Granular configuration reference

Every setting below lists its config name, default, range and meaning.

2687 granular settings. Existing general settings are documented in configuration.md.

204 everyday settings appear before 2483 advanced settings in Extras. Most servers can leave Extras at their defaults. The ZZ prefix keeps those sections last in the actual config file.

Choose a group, then expand the class or system you want. Names below match the actual config file.

GroupWhat you can changeSettings
ProgressionBoss EXP rewards and death penalties; broad EXP controls remain in the same section.2
Shared combatOrdinary ability and spell damage gained per level.2
ClassesOne section per class for resource bonuses, base spell values and companion stats.155
World eventsRaid availability, warning/wave/rest times and rewards.40
Local preferencesTalent-tree zoom and ability visuals, chosen separately by each player.5
ExtrasAdvanced talent values, proc timing, defensive formulas, equipment exceptions and raid internals. Grouped by class or system at the bottom of the file.2483

Progression

Boss EXP rewards and death penalties; broad EXP controls remain in the same section.

Progression (2 settings)

Server controlled.

KeyDefaultRangeMeaning
BossExperienceMultiplier41 to 100Multiply a boss's health-based EXP reward by this value.
DeathLossFraction0.50 to 1Fraction of progress toward the next level lost on death, rounded up. 0 disables the penalty; earned levels remain.

Shared combat

Ordinary ability and spell damage gained per level.

Combat (2 settings)

Server controlled.

KeyDefaultRangeMeaning
Ability Damage Per Level0.010 to 1Additional ordinary ability damage per class level after level 1. 0.01 means 1% per level.
Spell Power Per Level0.040 to 1Additional Mage/Warlock spell power per class level after level 1. 0.04 means 4% per level.

Classes

One section per class for resource bonuses, base spell values and companion stats.

Tuning - Berserker (10 settings)

Server controlled.

KeyDefaultRangeMeaning
Resources - Base Health00 to 10000Flat class Health bonus, added to food and purchased talents.
Resources - Base Stamina00 to 10000Flat class Stamina bonus, added to food and purchased talents.
Resources - Health Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Resources - Stamina Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Spells - Whirlwind - Cooldown150 to 3600Whirlwind: base cooldown in seconds. Talent-specific replacements are configured separately.
Spells - Whirlwind - Count51 to 32Whirlwind: target or projectile count.
Spells - Whirlwind - Damage300 to 10000Whirlwind: base damage before scaling.
Spells - Whirlwind - EnabledTruetrue / falseWhirlwind: allow casting when learned.
Spells - Whirlwind - Reach3.50.1 to 100Distance is in metres.
Spells - Whirlwind - Stamina350 to 10000Whirlwind: stamina cost.
Tuning - Breaker (8 settings)

Server controlled.

KeyDefaultRangeMeaning
Resources - Base Health00 to 10000Flat class Health bonus, added to food and purchased talents.
Resources - Base Stamina00 to 10000Flat class Stamina bonus, added to food and purchased talents.
Resources - Health Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Resources - Stamina Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Spells - Sunder - Count61 to 32Sunder: target or projectile count.
Spells - Sunder - Damage220 to 10000Sunder: base damage before scaling.
Spells - Sunder - EnabledTruetrue / falseSunder: allow casting when learned.
Spells - Sunder - Stamina350 to 10000Sunder: stamina cost.
Tuning - Dragonsworn (8 settings)

Server controlled.

KeyDefaultRangeMeaning
Companions - Base Damage120 to 10000Base Damage.
Companions - Base Health1001 to 10000Base Health.
Companions - Damage Per Level10 to 1000Damage Per Level.
Companions - Health Per Level30 to 1000Health Per Level.
Resources - Base Health00 to 10000Flat class Health bonus, added to food and purchased talents.
Resources - Base Stamina00 to 10000Flat class Stamina bonus, added to food and purchased talents.
Resources - Health Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Resources - Stamina Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Tuning - Highlander (9 settings)

Server controlled.

KeyDefaultRangeMeaning
Resources - Base Health00 to 10000Flat class Health bonus, added to food and purchased talents.
Resources - Base Stamina00 to 10000Flat class Stamina bonus, added to food and purchased talents.
Resources - Health Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Resources - Stamina Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Spells - The Headsmans Swing - Cooldown180 to 3600The Headsman's Swing: base cooldown in seconds. Talent-specific replacements are configured separately.
Spells - The Headsmans Swing - Damage450 to 10000The Headsman's Swing: base damage before scaling.
Spells - The Headsmans Swing - EnabledTruetrue / falseThe Headsman's Swing: allow casting when learned.
Spells - The Headsmans Swing - Reach40.1 to 100Distance is in metres.
Spells - The Headsmans Swing - Stamina400 to 10000The Headsman's Swing: stamina cost.
Tuning - Hunter (8 settings)

Server controlled.

KeyDefaultRangeMeaning
Companions - Base Damage100 to 10000Base Damage.
Companions - Base Health801 to 10000Base Health.
Companions - Damage Per Level10 to 1000Damage Per Level.
Companions - Health Per Level40 to 1000Health Per Level.
Resources - Base Health00 to 10000Flat class Health bonus, added to food and purchased talents.
Resources - Base Stamina00 to 10000Flat class Stamina bonus, added to food and purchased talents.
Resources - Health Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Resources - Stamina Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Tuning - Huscarl (8 settings)

Server controlled.

KeyDefaultRangeMeaning
Resources - Base Health00 to 10000Flat class Health bonus, added to food and purchased talents.
Resources - Base Stamina00 to 10000Flat class Stamina bonus, added to food and purchased talents.
Resources - Health Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Resources - Stamina Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Spells - Warcry - Cooldown200 to 3600Warcry: base cooldown in seconds. Talent-specific replacements are configured separately.
Spells - Warcry - Count61 to 32Warcry: target or projectile count.
Spells - Warcry - EnabledTruetrue / falseWarcry: allow casting when learned.
Spells - Warcry - Stamina300 to 10000Warcry: stamina cost.
Tuning - Mage (30 settings)

Server controlled.

KeyDefaultRangeMeaning
Resources - Base Eitr00 to 10000Base Eitr.
Resources - Base Health00 to 10000Flat class Health bonus, added to food and purchased talents.
Resources - Base Stamina00 to 10000Flat class Stamina bonus, added to food and purchased talents.
Resources - Eitr Multiplier10 to 10Eitr Multiplier.
Resources - Health Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Resources - Stamina Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Spells - Chain Lightning - Cooldown50 to 3600Chain Lightning: base cooldown in seconds. Talent-specific replacements are configured separately.
Spells - Chain Lightning - Damage220 to 10000Chain Lightning: base damage before scaling.
Spells - Chain Lightning - Eitr240 to 10000Chain Lightning: base Eitr cost before talent discounts.
Spells - Chain Lightning - EnabledTruetrue / falseChain Lightning: allow casting when learned.
Spells - Cinder Barrage - Cooldown40 to 3600Cinder Barrage: base cooldown in seconds. Talent-specific replacements are configured separately.
Spells - Cinder Barrage - Damage150 to 10000Cinder Barrage: base damage before scaling.
Spells - Cinder Barrage - Eitr220 to 10000Cinder Barrage: base Eitr cost before talent discounts.
Spells - Cinder Barrage - EnabledTruetrue / falseCinder Barrage: allow casting when learned.
Spells - Ember Bolt - Cooldown20 to 3600Ember Bolt: base cooldown in seconds. Talent-specific replacements are configured separately.
Spells - Ember Bolt - Damage300 to 10000Ember Bolt: base damage before scaling.
Spells - Ember Bolt - Eitr120 to 10000Ember Bolt: base Eitr cost before talent discounts.
Spells - Ember Bolt - EnabledTruetrue / falseEmber Bolt: allow casting when learned.
Spells - Frost Nova - Cooldown50 to 3600Frost Nova: base cooldown in seconds. Talent-specific replacements are configured separately.
Spells - Frost Nova - Damage180 to 10000Frost Nova: base damage before scaling.
Spells - Frost Nova - Eitr240 to 10000Frost Nova: base Eitr cost before talent discounts.
Spells - Frost Nova - EnabledTruetrue / falseFrost Nova: allow casting when learned.
Spells - Frost Volley - Cooldown2.50 to 3600Frost Volley: base cooldown in seconds. Talent-specific replacements are configured separately.
Spells - Frost Volley - Damage100 to 10000Frost Volley: base damage before scaling.
Spells - Frost Volley - Eitr140 to 10000Frost Volley: base Eitr cost before talent discounts.
Spells - Frost Volley - EnabledTruetrue / falseFrost Volley: allow casting when learned.
Spells - Stormburst - Cooldown30 to 3600Stormburst: base cooldown in seconds. Talent-specific replacements are configured separately.
Spells - Stormburst - Damage70 to 10000Stormburst: base damage before scaling.
Spells - Stormburst - Eitr160 to 10000Stormburst: base Eitr cost before talent discounts.
Spells - Stormburst - EnabledTruetrue / falseStormburst: allow casting when learned.
Tuning - Monk (8 settings)

Server controlled.

KeyDefaultRangeMeaning
Resources - Base Health00 to 10000Flat class Health bonus, added to food and purchased talents.
Resources - Base Stamina00 to 10000Flat class Stamina bonus, added to food and purchased talents.
Resources - Health Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Resources - Stamina Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Spells - Clear Mind - Cooldown300 to 3600Clear Mind: base cooldown in seconds. Talent-specific replacements are configured separately.
Spells - Clear Mind - Duration80 to 3600Time is in seconds.
Spells - Clear Mind - EnabledTruetrue / falseClear Mind: allow casting when learned.
Spells - Clear Mind - Stamina250 to 10000Clear Mind: stamina cost.
Tuning - Ranger (9 settings)

Server controlled.

KeyDefaultRangeMeaning
Resources - Base Health00 to 10000Flat class Health bonus, added to food and purchased talents.
Resources - Base Stamina00 to 10000Flat class Stamina bonus, added to food and purchased talents.
Resources - Health Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Resources - Stamina Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Spells - Piercing Shot - Cooldown120 to 3600Piercing Shot: base cooldown in seconds. Talent-specific replacements are configured separately.
Spells - Piercing Shot - Count41 to 32Piercing Shot: target or projectile count.
Spells - Piercing Shot - Damage400 to 10000Piercing Shot: base damage before scaling.
Spells - Piercing Shot - EnabledTruetrue / falsePiercing Shot: allow casting when learned.
Spells - Piercing Shot - Stamina250 to 10000Piercing Shot: stamina cost.
Tuning - Rogue (8 settings)

Server controlled.

KeyDefaultRangeMeaning
Resources - Base Health00 to 10000Flat class Health bonus, added to food and purchased talents.
Resources - Base Stamina00 to 10000Flat class Stamina bonus, added to food and purchased talents.
Resources - Health Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Resources - Stamina Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Spells - Vanish - Cooldown450 to 3600Vanish: base cooldown in seconds. Talent-specific replacements are configured separately.
Spells - Vanish - Duration60 to 3600Time is in seconds.
Spells - Vanish - EnabledTruetrue / falseVanish: allow casting when learned.
Spells - Vanish - Stamina300 to 10000Vanish: stamina cost.
Tuning - Shieldbearer (8 settings)

Server controlled.

KeyDefaultRangeMeaning
Resources - Base Health00 to 10000Flat class Health bonus, added to food and purchased talents.
Resources - Base Stamina00 to 10000Flat class Stamina bonus, added to food and purchased talents.
Resources - Health Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Resources - Stamina Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Spells - Stand Fast - Cooldown450 to 3600Stand Fast: base cooldown in seconds. Talent-specific replacements are configured separately.
Spells - Stand Fast - Count41 to 32Stand Fast: target or projectile count.
Spells - Stand Fast - EnabledTruetrue / falseStand Fast: allow casting when learned.
Spells - Stand Fast - Stamina350 to 10000Stand Fast: stamina cost.
Tuning - Valkyrie (6 settings)

Server controlled.

KeyDefaultRangeMeaning
Resources - Base Health00 to 10000Flat class Health bonus, added to food and purchased talents.
Resources - Base Stamina00 to 10000Flat class Stamina bonus, added to food and purchased talents.
Resources - Health Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Resources - Stamina Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Spells - Call the Spear - Damage550 to 10000Call the Spear: base damage before scaling.
Spells - Call the Spear - EnabledTruetrue / falseCall the Spear: allow casting when learned.
Tuning - Warlock (35 settings)

Server controlled.

KeyDefaultRangeMeaning
Resources - Base Eitr00 to 10000Base Eitr.
Resources - Base Health00 to 10000Flat class Health bonus, added to food and purchased talents.
Resources - Base Stamina00 to 10000Flat class Stamina bonus, added to food and purchased talents.
Resources - Eitr Multiplier10 to 10Eitr Multiplier.
Resources - Health Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Resources - Stamina Multiplier10 to 10Multiply this class's resource bonuses; native food remains unchanged.
Spells - Blood Ward - Cooldown250 to 3600Blood Ward: base cooldown in seconds. Talent-specific replacements are configured separately.
Spells - Blood Ward - Eitr180 to 10000Blood Ward: base Eitr cost before talent discounts.
Spells - Blood Ward - EnabledTruetrue / falseBlood Ward: allow casting when learned.
Spells - Blood Ward - Health Fraction0.10 to 1Blood Ward: base fraction of current health offered. Never lethal.
Spells - Crimson Pact - Cooldown300 to 3600Crimson Pact: base cooldown in seconds. Talent-specific replacements are configured separately.
Spells - Crimson Pact - Eitr280 to 10000Crimson Pact: base Eitr cost before talent discounts.
Spells - Crimson Pact - EnabledTruetrue / falseCrimson Pact: allow casting when learned.
Spells - Crimson Pact - Health Fraction0.10 to 1Crimson Pact: base fraction of current health offered. Never lethal.
Spells - Raise Archer - Cooldown300 to 3600Raise Archer: base cooldown in seconds. Talent-specific replacements are configured separately.
Spells - Raise Archer - Eitr250 to 10000Raise Archer: base Eitr cost before talent discounts.
Spells - Raise Archer - EnabledTruetrue / falseRaise Archer: allow casting when learned.
Spells - Raise Archer - Health Fraction0.10 to 1Raise Archer: base fraction of current health offered. Never lethal.
Spells - Raise Guardian - Cooldown300 to 3600Raise Guardian: base cooldown in seconds. Talent-specific replacements are configured separately.
Spells - Raise Guardian - Damage800 to 10000Raise Guardian: base summon health before scaling.
Spells - Raise Guardian - Eitr250 to 10000Raise Guardian: base Eitr cost before talent discounts.
Spells - Raise Guardian - EnabledTruetrue / falseRaise Guardian: allow casting when learned.
Spells - Raise Guardian - Health Fraction0.10 to 1Raise Guardian: base fraction of current health offered. Never lethal.
Spells - Siphon - Cooldown80 to 3600Siphon: base cooldown in seconds. Talent-specific replacements are configured separately.
Spells - Siphon - Damage180 to 10000Siphon: base damage before scaling.
Spells - Siphon - Eitr180 to 10000Siphon: base Eitr cost before talent discounts.
Spells - Siphon - EnabledTruetrue / falseSiphon: allow casting when learned.
Spells - Teleport Summons to Me - Cooldown00 to 3600Teleport Summons to Me: base cooldown in seconds. Talent-specific replacements are configured separately.
Spells - Teleport Summons to Me - EnabledTruetrue / falseTeleport Summons to Me: allow casting when learned.
Spells - Unsummon - Cooldown00 to 3600Unsummon: base cooldown in seconds. Talent-specific replacements are configured separately.
Spells - Unsummon - EnabledTruetrue / falseUnsummon: allow casting when learned.
Spells - Wither - Cooldown150 to 3600Wither: base cooldown in seconds. Talent-specific replacements are configured separately.
Spells - Wither - Eitr200 to 10000Wither: base Eitr cost before talent discounts.
Spells - Wither - EnabledTruetrue / falseWither: allow casting when learned.
Spells - Wither - Health Fraction0.10 to 1Wither: base fraction of current health offered. Never lethal.

