood - Enabled | True | true / false | Divided Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Endless Rites - Enabled | True | true / false | Endless Rites: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Enduring Bone - Enabled | True | true / false | Enduring Bone: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Exsanguinate - Enabled | True | true / false | Exsanguinate: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Far Hex - Enabled | True | true / false | Far Hex: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Firm Binding - Bonus amount | 10 | 0 to 1000 | Firm Binding: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Class summons gain 10% maximum health. |
Talents - Firm Binding - Enabled | True | true / false | Firm Binding: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Fourth Grave - Enabled | True | true / false | Fourth Grave: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Frugal Hunger - Enabled | True | true / false | Frugal Hunger: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Full Chalice - Bonus amount | 10 | 0 to 1000 | Full Chalice: Eitr bonus. Flat points. Authored effect: Gain 10 maximum Eitr. |
Talents - Full Chalice - Enabled | True | true / false | Full Chalice: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Glutton - Enabled | True | true / false | Glutton: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Grave Iron - Enabled | True | true / false | Grave Iron: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Grave Vitality - Enabled | True | true / false | Grave Vitality: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Gravewalker - Bonus amount | 0.05 | 0 to 1000 | Gravewalker: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs 5% less stamina. |
Talents - Gravewalker - Enabled | True | true / false | Gravewalker: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Greater Draught - Enabled | True | true / false | Greater Draught: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Hidden Current - Bonus amount | 0.05 | 0 to 1000 | Hidden Current: EitrRegen bonus. Fraction (0.1 means 10%). Authored effect: Eitr regenerates another 5% faster. |
Talents - Hidden Current - Enabled | True | true / false | Hidden Current: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Hollow Vessel - Bonus amount | 5 | 0 to 1000 | Hollow Vessel: Eitr bonus. Flat points. Authored effect: Gain 5 maximum Eitr. |
Talents - Hollow Vessel - Enabled | True | true / false | Hollow Vessel: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Keen Bone - Bonus amount | 10 | 0 to 1000 | Keen Bone: PetDamage bonus. Whole percentage points (10 means 10%). Authored effect: Class summons deal another 10% damage. |
Talents - Keen Bone - Enabled | True | true / false | Keen Bone: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Knitting Bone - Enabled | True | true / false | Knitting Bone: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Lasting Ward - Enabled | True | true / false | Lasting Ward: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Legion - Enabled | True | true / false | Legion: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Lingering Curse - Enabled | True | true / false | Lingering Curse: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Living Vessel - Bonus amount | 5 | 0 to 1000 | Living Vessel: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health. |
Talents - Living Vessel - Enabled | True | true / false | Living Vessel: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Long Reach - Enabled | True | true / false | Long Reach: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Measured Hunger - Enabled | True | true / false | Measured Hunger: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Muttered Hex - Enabled | True | true / false | Muttered Hex: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Occult Reserve - Bonus amount | 10 | 0 to 1000 | Occult Reserve: Eitr bonus. Flat points. Authored effect: Gain 10 maximum Eitr. |
Talents - Occult Reserve - Enabled | True | true / false | Occult Reserve: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Opened Vein - Enabled | True | true / false | Opened Vein: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Practised Offering - Bonus amount | 0.1 | 0 to 1000 | Practised Offering: EitrCost bonus. Fraction (0.1 means 10%). Authored effect: Warlock class spells cost 10% less Eitr. |
Talents - Practised Offering - Enabled | True | true / false | Practised Offering: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Clot - Bonus amount | 0.15 | 0 to 1000 | Quick Clot: Health bonus. Fraction (0.1 means 10%). Authored effect: Normal health regeneration is 15% faster. |