World events

Raid availability, warning/wave/rest times and rewards.

Sieges (40 settings)

Server controlled.

KeyDefaultRangeMeaning
FirstRaidDelay12000 to 86400Time is in seconds.
FirstWaveSeconds751 to 3600Time is in seconds.
PortalFirstRaidDelay6000 to 86400Time is in seconds.
Raid - Ashbow Company - EnabledTruetrue / falseAshbow Company: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Barrow Guard - EnabledTruetrue / falseBarrow Guard: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Bloodmoon Brood - EnabledTruetrue / falseBloodmoon Brood: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Bloodmoon Dead - EnabledTruetrue / falseBloodmoon Dead: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Bloodmoon Howl - EnabledTruetrue / falseBloodmoon Howl: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Bloodmoon Kin - EnabledTruetrue / falseBloodmoon Kin: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Bloodmoon March - EnabledTruetrue / falseBloodmoon March: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Bloodmoon Pyre - EnabledTruetrue / falseBloodmoon Pyre: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Bloodmoon Warhost - EnabledTruetrue / falseBloodmoon Warhost: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Bloodmoon Wilds - EnabledTruetrue / falseBloodmoon Wilds: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Bloodswarm - EnabledTruetrue / falseBloodswarm: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Bramble Mob - EnabledTruetrue / falseBramble Mob: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Brood Host - EnabledTruetrue / falseBrood Host: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Charred Legion - EnabledTruetrue / falseCharred Legion: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Cinderfang Hunt - EnabledTruetrue / falseCinderfang Hunt: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Cinderwake - EnabledTruetrue / falseCinderwake: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Emberspears - EnabledTruetrue / falseEmberspears: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Frostwing Hunt - EnabledTruetrue / falseFrostwing Hunt: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Greenwood Kin - EnabledTruetrue / falseGreenwood Kin: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Ironbrood - EnabledTruetrue / falseIronbrood: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Jotun March - EnabledTruetrue / falseJotun March: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Lantern Host - EnabledTruetrue / falseLantern Host: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Mire Guard - EnabledTruetrue / falseMire Guard: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Moonfang Cult - EnabledTruetrue / falseMoonfang Cult: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Northbound Host - EnabledTruetrue / falseNorthbound Host: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Rime Pack - EnabledTruetrue / falseRime Pack: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Rootbreakers - EnabledTruetrue / falseRootbreakers: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Rotwater Host - EnabledTruetrue / falseRotwater Host: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Thunderhooves - EnabledTruetrue / falseThunderhooves: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Troll Trail - EnabledTruetrue / falseTroll Trail: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Warcallers - EnabledTruetrue / falseWarcallers: allow new raids of this warband. Existing saved encounters retain their identities.
Raid - Wildwood Stampede - EnabledTruetrue / falseWildwood Stampede: allow new raids of this warband. Existing saved encounters retain their identities.
RaidRestSeconds18000 to 86400Time is in seconds.
RewardCoinsBase200 to 10000Reward Coins Base.
RewardCoinsPerTier150 to 10000Reward Coins Per Tier.
SecondWaveSeconds901 to 3600Time is in seconds.
WarningSeconds301 to 3600Time is in seconds.

Local preferences

Talent-tree zoom and ability visuals, chosen separately by each player.

Effects (2 settings)

Local preferences.

KeyDefaultRangeMeaning
AbilityLightIntensity10 to 2Brightness multiplier for point lights added by abilities. 0 turns those lights off; 1 preserves normal brightness.
AbilitySizeMultiplier10.1 to 2Size multiplier for effects created by the shared ability-effect helper. 1 preserves the normal size.
Interface (3 settings)

Local preferences.

KeyDefaultRangeMeaning
TreeMaximumZoom1.50.1 to 3Largest talent tree zoom. Cannot be lower than TreeMinimumZoom.
TreeMinimumZoom0.240.1 to 1Talent tree zoom when centered, and the smallest allowed zoom. 1 is the unscaled tree size.
TreeZoomStep1.151.01 to 2Zoom multiplier per mouse-wheel notch. Values closer to 1 give smaller steps.

Extras

Advanced talent values, proc timing, defensive formulas, equipment exceptions and raid internals. Grouped by class or system at the bottom of the file.

ZZ - Extras - Berserker (180 settings)

Server controlled.

KeyDefaultRangeMeaning
Abilities - Blood Cooldown - Default120.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Blood Cooldown - Quick Clotting80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Blood Doubles - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Blood Heal - Deeper Draught80 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Blood Heal - Default30 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Blood Threshold - Default0.50 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Blood Threshold - Rising Tide0.70 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Counter Answers - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Counter Cooldown - Default100.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Counter Cooldown - Quick Turn70.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Counter Stamina - Deep Draught160 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Counter Stamina - Default80 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Death Free - Death Refuses40 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Death Health - Death Refuses100 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Frenzy Bonus - Default1.350 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Frenzy Bonus - Rising Fury1.550 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Frenzy Carries - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Frenzy Window - Default80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Frenzy Window - Long Rage120.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Rend Cap - Deep Rend180 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rend Cap - Default120 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rend Cooldown - Default80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Rend Cooldown - Quick Rend60.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Rend Hunts - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rend Ticks - Default31 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rend Ticks - Slow Wound51 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rush Cooldown - Default80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Rush Cooldown - Short Wind-up60.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Rush Push - Default200 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rush Push - Full Weight300 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rush Wave - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Defense - Damage Stored0.20 to 1Damage Stored.
Defense - Guard Seconds50.05 to 3600Time is in seconds.
Defense - Low Health Threshold0.50 to 1Low Health Threshold.
Equipment - Allow BowsFalsetrue / falseAllow Bows for berserker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Fist WeaponsFalsetrue / falseAllow FistWeapons for berserker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Grappling HooksFalsetrue / falseAllow GrapplingHooks for berserker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow GreatswordsFalsetrue / falseAllow Greatswords for berserker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Light ArmourTruetrue / falseAllow LightArmour for berserker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Metal ArmourTruetrue / falseAllow MetalArmour for berserker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other One Handed WeaponsFalsetrue / falseAllow OtherOneHandedWeapons for berserker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other Two Handed WeaponsFalsetrue / falseAllow OtherTwoHandedWeapons for berserker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired AxesTruetrue / falseAllow PairedAxes for berserker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired WeaponsFalsetrue / falseAllow PairedWeapons for berserker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow PickaxesTruetrue / falseAllow Pickaxes for berserker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow ShieldsFalsetrue / falseAllow Shields for berserker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Single AxesTruetrue / falseAllow SingleAxes for berserker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Two Handed AxesFalsetrue / falseAllow TwoHandedAxes for berserker when equipment restrictions are enabled. Ability weapon requirements still apply.
Mechanics - Crimson Healing Multiplier20 to 10Crimson Healing Multiplier.
Mechanics - Crimson Health Threshold0.250 to 1Crimson Health Threshold.
Mechanics - Skirmish Health Threshold0.50 to 1Skirmish Health Threshold.
Mechanics - Skirmish Stamina100 to 10000Skirmish Stamina.
Talent effects - Cleave - Cooldown80 to 3600Time is in seconds.
Talent effects - Death Refuses - Cooldown450 to 3600Time is in seconds.
Talent effects - Feast - Cooldown150 to 3600Time is in seconds.
Talent effects - Fighting Wind - Cooldown100 to 3600Time is in seconds.
Talent effects - Quick Recovery - Cooldown - Spell upgrade110 to 3600Time is in seconds.
Talent effects - Storm Edges - Damage Bonus - Spell upgrade0.30 to 10Damage Bonus.
Talent effects - Wider Arc - Reach - Spell upgrade10 to 10000Distance is in metres.
Talents - Answer in Kind - EnabledTruetrue / falseAnswer in Kind: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Avalanche - EnabledTruetrue / falseAvalanche: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Axe Rush - EnabledTruetrue / falseAxe Rush: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Battle Hardened - Bonus amount50 to 1000Battle Hardened: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health.
Talents - Battle Hardened - EnabledTruetrue / falseBattle Hardened: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Bellows - Bonus amount0.020 to 1000Bellows: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, normal stamina regeneration is another 2% faster.
Talents - Bellows - EnabledTruetrue / falseBellows: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Berserkergang - EnabledTruetrue / falseBerserkergang: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Blood Hide (berserker_defense_1) - EnabledTruetrue / falseBlood Hide: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Blood Hide (berserker_defense_4) - EnabledTruetrue / falseBlood Hide: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Blood Hide II - EnabledTruetrue / falseBlood Hide II: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Blood Hide III - EnabledTruetrue / falseBlood Hide III: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Blood for Blood - EnabledTruetrue / falseBlood for Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Blood in the Water - EnabledTruetrue / falseBlood in the Water: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Bloodied Edges - Bonus amount0.020 to 1000Bloodied Edges: Damage bonus. Fraction (0.1 means 10%). Authored effect: Paired axes deal another 2% more damage.
Talents - Bloodied Edges - EnabledTruetrue / falseBloodied Edges: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Bloodsurge - EnabledTruetrue / falseBloodsurge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Boiled Hide - Bonus amount20 to 1000Boiled Hide: Armour bonus. Flat points. Authored effect: While wielding paired axes, gain 2 armour.
Talents - Boiled Hide - EnabledTruetrue / falseBoiled Hide: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Braced Stance - Bonus amount0.050 to 1000Braced Stance: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, take 5% less stagger buildup.
Talents - Braced Stance - EnabledTruetrue / falseBraced Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Broad Back - Bonus amount20 to 1000Broad Back: Armour bonus. Flat points. Authored effect: While wielding paired axes, gain 2 armour.
Talents - Broad Back - EnabledTruetrue / falseBroad Back: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Cleave - EnabledTruetrue / falseCleave: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Cleaving Weight - Bonus amount0.050 to 1000Cleaving Weight: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Paired-axe hits cause another 5% more stagger.
Talents - Cleaving Weight - EnabledTruetrue / falseCleaving Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Controlled Grip - Bonus amount0.030 to 1000Controlled Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Paired-axe attacks cost another 3% less stamina.
Talents - Controlled Grip - EnabledTruetrue / falseControlled Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Countercut - EnabledTruetrue / falseCountercut: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Death Refuses - EnabledTruetrue / falseDeath Refuses: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Breath - Bonus amount50 to 1000Deep Breath: MaximumStamina bonus. Flat points. Authored effect: Gain 5 maximum stamina while this class is active. Adds to food bonuses; does not refill stamina.
Talents - Deep Breath - EnabledTruetrue / falseDeep Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Draught - EnabledTruetrue / falseDeep Draught: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Lungs - Bonus amount0.020 to 1000Deep Lungs: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, normal stamina regeneration is another 2% faster.
Talents - Deep Lungs - EnabledTruetrue / falseDeep Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Rend - EnabledTruetrue / falseDeep Rend: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deeper Draught - EnabledTruetrue / falseDeeper Draught: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Driving Blades - Bonus amount0.050 to 1000Driving Blades: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Paired-axe hits cause another 5% more stagger.
Talents - Driving Blades - EnabledTruetrue / falseDriving Blades: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Driving Shoulder - Bonus amount0.050 to 1000Driving Shoulder: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Paired-axe hits cause another 5% more stagger.
Talents - Driving Shoulder - EnabledTruetrue / falseDriving Shoulder: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Feast - EnabledTruetrue / falseFeast: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Fighting Breath - Bonus amount0.040 to 1000Fighting Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, normal stamina regeneration is 4% faster.
Talents - Fighting Breath - EnabledTruetrue / falseFighting Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Fighting Wind - EnabledTruetrue / falseFighting Wind: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Firm Resolve - Bonus amount0.050 to 1000Firm Resolve: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, take another 5% less stagger buildup.
Talents - Firm Resolve - EnabledTruetrue / falseFirm Resolve: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Frenzy - EnabledTruetrue / falseFrenzy: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Full Weight - EnabledTruetrue / falseFull Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Gutting Edge - Bonus amount0.020 to 1000Gutting Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Paired axes deal another 2% more damage.
Talents - Gutting Edge - EnabledTruetrue / falseGutting Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Heavy Hands - Bonus amount0.050 to 1000Heavy Hands: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Paired-axe hits cause another 5% more stagger.
Talents - Heavy Hands - EnabledTruetrue / falseHeavy Hands: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Honed Edges - Bonus amount0.040 to 1000Honed Edges: Damage bonus. Fraction (0.1 means 10%). Authored effect: Paired axes deal another 4% more damage.
Talents - Honed Edges - EnabledTruetrue / falseHoned Edges: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Hot Blood - Bonus amount0.050 to 1000Hot Blood: Health bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, normal health regeneration is 5% faster.
Talents - Hot Blood - EnabledTruetrue / falseHot Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Iron Gut - Bonus amount0.030 to 1000Iron Gut: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, take another 3% less stagger buildup.
Talents - Iron Gut - EnabledTruetrue / falseIron Gut: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Keen Edges - Bonus amount0.030 to 1000Keen Edges: Damage bonus. Fraction (0.1 means 10%). Authored effect: Paired axes deal 3% more damage.
Talents - Keen Edges - EnabledTruetrue / falseKeen Edges: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Rage - EnabledTruetrue / falseLong Rage: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Stride - Bonus amount0.050 to 1000Long Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, running costs 5% less stamina.
Talents - Long Stride - EnabledTruetrue / falseLong Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Loose Feet - Bonus amount0.030 to 1000Loose Feet: Dodge bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, dodging costs another 3% less stamina.
Talents - Loose Feet - EnabledTruetrue / falseLoose Feet: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Loping Stride - Bonus amount0.030 to 1000Loping Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, running costs another 3% less stamina.
Talents - Loping Stride - EnabledTruetrue / falseLoping Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Measured Pace - Bonus amount0.040 to 1000Measured Pace: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Paired-axe attacks cost another 4% less stamina.
Talents - Measured Pace - EnabledTruetrue / falseMeasured Pace: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Clotting - EnabledTruetrue / falseQuick Clotting: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Recovery - EnabledTruetrue / falseQuick Recovery: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Rend - EnabledTruetrue / falseQuick Rend: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Turn - EnabledTruetrue / falseQuick Turn: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Ready Footwork - Bonus amount0.050 to 1000Ready Footwork: Dodge bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, dodging costs another 5% less stamina.
Talents - Ready Footwork - EnabledTruetrue / falseReady Footwork: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Reavers Edge - Bonus amount0.030 to 1000Reaver's Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Paired axes deal another 3% more damage.
Talents - Reavers Edge - EnabledTruetrue / falseReaver's Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Reavers Grip - Bonus amount0.020 to 1000Reaver's Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Paired-axe attacks cost another 2% less stamina.
Talents - Reavers Grip - EnabledTruetrue / falseReaver's Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Reavers Weight - Bonus amount0.050 to 1000Reaver's Weight: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Paired-axe hits cause another 5% more stagger.
Talents - Reavers Weight - EnabledTruetrue / falseReaver's Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Red Harvest - EnabledTruetrue / falseRed Harvest: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Relentless Stride - Bonus amount0.050 to 1000Relentless Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, running costs another 5% less stamina.
Talents - Relentless Stride - EnabledTruetrue / falseRelentless Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Rend - EnabledTruetrue / falseRend: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Rising Fury - EnabledTruetrue / falseRising Fury: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Rising Tide - EnabledTruetrue / falseRising Tide: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Rooted Stance - Bonus amount0.050 to 1000Rooted Stance: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, take another 5% less stagger buildup.
Talents - Rooted Stance - EnabledTruetrue / falseRooted Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Scar Tissue - EnabledTruetrue / falseScar Tissue: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Scarred Hide - Bonus amount30 to 1000Scarred Hide: Armour bonus. Flat points. Authored effect: While wielding paired axes, gain 3 armour.
Talents - Scarred Hide - EnabledTruetrue / falseScarred Hide: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Serrated Heads - Bonus amount0.020 to 1000Serrated Heads: Damage bonus. Fraction (0.1 means 10%). Authored effect: Paired axes deal another 2% more damage.
Talents - Serrated Heads - EnabledTruetrue / falseSerrated Heads: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Set Jaw - Bonus amount0.030 to 1000Set Jaw: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, take another 3% less stagger buildup.
Talents - Set Jaw - EnabledTruetrue / falseSet Jaw: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Short Wind-up - EnabledTruetrue / falseShort Wind-up: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sidestep - Bonus amount0.050 to 1000Sidestep: Dodge bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, dodging costs 5% less stamina.
Talents - Sidestep - EnabledTruetrue / falseSidestep: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Slow Wound - EnabledTruetrue / falseSlow Wound: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Spring Heels - Bonus amount0.050 to 1000Spring Heels: Jump bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, jumping costs another 5% less stamina.
Talents - Spring Heels - EnabledTruetrue / falseSpring Heels: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Spring Step - Bonus amount0.10 to 1000Spring Step: Jump bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, jumping costs 10% less stamina.
Talents - Spring Step - EnabledTruetrue / falseSpring Step: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Storm Edges - EnabledTruetrue / falseStorm Edges: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Strong Heart - Bonus amount0.050 to 1000Strong Heart: Health bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, normal health regeneration is another 5% faster.
Talents - Strong Heart - EnabledTruetrue / falseStrong Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Turning Shoulders - Bonus amount0.030 to 1000Turning Shoulders: Dodge bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, dodging costs another 3% less stamina.
Talents - Turning Shoulders - EnabledTruetrue / falseTurning Shoulders: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Twin Grip - Bonus amount0.030 to 1000Twin Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Paired-axe attacks cost 3% less stamina. Berserker combat talents require paired axes in hand.
Talents - Twin Grip - EnabledTruetrue / falseTwin Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Unbroken Frenzy - EnabledTruetrue / falseUnbroken Frenzy: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Weighted Blades - Bonus amount0.060 to 1000Weighted Blades: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Paired-axe hits cause 6% more stagger.
Talents - Weighted Blades - EnabledTruetrue / falseWeighted Blades: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Whirlwind - EnabledTruetrue / falseWhirlwind: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wider Arc - EnabledTruetrue / falseWider Arc: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wolfs Breath - Bonus amount0.020 to 1000Wolf's Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding paired axes, normal stamina regeneration is another 2% faster.
Talents - Wolfs Breath - EnabledTruetrue / falseWolf's Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wrapped Grips - Bonus amount0.020 to 1000Wrapped Grips: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Paired-axe attacks cost another 2% less stamina.
Talents - Wrapped Grips - EnabledTruetrue / falseWrapped Grips: allow purchasing and applying this talent. Existing purchases are retained when disabled.
ZZ - Extras - Breaker (197 settings)

Server controlled.

KeyDefaultRangeMeaning
Abilities - Anvil Resistance - Deeper Anvil0.090 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Anvil Resistance - Default0.050 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Anvil Resistance - Hard Labour0.050 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Anvil Stagger - Anvil0.10 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Anvil Unmoved - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Bite Bonus - Default1.20 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Bite Cooldown - Default60.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Bites - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Crash Cooldown - Default100.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Crowd Discount - Second Wind0.150 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Death Free - Death Refuses40 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Death Health - Death Refuses100 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Endure Cooldown - Default80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Endure Cooldown - Quick Recovery50.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Endure Health - Deeper Draught100 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Endure Health - Default40 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Endure Stamina - Deeper Draught140 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Endure Stamina - Default60 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Fracture Cap - Default41 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Fracture Cap - Spiderweb61 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Fracture Cracks - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Fracture First - Default11 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Fracture First - Hairline21 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Fracture Hold - Default80 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Fracture Hold - Slow to Mend140 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Fracture Push - Default21 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Fracture Quake - Default11 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Fracture Quakes - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Fracture Spread - Default11 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Fracture Stagger - Deeper Cracks0.060 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Fracture Stagger - Default0.040 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Fracture Sunder - Deep Tremor51 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Fracture Sunder - Default31 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Fracture Wide - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Quake Reach - Default40.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Quake Reach - Wider Quake60.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Shatter Cooldown - Default80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Shatter Heal - Default50 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Shatter Keep - Lingering Ruin21 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Shatter Pays - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Shatter Per - Deeper Ruin0.150 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Shatter Per - Default0.10 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Shatter Stamina - Default80 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Sunder Cooldown - Default450.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Sunder Cooldown - Second Blow320.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Sunder Push - Default300 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Sunder Reach - Default80.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Sunder Reach - Wider Tremor120.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Sunder Routs - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Wreck Cap - Default120 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Wreck Cooldown - Default80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Wreck Crashes - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Wreck Denies - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Wreck Pushes - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Wreck Share - Default0.30 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Fraction: 0.1 means 10%.
Abilities - Wreck Wide - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Defense - Anchor Base Seconds20 to 60Time is in seconds.
Defense - Anchor Seconds Per Rank10 to 60Time is in seconds.
Equipment - Allow BowsFalsetrue / falseAllow Bows for breaker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Fist WeaponsFalsetrue / falseAllow FistWeapons for breaker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Grappling HooksFalsetrue / falseAllow GrapplingHooks for breaker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow GreatswordsFalsetrue / falseAllow Greatswords for breaker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Light ArmourTruetrue / falseAllow LightArmour for breaker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Metal ArmourTruetrue / falseAllow MetalArmour for breaker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other One Handed WeaponsFalsetrue / falseAllow OtherOneHandedWeapons for breaker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other Two Handed WeaponsFalsetrue / falseAllow OtherTwoHandedWeapons for breaker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired AxesFalsetrue / falseAllow PairedAxes for breaker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired WeaponsFalsetrue / falseAllow PairedWeapons for breaker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow PickaxesTruetrue / falseAllow Pickaxes for breaker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow ShieldsFalsetrue / falseAllow Shields for breaker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Single AxesFalsetrue / falseAllow SingleAxes for breaker when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Two Handed AxesTruetrue / falseAllow TwoHandedAxes for breaker when equipment restrictions are enabled. Ability weapon requirements still apply.
Mechanics - Crowd Minimum Enemies31 to 32Crowd Minimum Enemies.
Mechanics - Deny Seconds60 to 3600Time is in seconds.
Talent effects - Death Refuses - Cooldown450 to 3600Time is in seconds.
Talent effects - Deep Tremor - Damage Bonus - Spell upgrade0.30 to 10Damage Bonus.
Talent effects - Take What You Need - Cooldown100 to 3600Time is in seconds.
Talents - Anvil - EnabledTruetrue / falseAnvil: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Anvil Guard (breaker_defense_1) - EnabledTruetrue / falseAnvil Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Anvil Guard (breaker_defense_4) - EnabledTruetrue / falseAnvil Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Anvil Guard II - EnabledTruetrue / falseAnvil Guard II: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Anvil Guard III - EnabledTruetrue / falseAnvil Guard III: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Battle Hardened - Bonus amount50 to 1000Battle Hardened: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health.
Talents - Battle Hardened - EnabledTruetrue / falseBattle Hardened: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Bite - EnabledTruetrue / falseBite: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Braced Bones - Bonus amount0.030 to 1000Braced Bones: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, take another 3% less stagger buildup.
Talents - Braced Bones - EnabledTruetrue / falseBraced Bones: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Braced Gut - Bonus amount0.030 to 1000Braced Gut: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, take another 3% less stagger buildup.
Talents - Braced Gut - EnabledTruetrue / falseBraced Gut: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Braced Stance - Bonus amount0.050 to 1000Braced Stance: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, take 5% less stagger buildup.
Talents - Braced Stance - EnabledTruetrue / falseBraced Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Breakers March - Bonus amount0.40 to 1000Breaker's March: Burden bonus. Fraction (0.1 means 10%). Authored effect: Armour weighs on you 40% less: that share of the movement penalty from your equipped armour is ignored.
Talents - Breakers March - EnabledTruetrue / falseBreaker's March: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Broad Back - Bonus amount20 to 1000Broad Back: Armour bonus. Flat points. Authored effect: While wielding a two-handed axe, gain 2 armour.
Talents - Broad Back - EnabledTruetrue / falseBroad Back: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Cleavers Edge - Bonus amount0.030 to 1000Cleaver's Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axes deal another 3% more damage.
Talents - Cleavers Edge - EnabledTruetrue / falseCleaver's Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Cleavers Grip - Bonus amount0.020 to 1000Cleaver's Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe attacks cost another 2% less stamina.
Talents - Cleavers Grip - EnabledTruetrue / falseCleaver's Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Cleavers Weight - Bonus amount0.050 to 1000Cleaver's Weight: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe hits cause another 5% more stagger.
Talents - Cleavers Weight - EnabledTruetrue / falseCleaver's Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Controlled Grip - Bonus amount0.030 to 1000Controlled Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe attacks cost another 3% less stamina.
Talents - Controlled Grip - EnabledTruetrue / falseControlled Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Crack the Ground - EnabledTruetrue / falseCrack the Ground: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Death Refuses - EnabledTruetrue / falseDeath Refuses: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Breath - Bonus amount50 to 1000Deep Breath: MaximumStamina bonus. Flat points. Authored effect: Gain 5 maximum stamina while this class is active. Adds to food bonuses; does not refill stamina.
Talents - Deep Breath - EnabledTruetrue / falseDeep Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Tremor - EnabledTruetrue / falseDeep Tremor: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deeper Anvil - EnabledTruetrue / falseDeeper Anvil: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deeper Cracks - EnabledTruetrue / falseDeeper Cracks: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deeper Draught - EnabledTruetrue / falseDeeper Draught: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deeper Ruin - EnabledTruetrue / falseDeeper Ruin: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Driving Head - Bonus amount0.050 to 1000Driving Head: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe hits cause another 5% more stagger.
Talents - Driving Head - EnabledTruetrue / falseDriving Head: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Driving Shoulder - Bonus amount0.050 to 1000Driving Shoulder: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe hits cause another 5% more stagger.
Talents - Driving Shoulder - EnabledTruetrue / falseDriving Shoulder: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Fighting Breath - Bonus amount0.040 to 1000Fighting Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, normal stamina regeneration is 4% faster.
Talents - Fighting Breath - EnabledTruetrue / falseFighting Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Firm Resolve - Bonus amount0.050 to 1000Firm Resolve: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, take another 5% less stagger buildup.
Talents - Firm Resolve - EnabledTruetrue / falseFirm Resolve: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Fracture - EnabledTruetrue / falseFracture: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Full Weight - EnabledTruetrue / falseFull Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Ground Gives - EnabledTruetrue / falseGround Gives: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Hairline - EnabledTruetrue / falseHairline: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Hard Labour - EnabledTruetrue / falseHard Labour: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Heavy Hands - Bonus amount0.050 to 1000Heavy Hands: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe hits cause another 5% more stagger.
Talents - Heavy Hands - EnabledTruetrue / falseHeavy Hands: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Honed Edge - Bonus amount0.040 to 1000Honed Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axes deal another 4% more damage.
Talents - Honed Edge - EnabledTruetrue / falseHoned Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Hot Blood - Bonus amount0.050 to 1000Hot Blood: Health bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, normal health regeneration is 5% faster.
Talents - Hot Blood - EnabledTruetrue / falseHot Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Ironshod - Bonus amount0.40 to 1000Ironshod: Burden bonus. Fraction (0.1 means 10%). Authored effect: Armour weighs on you another 40% less. With Breaker's March, four-fifths of the penalty is gone.
Talents - Ironshod - EnabledTruetrue / falseIronshod: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Keen Edge - Bonus amount0.030 to 1000Keen Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axes deal 3% more damage.
Talents - Keen Edge - EnabledTruetrue / falseKeen Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Keep Them Down - EnabledTruetrue / falseKeep Them Down: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Lingering Ruin - EnabledTruetrue / falseLingering Ruin: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Stride - Bonus amount0.050 to 1000Long Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, running costs 5% less stamina.
Talents - Long Stride - EnabledTruetrue / falseLong Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Work - EnabledTruetrue / falseLong Work: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Loose Feet - Bonus amount0.030 to 1000Loose Feet: Dodge bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, dodging costs another 3% less stamina.
Talents - Loose Feet - EnabledTruetrue / falseLoose Feet: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Loping Stride - Bonus amount0.030 to 1000Loping Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, running costs another 3% less stamina.
Talents - Loping Stride - EnabledTruetrue / falseLoping Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Measured Pace - Bonus amount0.040 to 1000Measured Pace: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe attacks cost another 4% less stamina.
Talents - Measured Pace - EnabledTruetrue / falseMeasured Pace: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quake - EnabledTruetrue / falseQuake: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quarrymans Breath - Bonus amount0.020 to 1000Quarryman's Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, normal stamina regeneration is another 2% faster.
Talents - Quarrymans Breath - EnabledTruetrue / falseQuarryman's Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quarrymans Edge - Bonus amount0.030 to 1000Quarryman's Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axes deal another 3% more damage.
Talents - Quarrymans Edge - EnabledTruetrue / falseQuarryman's Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quarrymans Weight - Bonus amount0.050 to 1000Quarryman's Weight: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe hits cause another 5% more stagger.
Talents - Quarrymans Weight - EnabledTruetrue / falseQuarryman's Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Recovery - EnabledTruetrue / falseQuick Recovery: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Ready Footwork - Bonus amount0.050 to 1000Ready Footwork: Dodge bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, dodging costs another 5% less stamina.
Talents - Ready Footwork - EnabledTruetrue / falseReady Footwork: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Relentless Stride - Bonus amount0.050 to 1000Relentless Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, running costs another 5% less stamina.
Talents - Relentless Stride - EnabledTruetrue / falseRelentless Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Rooted Stance - Bonus amount0.050 to 1000Rooted Stance: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, take another 5% less stagger buildup.
Talents - Rooted Stance - EnabledTruetrue / falseRooted Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Rout - EnabledTruetrue / falseRout: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Scar Tissue - EnabledTruetrue / falseScar Tissue: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Scarred Hide - Bonus amount30 to 1000Scarred Hide: Armour bonus. Flat points. Authored effect: While wielding a two-handed axe, gain 3 armour.
Talents - Scarred Hide - EnabledTruetrue / falseScarred Hide: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Second Blow - EnabledTruetrue / falseSecond Blow: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Second Wind - EnabledTruetrue / falseSecond Wind: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shatter - EnabledTruetrue / falseShatter: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sidestep - Bonus amount0.050 to 1000Sidestep: Dodge bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, dodging costs 5% less stamina.
Talents - Sidestep - EnabledTruetrue / falseSidestep: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Slow to Mend - EnabledTruetrue / falseSlow to Mend: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Spiderweb - EnabledTruetrue / falseSpiderweb: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Split Grain - EnabledTruetrue / falseSplit Grain: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Spoils of Ruin - EnabledTruetrue / falseSpoils of Ruin: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Spring Heels - Bonus amount0.050 to 1000Spring Heels: Jump bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, jumping costs 5% less stamina.
Talents - Spring Heels - EnabledTruetrue / falseSpring Heels: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Steady Breath - Bonus amount0.020 to 1000Steady Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, normal stamina regeneration is another 2% faster.
Talents - Steady Breath - EnabledTruetrue / falseSteady Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sunder - EnabledTruetrue / falseSunder: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sure Hands - Bonus amount0.020 to 1000Sure Hands: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe attacks cost another 2% less stamina.
Talents - Sure Hands - EnabledTruetrue / falseSure Hands: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Take What You Need - EnabledTruetrue / falseTake What You Need: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Thick Skin - Bonus amount20 to 1000Thick Skin: Armour bonus. Flat points. Authored effect: While wielding a two-handed axe, gain 2 armour.
Talents - Thick Skin - EnabledTruetrue / falseThick Skin: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Two-Handed Grip - Bonus amount0.030 to 1000Two-Handed Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe attacks cost 3% less stamina. Breaker combat talents require a two-handed axe in hand.
Talents - Two-Handed Grip - EnabledTruetrue / falseTwo-Handed Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Unmoved - EnabledTruetrue / falseUnmoved: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Weighted Head - Bonus amount0.060 to 1000Weighted Head: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe hits cause 6% more stagger.
Talents - Weighted Head - EnabledTruetrue / falseWeighted Head: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Whetstone Breath - Bonus amount0.020 to 1000Whetstone Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed axe, normal stamina regeneration is another 2% faster.
Talents - Whetstone Breath - EnabledTruetrue / falseWhetstone Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Whetted Edge - Bonus amount0.030 to 1000Whetted Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axes deal another 3% more damage.
Talents - Whetted Edge - EnabledTruetrue / falseWhetted Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wide Swing - EnabledTruetrue / falseWide Swing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wider Quake - EnabledTruetrue / falseWider Quake: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wider Tremor - EnabledTruetrue / falseWider Tremor: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wrapped Grip - Bonus amount0.020 to 1000Wrapped Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Two-handed axe attacks cost another 2% less stamina.
Talents - Wrapped Grip - EnabledTruetrue / falseWrapped Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled.
ZZ - Extras - Combat (17 settings)

Server controlled.