Talents - Quick Clot - Enabled | True | true / false | Quick Clot: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quick Hunger - Enabled | True | true / false | Quick Hunger: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Quiet Step - Bonus amount | 0.1 | 0 to 1000 | Quiet Step: Sneak bonus. Fraction (0.1 means 10%). Authored effect: Sneaking costs 10% less stamina. |
Talents - Quiet Step - Enabled | True | true / false | Quiet Step: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Raise Archer - Enabled | True | true / false | Raise Archer: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Raise Guardian - Enabled | True | true / false | Raise Guardian: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Self-Ward (warlock_defense_1) - Enabled | True | true / false | Self-Ward: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Self-Ward (warlock_defense_4) - Enabled | True | true / false | Self-Ward: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Self-Ward II - Enabled | True | true / false | Self-Ward II: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Self-Ward III - Enabled | True | true / false | Self-Ward III: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shallow Cut - Enabled | True | true / false | Shallow Cut: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shared Burden - Enabled | True | true / false | Shared Burden: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Shared Sight - Enabled | True | true / false | Shared Sight: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Sharpened Bone - Bonus amount | 15 | 0 to 1000 | Sharpened Bone: PetDamage bonus. Whole percentage points (10 means 10%). Authored effect: Class summons deal another 15% damage. |
Talents - Sharpened Bone - Enabled | True | true / false | Sharpened Bone: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Siphon - Enabled | True | true / false | Siphon: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Steady Grip - Bonus amount | 0.03 | 0 to 1000 | Steady Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Melee attacks cost 3% less stamina while Warlock is active. |
Talents - Steady Grip - Enabled | True | true / false | Steady Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Strong Bones - Bonus amount | 20 | 0 to 1000 | Strong Bones: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Class summons gain another 20% maximum health. |
Talents - Strong Bones - Enabled | True | true / false | Strong Bones: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Swift Hex - Enabled | True | true / false | Swift Hex: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Swift Rite - Enabled | True | true / false | Swift Rite: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Swift Rites - Enabled | True | true / false | Swift Rites: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Thicker Blood - Bonus amount | 15 | 0 to 1000 | Thicker Blood: Ward bonus. Flat points. Authored effect: Your class wards absorb 15 more damage. |
Talents - Thicker Blood - Enabled | True | true / false | Thicker Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Tough Sinew - Enabled | True | true / false | Tough Sinew: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Twin Raising - Enabled | True | true / false | Twin Raising: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Unbroken Circle - Enabled | True | true / false | Unbroken Circle: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Warding Circle - Bonus amount | 5 | 0 to 1000 | Warding Circle: Ward bonus. Flat points. Authored effect: Your class wards absorb another 5 damage. |
Talents - Warding Circle - Enabled | True | true / false | Warding Circle: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Whispered Curse - Enabled | True | true / false | Whispered Curse: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wider Circle - Enabled | True | true / false | Wider Circle: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Wither - Enabled | True | true / false | Wither: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Withering Rot - Enabled | True | true / false | Withering Rot: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
Talents - Woven Blood - Bonus amount | 5 | 0 to 1000 | Woven Blood: Ward bonus. Flat points. Authored effect: Your class wards absorb 5 additional damage. |
Talents - Woven Blood - Enabled | True | true / false | Woven Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled. |
ZZ - Extras - World events (134 settings)
Server controlled.