KeyDefaultRangeMeaning
Casting - Default Duration80 to 3600Default duration in seconds for class abilities without their own duration setting.
Casting - Default Reach80.1 to 100Default reach in metres for class abilities without their own reach setting.
Casting - Mage Recovery1.20 to 60Seconds before another spell or class ability can be cast, independently of the individual spell cooldown.
Casting - Martial Recovery0.80 to 60Seconds before another spell or class ability can be cast, independently of the individual spell cooldown.
Casting - Maximum Releases Per Cast641 to 64Maximum projectile releases in one cast, including doubled volleys. A lower value also limits learned upgrades.
Casting - Vanish Recovery0.60 to 60Seconds before another spell or class ability can be cast, independently of the individual spell cooldown.
Casting - Warlock Recovery30 to 60Seconds before another spell or class ability can be cast, independently of the individual spell cooldown.
Defense - Companion Range Base80 to 100Distance is in metres.
Defense - Companion Range Per Rank40 to 25Distance is in metres.
Defense - Damage Reduction Per Rank0.050 to 0.125Damage Reduction Per Rank.
Defense - Level One Pool Multiplier0.50 to 1Level One Pool Multiplier.
Defense - Pool Fraction Per Rank0.050 to 0.25Fraction: 0.1 means 10%.
Defense - Strike Cooldown0.50.05 to 60Time is in seconds.
Martial - Emergency Health Threshold0.30 to 1Emergency Health Threshold.
Martial - Low Health Damage Cap60 to 10000Low Health Damage Cap.
Martial - Low Health Damage Per Missing Health100 to 10000Low Health Damage Per Missing Health.
Martial - Reaction Window50 to 3600Time is in seconds.
ZZ - Extras - Dragonsworn (193 settings)

Server controlled.

KeyDefaultRangeMeaning
Abilities - Breath Angle - Default450 to 180Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Breath Angle - Wide Maw700 to 180Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Breath Range - Deep Lungs90.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Breath Range - Default60.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Breath Rimes - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Breath Share - Default0.350 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Fraction: 0.1 means 10%.
Abilities - Breath Share - Full Throat0.550 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Fraction: 0.1 means 10%.
Abilities - Ceiling Calm - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Ceiling Fall - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Ceiling Shot - Default0.080 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Ceiling Shot - Higher Still0.150 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Climb Seconds - Default260.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Climb Seconds - Rising Air180.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Climb Seconds - Thermals220.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Dive Chases - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Dive Heals - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Dive Roars - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Dive Scale - Default0.50 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Dive Scale - High Ceiling0.60 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Dive Scale - Terminal Velocity10 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Dive Spend - Default10 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Dive Spend - Kept Wing0.750 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Gale Push - Default150 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Gale Push - Full Gale22.50 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Gale Range - Broad Gale80.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Gale Range - Default50.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Gale Rimes - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Gale Staggers - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Mark Bonus - Default1.120 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Mark Window - Default60.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Never Freezes - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Pet Damage Taken - Coldproof0.80 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Pet Damage Taken - Default10 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Pet Damage Taken - Plated Hide0.90 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Pet Regen Seconds - Deep Sleep4800.05 to 86400Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Pet Regen Seconds - Default36000.05 to 86400Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Pet Regen Seconds - Restful Wing12000.05 to 86400Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Refuses - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Revive Seconds - Second Clutch901 to 86400Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Rime Amp - Deep Rime1.180 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rime Amp - Default1.10 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rime Cooldown - Default80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Rime Cooldown - Quick Rime50.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Rime Seconds - Default80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Rime Seconds - Long Rime120.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Rime Shatters - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rime Slow - Default0.20 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rime Slow - Leaden Cold0.350 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Stoop Floor - Default10 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Stoop Floor - Half Measure0.50 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Stoop Range - Default200.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Stoop Range - Long Glide260.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Strike Range - Default400.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Strike Range - Distant Bond700.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Tithe Cooldown - Default120.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Tithe Cooldown - Quick Tithe80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Tithe Health - Deep Tithe60 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Tithe Health - Default30 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Tithe Stamina - Deep Tithe100 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Tithe Stamina - Default50 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Warm Climbs - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Warm Cooldown - Default350.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Warm Cooldown - Quick Warmth220.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Warm Fraction - Full Warmth10 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Fraction: 0.1 means 10%.
Abilities - Warm Range - Default100.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Warm Range - Long Arm200.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Warm Wards - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Companions - Death Cooldown1801 to 86400Time is in seconds.
Companions - Model Scale0.250.1 to 1Model Scale.
Companions - Refusal Cooldown3001 to 86400Time is in seconds.
Companions - Warm Fraction0.60 to 1Fraction: 0.1 means 10%.
Defense - Intercept Altitude Cost0.250 to 1Intercept Altitude Cost.
Defense - Intercept Cooldown30.05 to 3600Time is in seconds.
Equipment - Allow BowsTruetrue / falseAllow Bows for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Fist WeaponsTruetrue / falseAllow FistWeapons for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Grappling HooksTruetrue / falseAllow GrapplingHooks for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow GreatswordsTruetrue / falseAllow Greatswords for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Light ArmourTruetrue / falseAllow LightArmour for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Metal ArmourFalsetrue / falseAllow MetalArmour for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other One Handed WeaponsTruetrue / falseAllow OtherOneHandedWeapons for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other Two Handed WeaponsTruetrue / falseAllow OtherTwoHandedWeapons for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired AxesTruetrue / falseAllow PairedAxes for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired WeaponsTruetrue / falseAllow PairedWeapons for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow PickaxesTruetrue / falseAllow Pickaxes for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow ShieldsTruetrue / falseAllow Shields for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Single AxesTruetrue / falseAllow SingleAxes for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Two Handed AxesTruetrue / falseAllow TwoHandedAxes for dragonsworn when equipment restrictions are enabled. Ability weapon requirements still apply.
Talents - Bitter Wind - EnabledTruetrue / falseBitter Wind: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Blood of the Brood - EnabledTruetrue / falseBlood of the Brood: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Bound Blood - EnabledTruetrue / falseBound Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Braced - Bonus amount0.050 to 1000Braced: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take 5% less stagger buildup.
Talents - Braced - EnabledTruetrue / falseBraced: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Broad Gale - EnabledTruetrue / falseBroad Gale: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Brood Shelter (dragonsworn_defense_1) - EnabledTruetrue / falseBrood Shelter: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Brood Shelter (dragonsworn_defense_4) - EnabledTruetrue / falseBrood Shelter: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Brood Shelter II - EnabledTruetrue / falseBrood Shelter II: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Brood Shelter III - EnabledTruetrue / falseBrood Shelter III: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Broodmothers Refusal - EnabledTruetrue / falseBroodmother's Refusal: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Bulk - Bonus amount100 to 1000Bulk: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp's maximum health is another 10% higher.
Talents - Bulk - EnabledTruetrue / falseBulk: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Cold Blood - Bonus amount0.150 to 1000Cold Blood: Frost bonus. Fraction (0.1 means 10%). Authored effect: You take another 15% less frost damage.
Talents - Cold Blood - EnabledTruetrue / falseCold Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Cold Lungs - Bonus amount0.040 to 1000Cold Lungs: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates 4% faster while it can normally regenerate.
Talents - Cold Lungs - EnabledTruetrue / falseCold Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Coldproof - EnabledTruetrue / falseColdproof: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Creeping Cold - Bonus amount0.10 to 1000Creeping Cold: Frost bonus. Fraction (0.1 means 10%). Authored effect: You take 10% less frost damage.
Talents - Creeping Cold - EnabledTruetrue / falseCreeping Cold: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Lungs - EnabledTruetrue / falseDeep Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Rime - EnabledTruetrue / falseDeep Rime: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Sleep - EnabledTruetrue / falseDeep Sleep: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Tithe - EnabledTruetrue / falseDeep Tithe: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Distant Bond - EnabledTruetrue / falseDistant Bond: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Downdraft - EnabledTruetrue / falseDowndraft: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Dragonfear - EnabledTruetrue / falseDragonfear: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Dragonhide - Bonus amount150 to 1000Dragonhide: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp's maximum health is another 15% higher.
Talents - Dragonhide - EnabledTruetrue / falseDragonhide: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Duck Aside - Bonus amount0.050 to 1000Duck Aside: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs 5% less stamina.
Talents - Duck Aside - EnabledTruetrue / falseDuck Aside: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Eye of the Storm - EnabledTruetrue / falseEye of the Storm: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Fed on Tears - Bonus amount100 to 1000Fed on Tears: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp's maximum health is another 10% higher.
Talents - Fed on Tears - EnabledTruetrue / falseFed on Tears: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Follow It Down - EnabledTruetrue / falseFollow It Down: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Frost Breath - EnabledTruetrue / falseFrost Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Frostbite - Bonus amount100 to 1000Frostbite: PetDamage bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp deals 10% more damage.
Talents - Frostbite - EnabledTruetrue / falseFrostbite: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Full Gale - EnabledTruetrue / falseFull Gale: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Full Throat - EnabledTruetrue / falseFull Throat: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Full Warmth - EnabledTruetrue / falseFull Warmth: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Gorged - Bonus amount100 to 1000Gorged: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp's maximum health is another 10% higher.
Talents - Gorged - EnabledTruetrue / falseGorged: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Grounded - EnabledTruetrue / falseGrounded: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Half Measure - EnabledTruetrue / falseHalf Measure: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - High Ceiling - EnabledTruetrue / falseHigh Ceiling: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Higher Still - EnabledTruetrue / falseHigher Still: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Hoarfrost - EnabledTruetrue / falseHoarfrost: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Kept Wing - EnabledTruetrue / falseKept Wing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Kick Off - Bonus amount0.10 to 1000Kick Off: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs 10% less stamina.
Talents - Kick Off - EnabledTruetrue / falseKick Off: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Leaden Cold - EnabledTruetrue / falseLeaden Cold: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Lightfall - EnabledTruetrue / falseLightfall: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Arm - EnabledTruetrue / falseLong Arm: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Glide - EnabledTruetrue / falseLong Glide: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Rime - EnabledTruetrue / falseLong Rime: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Stride - Bonus amount0.080 to 1000Long Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs 8% less stamina.
Talents - Long Stride - EnabledTruetrue / falseLong Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Wind - Bonus amount50 to 1000Long Wind: MaximumStamina bonus. Flat points. Authored effect: Gain 5 maximum stamina while this class is active. Adds to food bonuses; does not refill stamina.
Talents - Long Wind - EnabledTruetrue / falseLong Wind: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Nested Wing - EnabledTruetrue / falseNested Wing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Plated Hide - EnabledTruetrue / falsePlated Hide: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Rime - EnabledTruetrue / falseQuick Rime: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Tithe - EnabledTruetrue / falseQuick Tithe: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Warmth - EnabledTruetrue / falseQuick Warmth: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quiet Step - Bonus amount0.080 to 1000Quiet Step: Sneak bonus. Fraction (0.1 means 10%). Authored effect: Sneaking costs 8% less stamina.
Talents - Quiet Step - EnabledTruetrue / falseQuiet Step: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Restful Wing - EnabledTruetrue / falseRestful Wing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Rime-Edged Teeth - Bonus amount100 to 1000Rime-Edged Teeth: PetDamage bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp deals another 10% more damage.
Talents - Rime-Edged Teeth - EnabledTruetrue / falseRime-Edged Teeth: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Rimed Scales - Bonus amount100 to 1000Rimed Scales: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp's maximum health is another 10% higher.
Talents - Rimed Scales - EnabledTruetrue / falseRimed Scales: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Rising Air - EnabledTruetrue / falseRising Air: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Second Clutch - EnabledTruetrue / falseSecond Clutch: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shadow of the Wing - EnabledTruetrue / falseShadow of the Wing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shared Warmth - Bonus amount0.050 to 1000Shared Warmth: Health bonus. Fraction (0.1 means 10%). Authored effect: Normal health regeneration is 5% faster.
Talents - Shared Warmth - EnabledTruetrue / falseShared Warmth: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shatter - EnabledTruetrue / falseShatter: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Spotted - EnabledTruetrue / falseSpotted: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Spotter - Bonus amount0.050 to 1000Spotter: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow attacks cost 5% less stamina.
Talents - Spotter - EnabledTruetrue / falseSpotter: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Steady - Bonus amount0.050 to 1000Steady: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 5% less stagger buildup.
Talents - Steady - EnabledTruetrue / falseSteady: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sure Dive - Bonus amount100 to 1000Sure Dive: PetDamage bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp deals another 10% more damage.
Talents - Sure Dive - EnabledTruetrue / falseSure Dive: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sworn to the Brood - Bonus amount100 to 1000Sworn to the Brood: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp's maximum health is 10% higher. Use the companion key to call it, or to send it into a stoop at the enemy you are looking at.
Talents - Sworn to the Brood - EnabledTruetrue / falseSworn to the Brood: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Talons - Bonus amount50 to 1000Talons: PetStagger bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp's strikes cause 5% more stagger.
Talents - Talons - EnabledTruetrue / falseTalons: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Tempered Scales - EnabledTruetrue / falseTempered Scales: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Terminal Velocity - EnabledTruetrue / falseTerminal Velocity: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Thermals - EnabledTruetrue / falseThermals: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Thick Scale - Bonus amount100 to 1000Thick Scale: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp's maximum health is another 10% higher.
Talents - Thick Scale - EnabledTruetrue / falseThick Scale: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Unshaken - Bonus amount50 to 1000Unshaken: PetStagger bonus. Whole percentage points (10 means 10%). Authored effect: Your whelp's strikes cause another 5% more stagger.
Talents - Unshaken - EnabledTruetrue / falseUnshaken: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wardens Heart - Bonus amount50 to 1000Warden's Heart: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health.
Talents - Wardens Heart - EnabledTruetrue / falseWarden's Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Warm Blood - EnabledTruetrue / falseWarm Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Warm Breath - Bonus amount50 to 1000Warm Breath: MaximumStamina bonus. Flat points. Authored effect: Gain 5 maximum stamina while this class is active. Adds to food bonuses; does not refill stamina.
Talents - Warm Breath - EnabledTruetrue / falseWarm Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Warm the Scales - EnabledTruetrue / falseWarm the Scales: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Whiteout - EnabledTruetrue / falseWhiteout: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wide Maw - EnabledTruetrue / falseWide Maw: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wyrms Heart - Bonus amount50 to 1000Wyrm's Heart: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health.
Talents - Wyrms Heart - EnabledTruetrue / falseWyrm's Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled.
ZZ - Extras - Highlander (190 settings)

Server controlled.