| Key | Default | Range | Meaning |
|---|---|---|---|
Blood Moon - SleepLockSeconds | 90 | 0 to 3600 | Time is in seconds. |
Raid - Ashbow Company - Group Size Multiplier | 1 | 0.1 to 5 | Ashbow Company: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Ashbow Company - Spawn Interval Multiplier | 1 | 0.1 to 10 | Ashbow Company: multiply the native reinforcement interval. |
Raid - Ashbow Company - Troop count - Charred Archer | 5 | 0 to 29 | Concurrent Charred_Archer budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Ashbow Company - Troop count - Charred Twitcher | 3 | 0 to 29 | Concurrent Charred_Twitcher budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Barrow Guard - Group Size Multiplier | 1 | 0.1 to 5 | Barrow Guard: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Barrow Guard - Spawn Interval Multiplier | 1 | 0.1 to 10 | Barrow Guard: multiply the native reinforcement interval. |
Raid - Barrow Guard - Troop count - Skeleton | 10 | 0 to 29 | Concurrent Skeleton budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodmoon Brood - Group Size Multiplier | 1 | 0.1 to 5 | Bloodmoon Brood: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Bloodmoon Brood - Spawn Interval Multiplier | 1 | 0.1 to 10 | Bloodmoon Brood: multiply the native reinforcement interval. |
Raid - Bloodmoon Brood - Troop count - Seeker | 5 | 0 to 29 | Concurrent Seeker budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodmoon Brood - Troop count - Seeker Brood | 8 | 0 to 29 | Concurrent SeekerBrood budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodmoon Brood - Troop count - Tick | 6 | 0 to 29 | Concurrent Tick budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodmoon Dead - Group Size Multiplier | 1 | 0.1 to 5 | Bloodmoon Dead: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Bloodmoon Dead - Spawn Interval Multiplier | 1 | 0.1 to 10 | Bloodmoon Dead: multiply the native reinforcement interval. |
Raid - Bloodmoon Dead - Troop count - Blob | 5 | 0 to 29 | Concurrent Blob budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodmoon Dead - Troop count - Draugr | 8 | 0 to 29 | Concurrent Draugr budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodmoon Dead - Troop count - Skeleton | 6 | 0 to 29 | Concurrent Skeleton budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodmoon Howl - Group Size Multiplier | 1 | 0.1 to 5 | Bloodmoon Howl: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Bloodmoon Howl - Spawn Interval Multiplier | 1 | 0.1 to 10 | Bloodmoon Howl: multiply the native reinforcement interval. |
Raid - Bloodmoon Howl - Troop count - Fenring | 6 | 0 to 29 | Concurrent Fenring budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodmoon Howl - Troop count - Hatchling | 3 | 0 to 29 | Concurrent Hatchling budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodmoon Howl - Troop count - Wolf | 8 | 0 to 29 | Concurrent Wolf budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodmoon Kin - Group Size Multiplier | 1 | 0.1 to 5 | Bloodmoon Kin: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Bloodmoon Kin - Spawn Interval Multiplier | 1 | 0.1 to 10 | Bloodmoon Kin: multiply the native reinforcement interval. |
Raid - Bloodmoon Kin - Troop count - Greydwarf | 10 | 0 to 29 | Concurrent Greydwarf budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodmoon Kin - Troop count - Greyling | 8 | 0 to 29 | Concurrent Greyling budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodmoon March - Group Size Multiplier | 1 | 0.1 to 5 | Bloodmoon March: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Bloodmoon March - Spawn Interval Multiplier | 1 | 0.1 to 10 | Bloodmoon March: multiply the native reinforcement interval. |
Raid - Bloodmoon March - Troop count - Elaking | 10 | 0 to 29 | Concurrent Elaking budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodmoon March - Troop count - Elaking Lantern | 4 | 0 to 29 | Concurrent ElakingLantern budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodmoon March - Troop count - Fenring | 4 | 0 to 29 | Concurrent Fenring budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodmoon Pyre - Group Size Multiplier | 1 | 0.1 to 5 | Bloodmoon Pyre: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Bloodmoon Pyre - Spawn Interval Multiplier | 1 | 0.1 to 10 | Bloodmoon Pyre: multiply the native reinforcement interval. |
Raid - Bloodmoon Pyre - Troop count - Charred Archer | 5 | 0 to 29 | Concurrent Charred_Archer budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodmoon Pyre - Troop count - Charred Melee | 6 | 0 to 29 | Concurrent Charred_Melee budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodmoon Pyre - Troop count - Charred Twitcher | 6 | 0 to 29 | Concurrent Charred_Twitcher budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodmoon Warhost - Group Size Multiplier | 1 | 0.1 to 5 | Bloodmoon Warhost: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Bloodmoon Warhost - Spawn Interval Multiplier | 1 | 0.1 to 10 | Bloodmoon Warhost: multiply the native reinforcement interval. |
Raid - Bloodmoon Warhost - Troop count - Goblin | 10 | 0 to 29 | Concurrent Goblin budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodmoon Warhost - Troop count - Goblin Shaman | 3 | 0 to 29 | Concurrent GoblinShaman budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodmoon Warhost - Troop count - Lox | 2 | 0 to 29 | Concurrent Lox budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodmoon Wilds - Group Size Multiplier | 1 | 0.1 to 5 | Bloodmoon Wilds: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Bloodmoon Wilds - Spawn Interval Multiplier | 1 | 0.1 to 10 | Bloodmoon Wilds: multiply the native reinforcement interval. |
Raid - Bloodmoon Wilds - Troop count - Greydwarf | 8 | 0 to 29 | Concurrent Greydwarf budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodmoon Wilds - Troop count - Greydwarf Shaman | 3 | 0 to 29 | Concurrent Greydwarf_Shaman budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodmoon Wilds - Troop count - Skeleton | 6 | 0 to 29 | Concurrent Skeleton budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodswarm - Group Size Multiplier | 1 | 0.1 to 5 | Bloodswarm: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Bloodswarm - Spawn Interval Multiplier | 1 | 0.1 to 10 | Bloodswarm: multiply the native reinforcement interval. |
Raid - Bloodswarm - Troop count - Seeker | 3 | 0 to 29 | Concurrent Seeker budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bloodswarm - Troop count - Tick | 6 | 0 to 29 | Concurrent Tick budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bramble Mob - Group Size Multiplier | 1 | 0.1 to 5 | Bramble Mob: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Bramble Mob - Spawn Interval Multiplier | 1 | 0.1 to 10 | Bramble Mob: multiply the native reinforcement interval. |
Raid - Bramble Mob - Troop count - Greydwarf | 2 | 0 to 29 | Concurrent Greydwarf budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Bramble Mob - Troop count - Greyling | 8 | 0 to 29 | Concurrent Greyling budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Brood Host - Group Size Multiplier | 1 | 0.1 to 5 | Brood Host: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Brood Host - Spawn Interval Multiplier | 1 | 0.1 to 10 | Brood Host: multiply the native reinforcement interval. |
Raid - Charred Legion - Group Size Multiplier | 1 | 0.1 to 5 | Charred Legion: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Charred Legion - Spawn Interval Multiplier | 1 | 0.1 to 10 | Charred Legion: multiply the native reinforcement interval. |
Raid - Cinderfang Hunt - Group Size Multiplier | 1 | 0.1 to 5 | Cinderfang Hunt: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Cinderfang Hunt - Spawn Interval Multiplier | 1 | 0.1 to 10 | Cinderfang Hunt: multiply the native reinforcement interval. |
Raid - Cinderfang Hunt - Troop count - Asksvin | 2 | 0 to 29 | Concurrent Asksvin budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Cinderfang Hunt - Troop count - Charred Melee | 2 | 0 to 29 | Concurrent Charred_Melee budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Cinderfang Hunt - Troop count - Charred Twitcher | 4 | 0 to 29 | Concurrent Charred_Twitcher budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Cinderwake - Group Size Multiplier | 1 | 0.1 to 5 | Cinderwake: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Cinderwake - Spawn Interval Multiplier | 1 | 0.1 to 10 | Cinderwake: multiply the native reinforcement interval. |