KeyDefaultRangeMeaning
Abilities - Break Bonus - Default1.350 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Break Bonus - Splitting Force1.550 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Break Cooldown - Default60.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Break Cooldown - Quick Recovery40.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Break Holds - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Break Stamina - Default80 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Break Stamina - Second Wind140 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Death Free - Last Rites40 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Death Health - Last Rites100 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Execute Bonus - Default1.60 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Execute Bonus - Heavier Blow1.90 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Execute Cooldown - Default60.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Execute Cooldown - Practised Hand40.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Execute Free - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Execute Threshold - Default0.30 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Execute Threshold - Wider Mercy0.40 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Finish Line - Default0.10 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Harvest Cap - Default200 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Harvest Cooldown - Default100.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Harvest Fears - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Harvest Heal - Default100 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Harvest Pays - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Harvest Reach - Default60.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Harvest Reaps - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Harvest Share - Default0.40 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Fraction: 0.1 means 10%.
Abilities - Harvest Stamina - Default150 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Heft Bonus - Default1.40 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Heft Bonus - Full Weight1.650 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Heft Breaks - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Heft Mark - Splitting Blow0.10 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Heft Window - Default20.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Heft Window - Short Wind1.50.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Mortal Bonus - Deep Cut1.180 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Mortal Bonus - Default1.10 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Mortal Cooldown - Default80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Mortal Cooldown - Quick Work50.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Mortal Duration - Default100.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Mortal Duration - Lingering Wound160.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Mortal Line - Default0.050 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Mortal Line - Marked for Death0.150 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Reach Bonus - Default10.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Reach Bonus - The Long Edge1.120.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Reach Distance - Default2.50.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Resolve Armour - Deeper Resolve60 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Resolve Armour - Default30 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Resolve Damage - Default10 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Resolve Damage - Planted Edge1.10 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Resolve Delay - Default40.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Resolve Delay - Settled Stance2.50.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Resolve Stagger - Default0.10 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Resolve Unmoved - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Resolve Unpushed - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Room Discount - Room to Swing0.20 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Toll Cooldown - Default120.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Defense - Standing Charge Seconds1.50.05 to 60Time is in seconds.
Equipment - Allow BowsFalsetrue / falseAllow Bows for highlander when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Fist WeaponsFalsetrue / falseAllow FistWeapons for highlander when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Grappling HooksFalsetrue / falseAllow GrapplingHooks for highlander when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow GreatswordsTruetrue / falseAllow Greatswords for highlander when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Light ArmourTruetrue / falseAllow LightArmour for highlander when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Metal ArmourTruetrue / falseAllow MetalArmour for highlander when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other One Handed WeaponsFalsetrue / falseAllow OtherOneHandedWeapons for highlander when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other Two Handed WeaponsFalsetrue / falseAllow OtherTwoHandedWeapons for highlander when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired AxesFalsetrue / falseAllow PairedAxes for highlander when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired WeaponsFalsetrue / falseAllow PairedWeapons for highlander when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow PickaxesTruetrue / falseAllow Pickaxes for highlander when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow ShieldsFalsetrue / falseAllow Shields for highlander when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Single AxesTruetrue / falseAllow SingleAxes for highlander when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Two Handed AxesFalsetrue / falseAllow TwoHandedAxes for highlander when equipment restrictions are enabled. Ability weapon requirements still apply.
Mechanics - Free Execute Health Threshold0.150 to 1Free Execute Health Threshold.
Mechanics - Splitting Mark Seconds80 to 3600Time is in seconds.
Mechanics - Toll Window60 to 3600Time is in seconds.
Talent effects - Butchers Feast - Cooldown150 to 3600Time is in seconds.
Talent effects - Last Rites - Cooldown450 to 3600Time is in seconds.
Talent effects - Practised Drop - Cooldown - Spell upgrade130 to 3600Time is in seconds.
Talent effects - Sharpened Block - Damage Bonus - Spell upgrade0.40 to 10Damage Bonus.
Talents - Battle Hardened - Bonus amount50 to 1000Battle Hardened: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health.
Talents - Battle Hardened - EnabledTruetrue / falseBattle Hardened: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Bear the Weight - Bonus amount0.40 to 1000Bear the Weight: Burden bonus. Fraction (0.1 means 10%). Authored effect: Armour weighs on you 40% less: that share of the movement penalty from your equipped armour is ignored.
Talents - Bear the Weight - EnabledTruetrue / falseBear the Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Blood Price - EnabledTruetrue / falseBlood Price: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Braced Bones - Bonus amount0.030 to 1000Braced Bones: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, take another 3% less stagger buildup.
Talents - Braced Bones - EnabledTruetrue / falseBraced Bones: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Braced Stance - Bonus amount0.050 to 1000Braced Stance: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, take 5% less stagger buildup.
Talents - Braced Stance - EnabledTruetrue / falseBraced Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Break Them Open - EnabledTruetrue / falseBreak Them Open: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Broad Back - Bonus amount20 to 1000Broad Back: Armour bonus. Flat points. Authored effect: While wielding a two-handed sword, gain 2 armour.
Talents - Broad Back - EnabledTruetrue / falseBroad Back: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Butchers Feast - EnabledTruetrue / falseButcher's Feast: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Clean Cut - EnabledTruetrue / falseClean Cut: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Cleaving Weight - Bonus amount0.050 to 1000Cleaving Weight: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Two-handed sword hits cause another 5% more stagger.
Talents - Cleaving Weight - EnabledTruetrue / falseCleaving Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Controlled Grip - Bonus amount0.030 to 1000Controlled Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Two-handed sword attacks cost another 3% less stamina.
Talents - Controlled Grip - EnabledTruetrue / falseControlled Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Breath - Bonus amount50 to 1000Deep Breath: MaximumStamina bonus. Flat points. Authored effect: Gain 5 maximum stamina while this class is active. Adds to food bonuses; does not refill stamina.
Talents - Deep Breath - EnabledTruetrue / falseDeep Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Cut - EnabledTruetrue / falseDeep Cut: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Lungs - Bonus amount0.020 to 1000Deep Lungs: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, normal stamina regeneration is another 2% faster.
Talents - Deep Lungs - EnabledTruetrue / falseDeep Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deeper Resolve - EnabledTruetrue / falseDeeper Resolve: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Driving Blade - Bonus amount0.050 to 1000Driving Blade: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Two-handed sword hits cause another 5% more stagger.
Talents - Driving Blade - EnabledTruetrue / falseDriving Blade: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Execution - EnabledTruetrue / falseExecution: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Fighting Breath - Bonus amount0.040 to 1000Fighting Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, normal stamina regeneration is 4% faster.
Talents - Fighting Breath - EnabledTruetrue / falseFighting Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Full Weight - EnabledTruetrue / falseFull Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Gravediggers Breath - Bonus amount0.020 to 1000Gravedigger's Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, normal stamina regeneration is another 2% faster.
Talents - Gravediggers Breath - EnabledTruetrue / falseGravedigger's Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Gravediggers Edge - Bonus amount0.030 to 1000Gravedigger's Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Two-handed swords deal another 3% more damage.
Talents - Gravediggers Edge - EnabledTruetrue / falseGravedigger's Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Gravediggers Weight - Bonus amount0.050 to 1000Gravedigger's Weight: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Two-handed sword hits cause another 5% more stagger.
Talents - Gravediggers Weight - EnabledTruetrue / falseGravedigger's Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Grim Resolve - EnabledTruetrue / falseGrim Resolve: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Headsmans Edge - Bonus amount0.020 to 1000Headsman's Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Two-handed swords deal another 2% more damage.
Talents - Headsmans Edge - EnabledTruetrue / falseHeadsman's Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Heavier Blow - EnabledTruetrue / falseHeavier Blow: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Heavy Hands - Bonus amount0.050 to 1000Heavy Hands: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Two-handed sword hits cause another 5% more stagger.
Talents - Heavy Hands - EnabledTruetrue / falseHeavy Hands: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Heft - EnabledTruetrue / falseHeft: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Honed Edge - Bonus amount0.040 to 1000Honed Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Two-handed swords deal another 4% more damage.
Talents - Honed Edge - EnabledTruetrue / falseHoned Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Hot Blood - Bonus amount0.050 to 1000Hot Blood: Health bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, normal health regeneration is 5% faster.
Talents - Hot Blood - EnabledTruetrue / falseHot Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Iron Commitment (highlander_defense_1) - EnabledTruetrue / falseIron Commitment: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Iron Commitment (highlander_defense_4) - EnabledTruetrue / falseIron Commitment: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Iron Commitment II - EnabledTruetrue / falseIron Commitment II: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Iron Commitment III - EnabledTruetrue / falseIron Commitment III: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Iron Gut - Bonus amount0.030 to 1000Iron Gut: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, take another 3% less stagger buildup.
Talents - Iron Gut - EnabledTruetrue / falseIron Gut: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Keen Edge - Bonus amount0.030 to 1000Keen Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Two-handed swords deal 3% more damage.
Talents - Keen Edge - EnabledTruetrue / falseKeen Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Keep Them Down - EnabledTruetrue / falseKeep Them Down: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Last Rites - EnabledTruetrue / falseLast Rites: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Lingering Wound - EnabledTruetrue / falseLingering Wound: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Stride - Bonus amount0.050 to 1000Long Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, running costs 5% less stamina.
Talents - Long Stride - EnabledTruetrue / falseLong Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Marked for Death - EnabledTruetrue / falseMarked for Death: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Measured Pace - Bonus amount0.040 to 1000Measured Pace: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Two-handed sword attacks cost another 4% less stamina.
Talents - Measured Pace - EnabledTruetrue / falseMeasured Pace: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Mortal Wound - EnabledTruetrue / falseMortal Wound: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - No Second Blow - EnabledTruetrue / falseNo Second Blow: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Planted Edge - EnabledTruetrue / falsePlanted Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Plated Stride - Bonus amount0.40 to 1000Plated Stride: Burden bonus. Fraction (0.1 means 10%). Authored effect: Armour weighs on you another 40% less. With Bear the Weight, four-fifths of the penalty is gone.
Talents - Plated Stride - EnabledTruetrue / falsePlated Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Practised Drop - EnabledTruetrue / falsePractised Drop: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Practised Hand - EnabledTruetrue / falsePractised Hand: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Recovery - EnabledTruetrue / falseQuick Recovery: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Work - EnabledTruetrue / falseQuick Work: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Ready Footwork - Bonus amount0.050 to 1000Ready Footwork: Dodge bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, dodging costs another 5% less stamina.
Talents - Ready Footwork - EnabledTruetrue / falseReady Footwork: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Room to Swing - EnabledTruetrue / falseRoom to Swing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Rooted Stance - Bonus amount0.050 to 1000Rooted Stance: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, take another 5% less stagger buildup.
Talents - Rooted Stance - EnabledTruetrue / falseRooted Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Scar Tissue - EnabledTruetrue / falseScar Tissue: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Scarred Hide - Bonus amount30 to 1000Scarred Hide: Armour bonus. Flat points. Authored effect: While wielding a two-handed sword, gain 3 armour.
Talents - Scarred Hide - EnabledTruetrue / falseScarred Hide: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Second Wind - EnabledTruetrue / falseSecond Wind: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Serrated Edge - Bonus amount0.020 to 1000Serrated Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Two-handed swords deal another 2% more damage.
Talents - Serrated Edge - EnabledTruetrue / falseSerrated Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Set Against It - EnabledTruetrue / falseSet Against It: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Settled Stance - EnabledTruetrue / falseSettled Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sharpened Block - EnabledTruetrue / falseSharpened Block: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Short Wind - EnabledTruetrue / falseShort Wind: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sidestep - Bonus amount0.050 to 1000Sidestep: Dodge bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, dodging costs 5% less stamina.
Talents - Sidestep - EnabledTruetrue / falseSidestep: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Splitting Blow - EnabledTruetrue / falseSplitting Blow: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Splitting Force - EnabledTruetrue / falseSplitting Force: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Steady Breath - Bonus amount0.020 to 1000Steady Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, normal stamina regeneration is another 2% faster.
Talents - Steady Breath - EnabledTruetrue / falseSteady Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Strong Heart - Bonus amount0.050 to 1000Strong Heart: Health bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, normal health regeneration is another 5% faster.
Talents - Strong Heart - EnabledTruetrue / falseStrong Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sure Footing - Bonus amount0.050 to 1000Sure Footing: Stagger bonus. Fraction (0.1 means 10%). Authored effect: While wielding a two-handed sword, take another 5% less stagger buildup.
Talents - Sure Footing - EnabledTruetrue / falseSure Footing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sure Grip - Bonus amount0.020 to 1000Sure Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Two-handed sword attacks cost another 2% less stamina.
Talents - Sure Grip - EnabledTruetrue / falseSure Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Tempered Steel - Bonus amount0.020 to 1000Tempered Steel: Damage bonus. Fraction (0.1 means 10%). Authored effect: Two-handed swords deal another 2% more damage.
Talents - Tempered Steel - EnabledTruetrue / falseTempered Steel: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - The Headsmans Swing - EnabledTruetrue / falseThe Headsman's Swing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - The Long Edge - EnabledTruetrue / falseThe Long Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - The Reaping - EnabledTruetrue / falseThe Reaping: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - The Scaffold - EnabledTruetrue / falseThe Scaffold: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - The Sight of It - EnabledTruetrue / falseThe Sight of It: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - The Toll - EnabledTruetrue / falseThe Toll: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Through the Guard - EnabledTruetrue / falseThrough the Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Two-Handed Grip - Bonus amount0.030 to 1000Two-Handed Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Two-handed sword attacks cost 3% less stamina. Highlander combat talents require a two-handed sword in hand.
Talents - Two-Handed Grip - EnabledTruetrue / falseTwo-Handed Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Unmoved - EnabledTruetrue / falseUnmoved: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Weighted Blade - Bonus amount0.060 to 1000Weighted Blade: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Two-handed sword hits cause 6% more stagger.
Talents - Weighted Blade - EnabledTruetrue / falseWeighted Blade: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wider Mercy - EnabledTruetrue / falseWider Mercy: allow purchasing and applying this talent. Existing purchases are retained when disabled.
ZZ - Extras - Hunter (184 settings)

Server controlled.

KeyDefaultRangeMeaning
Abilities - Bite Range - Default300.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Bite Range - Far Bond600.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Command Bite - Default10 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Command Bite - Driven Bite1.50 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Command Chases - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Command Cooldown - Default200.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Command Cooldown - Eager Hound120.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Command Cooldown - Short Leash160.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Command Heals - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Command Howls - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Command Range - Default200.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Command Range - Long Leash300.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Command Wounds - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Harry Cooldown - Default80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Harry Cooldown - Quick Harry60.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Harry Push - Default150 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Harry Push - Full Weight22.50 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Harry Slows - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Kindred Cooldown - Default150.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Kindred Cooldown - Quick Bond100.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Kindred Heal - Deep Bond50 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Kindred Heal - Default20 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Loose On Shot - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Mark Bonus - Default1.150 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Mark Bonus - Sharp Mark1.20 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Mark Staggers - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Mark Window - Default60.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Mark Window - Long Mark100.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Mend Cooldown - Default300.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Mend Cooldown - Quick Hands200.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Mend Fraction - Full Mending10 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Fraction: 0.1 means 10%.
Abilities - Mend Range - Default100.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Mend Range - Long Reach200.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Mend Wards - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Pet Damage Taken - Default10 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Pet Damage Taken - Steady Hound0.90 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rallies - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rend Cap - Deep Wound120 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rend Cap - Default60 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rend Cooldown - Default80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Rend Cooldown - Quick Wound60.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Rend Hunts - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rend Ticks - Default31 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rend Ticks - Slow Bleed51 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Second Wind - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Vigor Cooldown - Default100.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Vigor Cooldown - Quick Breath70.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Vigor Stamina - Deep Draught80 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Fraction: 0.1 means 10%.
Abilities - Vigor Stamina - Default40 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Companions - Automatic Recall Distance405 to 100Automatic Recall Distance.
Companions - Command Unlock Level61 to 80Command Unlock Level.
Companions - Death Cooldown1201 to 86400Time is in seconds.
Companions - Mend Fraction0.750 to 1Fraction: 0.1 means 10%.
Companions - Rally Cooldown3001 to 86400Time is in seconds.
Defense - Shared Damage Base0.150 to 1Fraction: 0.1 means 10%.
Defense - Shared Damage Per Rank0.050 to 0.25Fraction: 0.1 means 10%.
Equipment - Allow BowsTruetrue / falseAllow Bows for hunter when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Fist WeaponsTruetrue / falseAllow FistWeapons for hunter when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Grappling HooksTruetrue / falseAllow GrapplingHooks for hunter when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow GreatswordsTruetrue / falseAllow Greatswords for hunter when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Light ArmourTruetrue / falseAllow LightArmour for hunter when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Metal ArmourTruetrue / falseAllow MetalArmour for hunter when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other One Handed WeaponsTruetrue / falseAllow OtherOneHandedWeapons for hunter when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other Two Handed WeaponsTruetrue / falseAllow OtherTwoHandedWeapons for hunter when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired AxesTruetrue / falseAllow PairedAxes for hunter when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired WeaponsTruetrue / falseAllow PairedWeapons for hunter when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow PickaxesTruetrue / falseAllow Pickaxes for hunter when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow ShieldsTruetrue / falseAllow Shields for hunter when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Single AxesTruetrue / falseAllow SingleAxes for hunter when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Two Handed AxesTruetrue / falseAllow TwoHandedAxes for hunter when equipment restrictions are enabled. Ability weapon requirements still apply.
Talents - Back on Its Feet - EnabledTruetrue / falseBack on Its Feet: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Blood Bond - EnabledTruetrue / falseBlood Bond: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Crushing Jaws - Bonus amount100 to 1000Crushing Jaws: PetDamage bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf deals another 10% more bite damage.
Talents - Crushing Jaws - EnabledTruetrue / falseCrushing Jaws: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Bond - EnabledTruetrue / falseDeep Bond: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Draught - EnabledTruetrue / falseDeep Draught: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Wound - EnabledTruetrue / falseDeep Wound: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Driven Bite - EnabledTruetrue / falseDriven Bite: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Eager Hound - EnabledTruetrue / falseEager Hound: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Far Bond - EnabledTruetrue / falseFar Bond: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Field Mending - EnabledTruetrue / falseField Mending: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Full Mending - EnabledTruetrue / falseFull Mending: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Full Weight - EnabledTruetrue / falseFull Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Give Chase - EnabledTruetrue / falseGive Chase: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Hamstring - EnabledTruetrue / falseHamstring: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Hardy Companion - Bonus amount100 to 1000Hardy Companion: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf's maximum health is another 10% higher.
Talents - Hardy Companion - EnabledTruetrue / falseHardy Companion: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Harrier - EnabledTruetrue / falseHarrier: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Heavy Paws - Bonus amount50 to 1000Heavy Paws: PetStagger bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf's bites cause 5% more stagger.
Talents - Heavy Paws - EnabledTruetrue / falseHeavy Paws: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Honed Fangs - Bonus amount100 to 1000Honed Fangs: PetDamage bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf deals another 10% more bite damage.
Talents - Honed Fangs - EnabledTruetrue / falseHoned Fangs: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Howl - EnabledTruetrue / falseHowl: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Hunters Eye - Bonus amount0.020 to 1000Hunter's Eye: Damage bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow shots deal another 2% damage.
Talents - Hunters Eye - EnabledTruetrue / falseHunter's Eye: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Iron Paws - Bonus amount50 to 1000Iron Paws: PetStagger bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf's bites cause another 5% more stagger.
Talents - Iron Paws - EnabledTruetrue / falseIron Paws: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Keen Shot - Bonus amount0.030 to 1000Keen Shot: Damage bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow shots deal another 3% damage.
Talents - Keen Shot - EnabledTruetrue / falseKeen Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Keen Sight - Bonus amount0.020 to 1000Keen Sight: Damage bonus. Fraction (0.1 means 10%). Authored effect: Your bow and crossbow hits deal 2% more damage.
Talents - Keen Sight - EnabledTruetrue / falseKeen Sight: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Kindred Spirit - EnabledTruetrue / falseKindred Spirit: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Breath - Bonus amount50 to 1000Long Breath: MaximumStamina bonus. Flat points. Authored effect: Gain 5 maximum stamina while this class is active. Adds to food bonuses; does not refill stamina.
Talents - Long Breath - EnabledTruetrue / falseLong Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Leash - EnabledTruetrue / falseLong Leash: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Mark - EnabledTruetrue / falseLong Mark: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Reach - EnabledTruetrue / falseLong Reach: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Loose the Hound - EnabledTruetrue / falseLoose the Hound: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Pack Tactics - EnabledTruetrue / falsePack Tactics: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Patient Aim - Bonus amount0.030 to 1000Patient Aim: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow attacks cost 3% less stamina.
Talents - Patient Aim - EnabledTruetrue / falsePatient Aim: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Bond - EnabledTruetrue / falseQuick Bond: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Breath - EnabledTruetrue / falseQuick Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Hands - EnabledTruetrue / falseQuick Hands: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Harry - EnabledTruetrue / falseQuick Harry: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Wound - EnabledTruetrue / falseQuick Wound: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Rending Fangs - EnabledTruetrue / falseRending Fangs: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Restful Paws - EnabledTruetrue / falseRestful Paws: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Restful Sleep - EnabledTruetrue / falseRestful Sleep: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - River Legs - Bonus amount0.10 to 1000River Legs: Swim bonus. Fraction (0.1 means 10%). Authored effect: Swimming costs 10% less stamina.
Talents - River Legs - EnabledTruetrue / falseRiver Legs: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Roamer - Bonus amount0.050 to 1000Roamer: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs another 5% less stamina.
Talents - Roamer - EnabledTruetrue / falseRoamer: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Run With the Pack - EnabledTruetrue / falseRun With the Pack: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Second Lungs - Bonus amount50 to 1000Second Lungs: MaximumStamina bonus. Flat points. Authored effect: Gain 5 maximum stamina while this class is active. Adds to food bonuses; does not refill stamina.
Talents - Second Lungs - EnabledTruetrue / falseSecond Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Second Wind - EnabledTruetrue / falseSecond Wind: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shaggy Hide - Bonus amount100 to 1000Shaggy Hide: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf's maximum health is another 10% higher.
Talents - Shaggy Hide - EnabledTruetrue / falseShaggy Hide: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shared Burden (hunter_defense_1) - EnabledTruetrue / falseShared Burden: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shared Burden (hunter_defense_4) - EnabledTruetrue / falseShared Burden: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shared Burden II - EnabledTruetrue / falseShared Burden II: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shared Burden III - EnabledTruetrue / falseShared Burden III: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shared Vigor - EnabledTruetrue / falseShared Vigor: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sharp Fangs - Bonus amount100 to 1000Sharp Fangs: PetDamage bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf deals 10% more bite damage.
Talents - Sharp Fangs - EnabledTruetrue / falseSharp Fangs: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sharp Mark - EnabledTruetrue / falseSharp Mark: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Short Leash - EnabledTruetrue / falseShort Leash: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sidestep - Bonus amount0.050 to 1000Sidestep: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs 5% less stamina.
Talents - Sidestep - EnabledTruetrue / falseSidestep: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sighted - Bonus amount0.030 to 1000Sighted: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow attacks cost another 3% less stamina.
Talents - Sighted - EnabledTruetrue / falseSighted: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Slow Bleed - EnabledTruetrue / falseSlow Bleed: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Soft Tread - Bonus amount0.050 to 1000Soft Tread: Sneak bonus. Fraction (0.1 means 10%). Authored effect: Sneaking costs another 5% less stamina.
Talents - Soft Tread - EnabledTruetrue / falseSoft Tread: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Stalker - Bonus amount0.050 to 1000Stalker: Sneak bonus. Fraction (0.1 means 10%). Authored effect: Sneaking costs 5% less stamina.
Talents - Stalker - EnabledTruetrue / falseStalker: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Steady Aim - Bonus amount0.030 to 1000Steady Aim: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow attacks cost another 3% less stamina.
Talents - Steady Aim - EnabledTruetrue / falseSteady Aim: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Steady Footing - Bonus amount0.050 to 1000Steady Footing: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take 5% less stagger buildup.
Talents - Steady Footing - EnabledTruetrue / falseSteady Footing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Steady Hound - EnabledTruetrue / falseSteady Hound: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Steady Lungs - Bonus amount0.030 to 1000Steady Lungs: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates 3% faster while it can normally regenerate.
Talents - Steady Lungs - EnabledTruetrue / falseSteady Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Strong Heart - Bonus amount50 to 1000Strong Heart: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health.
Talents - Strong Heart - EnabledTruetrue / falseStrong Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Strong Jaws - Bonus amount200 to 1000Strong Jaws: PetDamage bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf deals another 20% bite damage.
Talents - Strong Jaws - EnabledTruetrue / falseStrong Jaws: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sure Leap - Bonus amount0.10 to 1000Sure Leap: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs 10% less stamina.
Talents - Sure Leap - EnabledTruetrue / falseSure Leap: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sure Paws - Bonus amount50 to 1000Sure Paws: PetStagger bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf's bites cause another 5% more stagger.
Talents - Sure Paws - EnabledTruetrue / falseSure Paws: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Taste for Blood - EnabledTruetrue / falseTaste for Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Thick Hide - Bonus amount100 to 1000Thick Hide: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf's maximum health is another 10% higher.
Talents - Thick Hide - EnabledTruetrue / falseThick Hide: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Throatlatch - EnabledTruetrue / falseThroatlatch: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Tireless Legs - Bonus amount0.030 to 1000Tireless Legs: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs another 3% less stamina.
Talents - Tireless Legs - EnabledTruetrue / falseTireless Legs: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Trail Stride - Bonus amount0.050 to 1000Trail Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs 5% less stamina.
Talents - Trail Stride - EnabledTruetrue / falseTrail Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Two Fronts - EnabledTruetrue / falseTwo Fronts: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Warding Touch - EnabledTruetrue / falseWarding Touch: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wild Bond - Bonus amount100 to 1000Wild Bond: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf's maximum health is 10% higher. Call it with the companion key; send it at enemies from Hunter level 6.
Talents - Wild Bond - EnabledTruetrue / falseWild Bond: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wild Heart - Bonus amount0.050 to 1000Wild Heart: Health bonus. Fraction (0.1 means 10%). Authored effect: Normal health regeneration is 5% faster.
Talents - Wild Heart - EnabledTruetrue / falseWild Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wilderness Heart - Bonus amount50 to 1000Wilderness Heart: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health.
Talents - Wilderness Heart - EnabledTruetrue / falseWilderness Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Winter Coat - Bonus amount100 to 1000Winter Coat: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf's maximum health is another 10% higher.
Talents - Winter Coat - EnabledTruetrue / falseWinter Coat: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wolfs Teeth - Bonus amount100 to 1000Wolf's Teeth: PetDamage bonus. Whole percentage points (10 means 10%). Authored effect: Your wolf deals another 10% more bite damage.
Talents - Wolfs Teeth - EnabledTruetrue / falseWolf's Teeth: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Woodsmans Breath - Bonus amount0.020 to 1000Woodsman's Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates another 2% faster while it can normally regenerate.
Talents - Woodsmans Breath - EnabledTruetrue / falseWoodsman's Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
ZZ - Extras - Huscarl (146 settings)

Server controlled.

KeyDefaultRangeMeaning
Abilities - Advance Stamina - Default50 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Advance Stamina - Measured Advance20 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Advance Window - Default50.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Advance Window - Patient Advance20.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Breaker Bonus - Committed Blow0.050 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Breaker Bonus - Default0.20 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Breaker Stamina - Default60 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Breaker Stamina - Follow the Break20 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Cleave Cap - Default150 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Cleave Cap - Heavy Sweep180 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Cleave Reach - Default30.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Cleave Reach - Wider Cut0.50.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Cleave Targets - Default11 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Cleave Targets - Reaping Arc21 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Cleave Window - Default80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Cleave Window - Held Momentum30.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Composure Health - Default80 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Composure Health - Steady Recovery20 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Composure Stamina - Default200 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Composure Stamina - Gather Yourself50 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Counter Bonus - Default0.250 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Counter Bonus - Keen Answer0.050 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Counter Stagger - Heavy Answer0.150 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Counter Stamina - Recovered Breath20 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Counter Window - Default50.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Counter Window - Patient Steel20.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Mastery Cooldown - Default120.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Mastery Cooldown - Practised Transition100.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Mastery Stamina - Ready Grip30 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Mastery Window - Default80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Mastery Window - Long Memory20.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Defense - Blocked Damage Stored0.50 to 1Blocked Damage Stored.
Defense - Guard Seconds60.05 to 3600Time is in seconds.
Equipment - Allow BowsTruetrue / falseAllow Bows for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Fist WeaponsTruetrue / falseAllow FistWeapons for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Grappling HooksTruetrue / falseAllow GrapplingHooks for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow GreatswordsTruetrue / falseAllow Greatswords for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Light ArmourTruetrue / falseAllow LightArmour for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Metal ArmourTruetrue / falseAllow MetalArmour for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other One Handed WeaponsTruetrue / falseAllow OtherOneHandedWeapons for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other Two Handed WeaponsTruetrue / falseAllow OtherTwoHandedWeapons for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired AxesTruetrue / falseAllow PairedAxes for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired WeaponsTruetrue / falseAllow PairedWeapons for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow PickaxesTruetrue / falseAllow Pickaxes for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow ShieldsTruetrue / falseAllow Shields for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Single AxesTruetrue / falseAllow SingleAxes for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Two Handed AxesTruetrue / falseAllow TwoHandedAxes for huscarl when equipment restrictions are enabled. Ability weapon requirements still apply.
Talent effects - A Moments Respite - Cooldown200 to 3600Time is in seconds.
Talent effects - Answer in Blood - Cooldown150 to 3600Time is in seconds.
Talent effects - Battle Composure - Cooldown600 to 3600Time is in seconds.
Talent effects - Break Their Line - Cooldown100 to 3600Time is in seconds.
Talent effects - Carry the Fight - Cooldown120 to 3600Time is in seconds.
Talent effects - Change of Measure - Cooldown150 to 3600Time is in seconds.
Talent effects - Finish the Work - Cooldown150 to 3600Time is in seconds.
Talent effects - Outmanoeuvre - Cooldown150 to 3600Time is in seconds.
Talent effects - Passing the Challenge - Cooldown150 to 3600Time is in seconds.
Talent effects - Press the Opening - Cooldown100 to 3600Time is in seconds.
Talent effects - Retainers Reply - Cooldown100 to 3600Time is in seconds.
Talent effects - Run Them Down - Cooldown150 to 3600Time is in seconds.
Talent effects - Sure Finish - Cooldown100 to 3600Time is in seconds.
Talent effects - Threefold Assault - Cooldown200 to 3600Time is in seconds.
Talent effects - Turn the Blade - Cooldown150 to 3600Time is in seconds.
Talent effects - Victory Breath - Cooldown100 to 3600Time is in seconds.
Talents - A Moments Respite - EnabledTruetrue / falseA Moment's Respite: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Always Ready - EnabledTruetrue / falseAlways Ready: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Answer in Blood - EnabledTruetrue / falseAnswer in Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Balanced Grip - EnabledTruetrue / falseBalanced Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Battle Composure - EnabledTruetrue / falseBattle Composure: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Break Their Line - EnabledTruetrue / falseBreak Their Line: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Campaign Veteran - Bonus amount50 to 1000Campaign Veteran: flat maximum resource bonus.
Talents - Campaign Veteran - EnabledTruetrue / falseCampaign Veteran: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Carry the Fight - EnabledTruetrue / falseCarry the Fight: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Change of Measure - EnabledTruetrue / falseChange of Measure: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Close Guard - EnabledTruetrue / falseClose Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Close Order - EnabledTruetrue / falseClose Order: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Closing Steel - EnabledTruetrue / falseClosing Steel: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Committed Blow - EnabledTruetrue / falseCommitted Blow: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Driving Blows - EnabledTruetrue / falseDriving Blows: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Economical Roll - EnabledTruetrue / falseEconomical Roll: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Find the Back - EnabledTruetrue / falseFind the Back: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Finish the Work - EnabledTruetrue / falseFinish the Work: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Firm Resolve - EnabledTruetrue / falseFirm Resolve: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Firm Stance - EnabledTruetrue / falseFirm Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Follow the Break - EnabledTruetrue / falseFollow the Break: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Fresh Opening - EnabledTruetrue / falseFresh Opening: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Gather Yourself - EnabledTruetrue / falseGather Yourself: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Hammering Steel - EnabledTruetrue / falseHammering Steel: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Hardened Veteran - Bonus amount50 to 1000Hardened Veteran: flat maximum resource bonus.
Talents - Hardened Veteran - EnabledTruetrue / falseHardened Veteran: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Heavy Answer - EnabledTruetrue / falseHeavy Answer: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Heavy Sweep - EnabledTruetrue / falseHeavy Sweep: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Held Momentum - EnabledTruetrue / falseHeld Momentum: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Household Steel - EnabledTruetrue / falseHousehold Steel: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Keen Answer - EnabledTruetrue / falseKeen Answer: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Keen Steel - EnabledTruetrue / falseKeen Steel: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Know Your Steel - EnabledTruetrue / falseKnow Your Steel: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Campaign - EnabledTruetrue / falseLong Campaign: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Memory - EnabledTruetrue / falseLong Memory: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Pursuit - EnabledTruetrue / falseLong Pursuit: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - March On - EnabledTruetrue / falseMarch On: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Marching Pace - EnabledTruetrue / falseMarching Pace: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Master of Arms - EnabledTruetrue / falseMaster of Arms: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Measured Advance - EnabledTruetrue / falseMeasured Advance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Measured Breathing - EnabledTruetrue / falseMeasured Breathing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Measured Defence - EnabledTruetrue / falseMeasured Defence: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Outmanoeuvre - EnabledTruetrue / falseOutmanoeuvre: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Passing the Challenge - EnabledTruetrue / falsePassing the Challenge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Patient Advance - EnabledTruetrue / falsePatient Advance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Patient Steel - EnabledTruetrue / falsePatient Steel: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Practised Cuts - EnabledTruetrue / falsePractised Cuts: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Practised Transition - EnabledTruetrue / falsePractised Transition: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Press the Opening - EnabledTruetrue / falsePress the Opening: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Read the Opening - EnabledTruetrue / falseRead the Opening: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Ready Grip - EnabledTruetrue / falseReady Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Reaping Arc - EnabledTruetrue / falseReaping Arc: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Recover the Blade - EnabledTruetrue / falseRecover the Blade: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Recovered Breath - EnabledTruetrue / falseRecovered Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Recuperation - EnabledTruetrue / falseRecuperation: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Restful March - EnabledTruetrue / falseRestful March: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Retainers Reply - EnabledTruetrue / falseRetainer's Reply: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Run Them Down - EnabledTruetrue / falseRun Them Down: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Seasoned Lungs - Bonus amount50 to 1000Seasoned Lungs: flat maximum resource bonus.
Talents - Seasoned Lungs - EnabledTruetrue / falseSeasoned Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Second Breath - Bonus amount50 to 1000Second Breath: flat maximum resource bonus.
Talents - Second Breath - EnabledTruetrue / falseSecond Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Settled Stance - EnabledTruetrue / falseSettled Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Solid Contact - EnabledTruetrue / falseSolid Contact: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Steady Recovery - EnabledTruetrue / falseSteady Recovery: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Still Standing - EnabledTruetrue / falseStill Standing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sure Finish - EnabledTruetrue / falseSure Finish: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sure Footing - EnabledTruetrue / falseSure Footing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sure Grip - EnabledTruetrue / falseSure Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sworn Retainer - EnabledTruetrue / falseSworn Retainer: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Threefold Assault - EnabledTruetrue / falseThreefold Assault: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Trusted Mail - EnabledTruetrue / falseTrusted Mail: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Turn the Blade - EnabledTruetrue / falseTurn the Blade: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Turn the Corner - EnabledTruetrue / falseTurn the Corner: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Victory Breath - EnabledTruetrue / falseVictory Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Warcry - EnabledTruetrue / falseWarcry: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Weapon Guard (huscarl_defense_1) - EnabledTruetrue / falseWeapon Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Weapon Guard (huscarl_defense_4) - EnabledTruetrue / falseWeapon Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Weapon Guard (u_guard) - EnabledTruetrue / falseWeapon Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Weapon Guard II - EnabledTruetrue / falseWeapon Guard II: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Weapon Guard III - EnabledTruetrue / falseWeapon Guard III: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Weight of Steel - EnabledTruetrue / falseWeight of Steel: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wider Cut - EnabledTruetrue / falseWider Cut: allow purchasing and applying this talent. Existing purchases are retained when disabled.
ZZ - Extras - Mage (202 settings)