Raid - Cinderwake - Troop count - Skeleton | 4 | 0 to 29 | Concurrent Skeleton budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Cinderwake - Troop count - Surtling | 4 | 0 to 29 | Concurrent Surtling budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Emberspears - Group Size Multiplier | 1 | 0.1 to 5 | Emberspears: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Emberspears - Spawn Interval Multiplier | 1 | 0.1 to 10 | Emberspears: multiply the native reinforcement interval. |
Raid - Emberspears - Troop count - Goblin | 8 | 0 to 29 | Concurrent Goblin budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Emberspears - Troop count - Goblin Shaman | 2 | 0 to 29 | Concurrent GoblinShaman budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Frostwing Hunt - Group Size Multiplier | 1 | 0.1 to 5 | Frostwing Hunt: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Frostwing Hunt - Spawn Interval Multiplier | 1 | 0.1 to 10 | Frostwing Hunt: multiply the native reinforcement interval. |
Raid - Frostwing Hunt - Troop count - Hatchling | 3 | 0 to 29 | Concurrent Hatchling budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Frostwing Hunt - Troop count - Wolf | 3 | 0 to 29 | Concurrent Wolf budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Greenwood Kin - Group Size Multiplier | 1 | 0.1 to 5 | Greenwood Kin: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Greenwood Kin - Spawn Interval Multiplier | 1 | 0.1 to 10 | Greenwood Kin: multiply the native reinforcement interval. |
Raid - Ironbrood - Group Size Multiplier | 1 | 0.1 to 5 | Ironbrood: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Ironbrood - Spawn Interval Multiplier | 1 | 0.1 to 10 | Ironbrood: multiply the native reinforcement interval. |
Raid - Ironbrood - Troop count - Seeker Brood | 8 | 0 to 29 | Concurrent SeekerBrood budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Ironbrood - Troop count - Seeker Brute | 2 | 0 to 29 | Concurrent SeekerBrute budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Jotun March - Group Size Multiplier | 1 | 0.1 to 5 | Jotun March: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Jotun March - Spawn Interval Multiplier | 1 | 0.1 to 10 | Jotun March: multiply the native reinforcement interval. |
Raid - Lantern Host - Group Size Multiplier | 1 | 0.1 to 5 | Lantern Host: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Lantern Host - Spawn Interval Multiplier | 1 | 0.1 to 10 | Lantern Host: multiply the native reinforcement interval. |
Raid - Lantern Host - Troop count - Elaking | 8 | 0 to 29 | Concurrent Elaking budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Lantern Host - Troop count - Elaking Lantern | 5 | 0 to 29 | Concurrent ElakingLantern budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Mire Guard - Group Size Multiplier | 1 | 0.1 to 5 | Mire Guard: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Mire Guard - Spawn Interval Multiplier | 1 | 0.1 to 10 | Mire Guard: multiply the native reinforcement interval. |
Raid - Moonfang Cult - Group Size Multiplier | 1 | 0.1 to 5 | Moonfang Cult: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Moonfang Cult - Spawn Interval Multiplier | 1 | 0.1 to 10 | Moonfang Cult: multiply the native reinforcement interval. |
Raid - Moonfang Cult - Troop count - Fenring | 3 | 0 to 29 | Concurrent Fenring budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Moonfang Cult - Troop count - Fenring Cultist | 1 | 0 to 29 | Concurrent Fenring_Cultist budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Moonfang Cult - Troop count - Wolf | 2 | 0 to 29 | Concurrent Wolf budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Northbound Host - Group Size Multiplier | 1 | 0.1 to 5 | Northbound Host: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Northbound Host - Spawn Interval Multiplier | 1 | 0.1 to 10 | Northbound Host: multiply the native reinforcement interval. |
Raid - Rime Pack - Group Size Multiplier | 1 | 0.1 to 5 | Rime Pack: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Rime Pack - Spawn Interval Multiplier | 1 | 0.1 to 10 | Rime Pack: multiply the native reinforcement interval. |
Raid - Rootbreakers - Group Size Multiplier | 1 | 0.1 to 5 | Rootbreakers: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Rootbreakers - Spawn Interval Multiplier | 1 | 0.1 to 10 | Rootbreakers: multiply the native reinforcement interval. |
Raid - Rotwater Host - Group Size Multiplier | 1 | 0.1 to 5 | Rotwater Host: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Rotwater Host - Spawn Interval Multiplier | 1 | 0.1 to 10 | Rotwater Host: multiply the native reinforcement interval. |
Raid - Rotwater Host - Troop count - Blob | 5 | 0 to 29 | Concurrent Blob budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Rotwater Host - Troop count - Skeleton | 4 | 0 to 29 | Concurrent Skeleton budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Thunderhooves - Group Size Multiplier | 1 | 0.1 to 5 | Thunderhooves: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Thunderhooves - Spawn Interval Multiplier | 1 | 0.1 to 10 | Thunderhooves: multiply the native reinforcement interval. |
Raid - Thunderhooves - Troop count - Goblin | 6 | 0 to 29 | Concurrent Goblin budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Thunderhooves - Troop count - Lox | 2 | 0 to 29 | Concurrent Lox budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Troll Trail - Group Size Multiplier | 1 | 0.1 to 5 | Troll Trail: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Troll Trail - Spawn Interval Multiplier | 1 | 0.1 to 10 | Troll Trail: multiply the native reinforcement interval. |
Raid - Troll Trail - Troop count - Greydwarf | 4 | 0 to 29 | Concurrent Greydwarf budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Troll Trail - Troop count - Troll | 2 | 0 to 29 | Concurrent Troll budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Warcallers - Group Size Multiplier | 1 | 0.1 to 5 | Warcallers: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Warcallers - Spawn Interval Multiplier | 1 | 0.1 to 10 | Warcallers: multiply the native reinforcement interval. |
Raid - Wildwood Stampede - Group Size Multiplier | 1 | 0.1 to 5 | Wildwood Stampede: multiply reinforcements per wave; rounded up and limited by roster capacity. |
Raid - Wildwood Stampede - Spawn Interval Multiplier | 1 | 0.1 to 10 | Wildwood Stampede: multiply the native reinforcement interval. |
Raid - Wildwood Stampede - Troop count - Boar | 4 | 0 to 29 | Concurrent Boar budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Raid - Wildwood Stampede - Troop count - Neck | 6 | 0 to 29 | Concurrent Neck budget. 0 removes this troop type. Total roster is capped at 29, interleaving types. |
Sieges - CommanderBaseLevel | 4 | 1 to 20 | Commander Base Level. |
Sieges - CommanderHealthBase | 180 | 1 to 100000 | Commander Health Base. |
Sieges - CommanderHealthPerTier | 180 | 0 to 100000 | Commander Health Per Tier. |
Sieges - CommanderLevelsPerTier | 1 | 0 to 5 | Commander Levels Per Tier. |
Sieges - MeadowsStormStructureFraction | 0.04 | 0 to 1 | Fraction: 0.1 means 10%. |
Sieges - MeadowsStructureDamageFractionCap | 0.01 | 0 to 1 | Fraction: 0.1 means 10%. |
Sieges - MeadowsStructureDamageMultiplier | 0.35 | 0 to 10 | Meadows Structure Damage Multiplier. |
Sieges - ResumeGraceSeconds | 10 | 0 to 300 | Time is in seconds. |
Sieges - StormPlayerDamageBase | 5 | 0 to 10000 | Storm Player Damage Base. |
Sieges - StormPlayerDamagePerTier | 7 | 0 to 10000 | Storm Player Damage Per Tier. |
Sieges - StormStallSeconds | 90 | 1 to 3600 | Time is in seconds. |
Sieges - StormStrikeInterval | 60 | 1 to 3600 | Storm Strike Interval. |
Sieges - StormStructureFractionBase | 0.025 | 0 to 1 | Fraction: 0.1 means 10%. |
Sieges - StormStructureFractionCap | 0.28 | 0 to 1 | Fraction: 0.1 means 10%. |
Sieges - StormStructureFractionPerTier | 0.035 | 0 to 1 | Fraction: 0.1 means 10%. |