Server controlled.

KeyDefaultRangeMeaning
Abilities - Arcs - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Barrage Blast - Default20.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Barrage Blast - Wider Cinders30.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Barrage Burns Ground - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Barrage Count - Cinder Rain81 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Barrage Count - Default31 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Barrage Count - More Cinders51 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Barrage Delay - Default0.180.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Barrage Delay - Rapid Barrage0.090.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Burn Bonus - White Heat0.10 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Burn Damage - Default30 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Burn Damage - White Heat60 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Burn Seconds - Default60.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Burn Seconds - Long Burn100.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Burns - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Chain Holds - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Chain Jumps - Default21 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Chain Jumps - More Jumps41 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Chain Jumps - Tempest61 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Chain Range - Default60.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Chain Range - Longer Arc100.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Charged Bonus - Static0.20 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Charges - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Chill Bonus - Numbing Cold0.10 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Chills - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Cooldown Multiplier - Default10.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Cooldown Multiplier - Quickened0.80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Cost Multiplier - Default10 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Double Casts - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Ember Blast - Default20.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Ember Blast - Wider Blast3.50.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Ember Bolts - Default11 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Ember Bolts - Firestorm41 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Ember Bolts - Twin Embers21 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Frail Penalty - Default10 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Frail Penalty - Frail Brilliance1.050 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Freezes - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Frost Bounces - Ricochet11 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Frost Bounces - Splintering21 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Frost Flights - Default11 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Frost Flights - Hailstorm21 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Frost Shards - Default31 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Frost Shards - More Shards51 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Near Bonus - Close Thunder0.150 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Nova Pulses - Blizzard31 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Nova Pulses - Default11 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Nova Push - Default180 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Nova Push - Shockfront270 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Nova Radius - Default50.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Nova Radius - Wider Nova80.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Overcharges - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Pyres - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Shatters - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Storm Bolts - Default51 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Storm Bolts - More Bolts81 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Storm Bolts - Thunderhead121 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Storm Spread - Default40 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Storm Spread - Wide Fan80 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Surge Bonus - Surge0.40 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Defense - Eitr Efficiency Base10 to 100Eitr Efficiency Base.
Defense - Eitr Efficiency Per Rank0.250 to 100Eitr Efficiency Per Rank.
Equipment - Allow BowsTruetrue / falseAllow Bows for mage when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Fist WeaponsTruetrue / falseAllow FistWeapons for mage when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Grappling HooksTruetrue / falseAllow GrapplingHooks for mage when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow GreatswordsTruetrue / falseAllow Greatswords for mage when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Light ArmourTruetrue / falseAllow LightArmour for mage when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Metal ArmourFalsetrue / falseAllow MetalArmour for mage when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other One Handed WeaponsTruetrue / falseAllow OtherOneHandedWeapons for mage when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other Two Handed WeaponsTruetrue / falseAllow OtherTwoHandedWeapons for mage when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired AxesTruetrue / falseAllow PairedAxes for mage when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired WeaponsTruetrue / falseAllow PairedWeapons for mage when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow PickaxesTruetrue / falseAllow Pickaxes for mage when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow ShieldsTruetrue / falseAllow Shields for mage when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Single AxesTruetrue / falseAllow SingleAxes for mage when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Two Handed AxesTruetrue / falseAllow TwoHandedAxes for mage when equipment restrictions are enabled. Ability weapon requirements still apply.
Mechanics - Arc Damage Fraction0.50 to 10Fraction: 0.1 means 10%.
Mechanics - Arc Range60.1 to 100Distance is in metres.
Mechanics - Charge Seconds40.1 to 60Time is in seconds.
Mechanics - Chill After Freeze Seconds40.1 to 60Time is in seconds.
Mechanics - Chill Hits To Freeze31 to 32Chill Hits To Freeze.
Mechanics - Chill Seconds60.1 to 60Time is in seconds.
Mechanics - Close Thunder Range80.1 to 100Distance is in metres.
Mechanics - Double Cast Interval41 to 100Double Cast Interval.
Mechanics - Freeze Seconds20.1 to 60Time is in seconds.
Mechanics - Frozen Boss Speed Multiplier0.750 to 1Frozen Boss Speed Multiplier.
Mechanics - Maximum Fire Patches241 to 64Maximum Fire Patches.
Mechanics - Overcharge Health Per Eitr30.01 to 100Overcharge Health Per Eitr.
Mechanics - Pyre Damage400 to 10000Pyre Damage.
Mechanics - Pyre Radius50.1 to 100Distance is in metres.
Mechanics - Shatter Damage Multiplier1.60 to 10Shatter Damage Multiplier.
Talent effects - Cantrip - Eitr Cost - Spell upgrade40 to 10000Eitr Cost.
Talent effects - Charged Bolts - Damage Bonus - Spell upgrade0.30 to 10Damage Bonus.
Talent effects - Deeper Cold - Damage Bonus - Spell upgrade0.40 to 10Damage Bonus.
Talent effects - Heavier Bolt - Damage Bonus - Spell upgrade0.30 to 10Damage Bonus.
Talent effects - Heavier Ember - Damage Bonus - Spell upgrade0.30 to 10Damage Bonus.
Talent effects - Heavy Cinders - Damage Bonus - Spell upgrade0.30 to 10Damage Bonus.
Talent effects - Keen Shards - Damage Bonus - Spell upgrade0.30 to 10Damage Bonus.
Talents - Apprentices Grip - Bonus amount0.030 to 1000Apprentice's Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Melee attacks cost 3% less stamina, helping you fight before learning spells.
Talents - Apprentices Grip - EnabledTruetrue / falseApprentice's Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Arcane Vitality - Bonus amount50 to 1000Arcane Vitality: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health.
Talents - Arcane Vitality - EnabledTruetrue / falseArcane Vitality: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Arcing - EnabledTruetrue / falseArcing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Attunement - Bonus amount200 to 1000Attunement: Eitr bonus. Flat points. Authored effect: Gain 20 maximum Eitr while Mage is active. It regenerates naturally and adds to food Eitr. Spells unlock only at capstones; the first is reachable at level 6.
Talents - Attunement - EnabledTruetrue / falseAttunement: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Blizzard - EnabledTruetrue / falseBlizzard: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Burning - EnabledTruetrue / falseBurning: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Cantrip - EnabledTruetrue / falseCantrip: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Centred Stance - Bonus amount0.10 to 1000Centred Stance: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take 10% less stagger buildup.
Talents - Centred Stance - EnabledTruetrue / falseCentred Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Chain Lightning - EnabledTruetrue / falseChain Lightning: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Charged Bolts - EnabledTruetrue / falseCharged Bolts: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Cinder Barrage - EnabledTruetrue / falseCinder Barrage: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Cinder Rain - EnabledTruetrue / falseCinder Rain: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Close Thunder - EnabledTruetrue / falseClose Thunder: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Cold Focus - Bonus amount0.050 to 1000Cold Focus: EitrRegen bonus. Fraction (0.1 means 10%). Authored effect: Eitr regenerates another 5% faster.
Talents - Cold Focus - EnabledTruetrue / falseCold Focus: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Chill - EnabledTruetrue / falseDeep Chill: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Reservoir - Bonus amount100 to 1000Deep Reservoir: Eitr bonus. Flat points. Authored effect: Gain another 10 maximum Eitr.
Talents - Deep Reservoir - EnabledTruetrue / falseDeep Reservoir: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deeper Cold - EnabledTruetrue / falseDeeper Cold: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deeper Well - Bonus amount100 to 1000Deeper Well: Eitr bonus. Flat points. Authored effect: Gain another 10 maximum Eitr.
Talents - Deeper Well - EnabledTruetrue / falseDeeper Well: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Double Cast - EnabledTruetrue / falseDouble Cast: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Eitr Shield (mage_defense_1) - EnabledTruetrue / falseEitr Shield: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Eitr Shield (mage_defense_4) - EnabledTruetrue / falseEitr Shield: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Eitr Shield II - EnabledTruetrue / falseEitr Shield II: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Eitr Shield III - EnabledTruetrue / falseEitr Shield III: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Ember Bolt - EnabledTruetrue / falseEmber Bolt: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Ember Well - Bonus amount50 to 1000Ember Well: Eitr bonus. Flat points. Authored effect: Gain another 5 maximum Eitr.
Talents - Ember Well - EnabledTruetrue / falseEmber Well: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Firestorm - EnabledTruetrue / falseFirestorm: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Frail Brilliance - Bonus amount0.10 to 1000Frail Brilliance: Damage bonus. Fraction (0.1 means 10%). Authored effect: Mage class spells deal another 10% damage, and you take 5% more damage.
Talents - Frail Brilliance - EnabledTruetrue / falseFrail Brilliance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Frost Nova - EnabledTruetrue / falseFrost Nova: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Frost Volley - EnabledTruetrue / falseFrost Volley: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Frost Well - Bonus amount50 to 1000Frost Well: Eitr bonus. Flat points. Authored effect: Gain another 5 maximum Eitr.
Talents - Frost Well - EnabledTruetrue / falseFrost Well: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Frozen Solid - EnabledTruetrue / falseFrozen Solid: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Frugal Casting - Bonus amount0.10 to 1000Frugal Casting: EitrCost bonus. Fraction (0.1 means 10%). Authored effect: Mage class spells cost another 10% less Eitr.
Talents - Frugal Casting - EnabledTruetrue / falseFrugal Casting: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Gentle Flow - Bonus amount0.050 to 1000Gentle Flow: EitrRegen bonus. Fraction (0.1 means 10%). Authored effect: Eitr regenerates 5% faster when it can normally regenerate.
Talents - Gentle Flow - EnabledTruetrue / falseGentle Flow: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Hailstorm - EnabledTruetrue / falseHailstorm: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Heavier Bolt - EnabledTruetrue / falseHeavier Bolt: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Heavier Ember - EnabledTruetrue / falseHeavier Ember: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Heavy Cinders - EnabledTruetrue / falseHeavy Cinders: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Intensity - Bonus amount0.050 to 1000Intensity: Damage bonus. Fraction (0.1 means 10%). Authored effect: Mage class spells deal another 5% damage.
Talents - Intensity - EnabledTruetrue / falseIntensity: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Keen Shards - EnabledTruetrue / falseKeen Shards: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Kindling - Bonus amount0.050 to 1000Kindling: Damage bonus. Fraction (0.1 means 10%). Authored effect: Mage class spells deal 5% more damage.
Talents - Kindling - EnabledTruetrue / falseKindling: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Light Step - Bonus amount0.10 to 1000Light Step: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs 10% less stamina.
Talents - Light Step - EnabledTruetrue / falseLight Step: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Living Current - Bonus amount0.050 to 1000Living Current: EitrRegen bonus. Fraction (0.1 means 10%). Authored effect: Eitr regenerates another 5% faster.
Talents - Living Current - EnabledTruetrue / falseLiving Current: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Burn - EnabledTruetrue / falseLong Burn: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Longer Arc - EnabledTruetrue / falseLonger Arc: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Measured Breath - Bonus amount0.030 to 1000Measured Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates 3% faster when it can normally regenerate.
Talents - Measured Breath - EnabledTruetrue / falseMeasured Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - More Bolts - EnabledTruetrue / falseMore Bolts: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - More Cinders - EnabledTruetrue / falseMore Cinders: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - More Jumps - EnabledTruetrue / falseMore Jumps: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - More Shards - EnabledTruetrue / falseMore Shards: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Numbing Cold - EnabledTruetrue / falseNumbing Cold: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Overcharge - EnabledTruetrue / falseOvercharge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Pyre - EnabledTruetrue / falsePyre: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quickened - EnabledTruetrue / falseQuickened: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quiet Stride - Bonus amount0.050 to 1000Quiet Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs 5% less stamina.
Talents - Quiet Stride - EnabledTruetrue / falseQuiet Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Rapid Barrage - EnabledTruetrue / falseRapid Barrage: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Reckless Focus - Bonus amount0.050 to 1000Reckless Focus: Damage bonus. Fraction (0.1 means 10%). Authored effect: Mage class spells deal another 5% damage.
Talents - Reckless Focus - EnabledTruetrue / falseReckless Focus: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Ricochet - EnabledTruetrue / falseRicochet: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Rime Well - Bonus amount100 to 1000Rime Well: Eitr bonus. Flat points. Authored effect: Gain another 10 maximum Eitr.
Talents - Rime Well - EnabledTruetrue / falseRime Well: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shatter - EnabledTruetrue / falseShatter: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shockfront - EnabledTruetrue / falseShockfront: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Splintering - EnabledTruetrue / falseSplintering: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Static - EnabledTruetrue / falseStatic: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Stillness - Bonus amount0.050 to 1000Stillness: EitrRegen bonus. Fraction (0.1 means 10%). Authored effect: Eitr regenerates another 5% faster.
Talents - Stillness - EnabledTruetrue / falseStillness: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Storm Well - Bonus amount50 to 1000Storm Well: Eitr bonus. Flat points. Authored effect: Gain another 5 maximum Eitr.
Talents - Storm Well - EnabledTruetrue / falseStorm Well: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Stormburst - EnabledTruetrue / falseStormburst: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Stormcaller - EnabledTruetrue / falseStormcaller: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Surge - EnabledTruetrue / falseSurge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Swift Flow - Bonus amount0.050 to 1000Swift Flow: EitrRegen bonus. Fraction (0.1 means 10%). Authored effect: Eitr regenerates another 5% faster.
Talents - Swift Flow - EnabledTruetrue / falseSwift Flow: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Tempest - EnabledTruetrue / falseTempest: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Tempest Well - Bonus amount100 to 1000Tempest Well: Eitr bonus. Flat points. Authored effect: Gain another 10 maximum Eitr.
Talents - Tempest Well - EnabledTruetrue / falseTempest Well: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Thrift - Bonus amount0.10 to 1000Thrift: EitrCost bonus. Fraction (0.1 means 10%). Authored effect: Mage class spells cost 10% less Eitr.
Talents - Thrift - EnabledTruetrue / falseThrift: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Thunderhead - EnabledTruetrue / falseThunderhead: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Twin Embers - EnabledTruetrue / falseTwin Embers: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - White Heat - EnabledTruetrue / falseWhite Heat: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wide Fan - EnabledTruetrue / falseWide Fan: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wider Blast - EnabledTruetrue / falseWider Blast: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wider Cinders - EnabledTruetrue / falseWider Cinders: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wider Horizon - Bonus amount100 to 1000Wider Horizon: Eitr bonus. Flat points. Authored effect: Gain another 10 maximum Eitr.
Talents - Wider Horizon - EnabledTruetrue / falseWider Horizon: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wider Nova - EnabledTruetrue / falseWider Nova: allow purchasing and applying this talent. Existing purchases are retained when disabled.
ZZ - Extras - Monk (180 settings)

Server controlled.

KeyDefaultRangeMeaning
Abilities - Breath Cooldown - Default100.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Breath Cooldown - Even Tempo70.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Breath Free - Tireless40 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Breath Stamina - Deep Breath180 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Breath Stamina - Default100 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Palm Cooldown - Default80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Palm Cooldown - Short Step60.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Palm Push - Default200 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Palm Push - Full Extension300 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Palm Wave - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Parry Cooldown - Default100.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Parry Cooldown - Ready Hands70.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Parry Stamina - Default60 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Parry Stamina - Steady Guard120 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Parry Turn - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Sweep Cap - Default80 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Sweep Cap - Heavier Sweep140 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Sweep Cooldown - Default80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Sweep Cooldown - Quick Sweep60.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Sweep Reach - Default30.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Sweep Reach - Longer Reach50.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Sweep Targets - Circle Sweep31 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Sweep Targets - Default11 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Third Bonus - Default1.50 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Third Bonus - Struck Bell1.750 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Third Carries - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Third Unblockable - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Third Window - Default80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Third Window - Quickening120.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Unmovable - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Defense - Guard Cooldown40.05 to 3600Time is in seconds.
Defense - Guard Seconds30.05 to 60Time is in seconds.
Equipment - Allow BowsFalsetrue / falseAllow Bows for monk when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Fist WeaponsTruetrue / falseAllow FistWeapons for monk when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Grappling HooksFalsetrue / falseAllow GrapplingHooks for monk when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow GreatswordsFalsetrue / falseAllow Greatswords for monk when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Light ArmourTruetrue / falseAllow LightArmour for monk when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Metal ArmourFalsetrue / falseAllow MetalArmour for monk when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other One Handed WeaponsFalsetrue / falseAllow OtherOneHandedWeapons for monk when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other Two Handed WeaponsFalsetrue / falseAllow OtherTwoHandedWeapons for monk when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired AxesFalsetrue / falseAllow PairedAxes for monk when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired WeaponsFalsetrue / falseAllow PairedWeapons for monk when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow PickaxesFalsetrue / falseAllow Pickaxes for monk when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow ShieldsFalsetrue / falseAllow Shields for monk when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Single AxesFalsetrue / falseAllow SingleAxes for monk when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Two Handed AxesFalsetrue / falseAllow TwoHandedAxes for monk when equipment restrictions are enabled. Ability weapon requirements still apply.
Mechanics - Calm Healing60 to 10000Calm Healing.
Mechanics - Gathering Base Tool Tier10 to 20Gathering Base Tool Tier.
Mechanics - Gathering Levels Per Tool Tier51 to 80Gathering Levels Per Tool Tier.
Mechanics - Parry Window50 to 3600Time is in seconds.
Mechanics - Unmovable Unhurt Seconds50 to 3600Time is in seconds.
Talent effects - Crashing Step - Cooldown120 to 3600Time is in seconds.
Talent effects - Held Breath - Duration - Spell upgrade30 to 10000Time is in seconds.
Talent effects - Inner Calm - Cooldown450 to 3600Time is in seconds.
Talent effects - Quick Settle - Cooldown - Spell upgrade220 to 3600Time is in seconds.
Talent effects - Redirect - Cooldown100 to 3600Time is in seconds.
Talent effects - Topple - Cooldown80 to 3600Time is in seconds.
Talents - Bone Density - Bonus amount20 to 1000Bone Density: Fist bonus. Flat points. Authored effect: Bare fists gain another 2 blunt damage.
Talents - Bone Density - EnabledTruetrue / falseBone Density: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Break the Guard - EnabledTruetrue / falseBreak the Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Carry the Rhythm - EnabledTruetrue / falseCarry the Rhythm: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Circle Sweep - EnabledTruetrue / falseCircle Sweep: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Clear Mind - EnabledTruetrue / falseClear Mind: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Conditioned Body - Bonus amount30 to 1000Conditioned Body: Armour bonus. Flat points. Authored effect: Gain 3 armour.
Talents - Conditioned Body - EnabledTruetrue / falseConditioned Body: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Conditioned Knuckles - Bonus amount30 to 1000Conditioned Knuckles: Fist bonus. Flat points. Authored effect: Bare fists gain another 3 blunt damage.
Talents - Conditioned Knuckles - EnabledTruetrue / falseConditioned Knuckles: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Crashing Step - EnabledTruetrue / falseCrashing Step: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Breath - EnabledTruetrue / falseDeep Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Root - Bonus amount0.030 to 1000Deep Root: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 3% less stagger buildup.
Talents - Deep Root - EnabledTruetrue / falseDeep Root: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Driving Palm - EnabledTruetrue / falseDriving Palm: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Economy of Motion - Bonus amount0.050 to 1000Economy of Motion: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bare-fist attacks cost 5% less stamina.
Talents - Economy of Motion - EnabledTruetrue / falseEconomy of Motion: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Empty Hands - Bonus amount50 to 1000Empty Hands: Fist bonus. Flat points. Authored effect: Bare-fist attacks gain 5 blunt damage. Claws are the only weapons a Monk may equip, and never a shield. Armour and non-combat tools remain usable.
Talents - Empty Hands - EnabledTruetrue / falseEmpty Hands: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Even Tempo - EnabledTruetrue / falseEven Tempo: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Firm Foundation - Bonus amount0.10 to 1000Firm Foundation: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Bare-fist attacks cause another 10% more stagger.
Talents - Firm Foundation - EnabledTruetrue / falseFirm Foundation: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Firm Palm - Bonus amount0.120 to 1000Firm Palm: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Bare-fist attacks cause 12% more stagger.
Talents - Firm Palm - EnabledTruetrue / falseFirm Palm: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Flow - Bonus amount0.050 to 1000Flow: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bare-fist attacks cost another 5% less stamina.
Talents - Flow - EnabledTruetrue / falseFlow: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Flow Guard (monk_defense_1) - EnabledTruetrue / falseFlow Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Flow Guard (monk_defense_4) - EnabledTruetrue / falseFlow Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Flow Guard II - EnabledTruetrue / falseFlow Guard II: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Flow Guard III - EnabledTruetrue / falseFlow Guard III: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Flowing Step - Bonus amount0.030 to 1000Flowing Step: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs another 3% less stamina.
Talents - Flowing Step - EnabledTruetrue / falseFlowing Step: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Full Extension - EnabledTruetrue / falseFull Extension: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Heavier Sweep - EnabledTruetrue / falseHeavier Sweep: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Held Breath - EnabledTruetrue / falseHeld Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - High Step - Bonus amount0.050 to 1000High Step: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs another 5% less stamina.
Talents - High Step - EnabledTruetrue / falseHigh Step: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Immovable - EnabledTruetrue / falseImmovable: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Inner Calm - EnabledTruetrue / falseInner Calm: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Iron Knuckles - Bonus amount20 to 1000Iron Knuckles: Fist bonus. Flat points. Authored effect: Bare fists gain another 2 blunt damage.
Talents - Iron Knuckles - EnabledTruetrue / falseIron Knuckles: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Iron Palm - EnabledTruetrue / falseIron Palm: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Level Head - Bonus amount0.030 to 1000Level Head: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 3% less stagger buildup.
Talents - Level Head - EnabledTruetrue / falseLevel Head: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Light Step - Bonus amount0.030 to 1000Light Step: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs another 3% less stamina.
Talents - Light Step - EnabledTruetrue / falseLight Step: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Longer Reach - EnabledTruetrue / falseLonger Reach: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Loose Hands - Bonus amount0.020 to 1000Loose Hands: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bare-fist attacks cost another 2% less stamina.
Talents - Loose Hands - EnabledTruetrue / falseLoose Hands: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Measured Breath - Bonus amount0.030 to 1000Measured Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates 3% faster.
Talents - Measured Breath - EnabledTruetrue / falseMeasured Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Open Guard - Bonus amount0.10 to 1000Open Guard: Block bonus. Fraction (0.1 means 10%). Authored effect: Blocking with bare hands costs 10% less stamina.
Talents - Open Guard - EnabledTruetrue / falseOpen Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Open Stance - Bonus amount0.050 to 1000Open Stance: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs 5% less stamina.
Talents - Open Stance - EnabledTruetrue / falseOpen Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Patient Guard - Bonus amount20 to 1000Patient Guard: Armour bonus. Flat points. Authored effect: Gain another 2 armour.
Talents - Patient Guard - EnabledTruetrue / falsePatient Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Poise - Bonus amount0.050 to 1000Poise: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 5% less stagger buildup.
Talents - Poise - EnabledTruetrue / falsePoise: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Settle - EnabledTruetrue / falseQuick Settle: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Sweep - EnabledTruetrue / falseQuick Sweep: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quickening - EnabledTruetrue / falseQuickening: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quiet Heart - Bonus amount0.050 to 1000Quiet Heart: Health bonus. Fraction (0.1 means 10%). Authored effect: Normal health regeneration is 5% faster.
Talents - Quiet Heart - EnabledTruetrue / falseQuiet Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Ready Hands - EnabledTruetrue / falseReady Hands: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Ready Stance - Bonus amount0.050 to 1000Ready Stance: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs another 5% less stamina.
Talents - Ready Stance - EnabledTruetrue / falseReady Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Redirect - EnabledTruetrue / falseRedirect: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Resolve - Bonus amount0.050 to 1000Resolve: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take 5% less stagger buildup.
Talents - Resolve - EnabledTruetrue / falseResolve: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Returning Breath - EnabledTruetrue / falseReturning Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Rooted Force - Bonus amount0.050 to 1000Rooted Force: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Bare-fist attacks cause another 5% more stagger.
Talents - Rooted Force - EnabledTruetrue / falseRooted Force: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Rooted Palm - Bonus amount0.050 to 1000Rooted Palm: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Bare-fist attacks cause another 5% more stagger.
Talents - Rooted Palm - EnabledTruetrue / falseRooted Palm: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Running Form - Bonus amount0.050 to 1000Running Form: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs another 5% less stamina.
Talents - Running Form - EnabledTruetrue / falseRunning Form: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Rushing Palm - EnabledTruetrue / falseRushing Palm: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Seasoned Knuckles - Bonus amount20 to 1000Seasoned Knuckles: Fist bonus. Flat points. Authored effect: Bare fists gain another 2 blunt damage.
Talents - Seasoned Knuckles - EnabledTruetrue / falseSeasoned Knuckles: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Settled Body - Bonus amount20 to 1000Settled Body: Armour bonus. Flat points. Authored effect: Gain another 2 armour.
Talents - Settled Body - EnabledTruetrue / falseSettled Body: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Settled Lungs - Bonus amount0.020 to 1000Settled Lungs: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates another 2% faster.
Talents - Settled Lungs - EnabledTruetrue / falseSettled Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shockpalm - EnabledTruetrue / falseShockpalm: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Short Step - EnabledTruetrue / falseShort Step: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Soft Guard - Bonus amount0.050 to 1000Soft Guard: Block bonus. Fraction (0.1 means 10%). Authored effect: Blocking with bare hands costs another 5% less stamina.
Talents - Soft Guard - EnabledTruetrue / falseSoft Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Softer Guard - Bonus amount0.050 to 1000Softer Guard: Block bonus. Fraction (0.1 means 10%). Authored effect: Blocking with bare hands costs another 5% less stamina.
Talents - Softer Guard - EnabledTruetrue / falseSofter Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Spring Step - Bonus amount0.10 to 1000Spring Step: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs 10% less stamina.
Talents - Spring Step - EnabledTruetrue / falseSpring Step: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Steady Guard - EnabledTruetrue / falseSteady Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Steady Heart - Bonus amount0.050 to 1000Steady Heart: Health bonus. Fraction (0.1 means 10%). Authored effect: Normal health regeneration is another 5% faster.
Talents - Steady Heart - EnabledTruetrue / falseSteady Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Still Mind - Bonus amount50 to 1000Still Mind: MaximumStamina bonus. Flat points. Authored effect: Gain 5 maximum stamina while this class is active. Adds to food bonuses; does not refill stamina.
Talents - Still Mind - EnabledTruetrue / falseStill Mind: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Struck Bell - EnabledTruetrue / falseStruck Bell: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sweeping Force - Bonus amount0.050 to 1000Sweeping Force: FistStagger bonus. Fraction (0.1 means 10%). Authored effect: Bare-fist attacks cause another 5% more stagger.
Talents - Sweeping Force - EnabledTruetrue / falseSweeping Force: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sweeping Palm - EnabledTruetrue / falseSweeping Palm: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Third Bell - EnabledTruetrue / falseThird Bell: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Tireless - EnabledTruetrue / falseTireless: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Topple - EnabledTruetrue / falseTopple: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Toughened Arms - Bonus amount20 to 1000Toughened Arms: Armour bonus. Flat points. Authored effect: Gain another 2 armour.
Talents - Toughened Arms - EnabledTruetrue / falseToughened Arms: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Turn the Blow - EnabledTruetrue / falseTurn the Blow: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Unbroken Flow - Bonus amount0.030 to 1000Unbroken Flow: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bare-fist attacks cost another 3% less stamina.
Talents - Unbroken Flow - EnabledTruetrue / falseUnbroken Flow: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Unmoved - Bonus amount0.030 to 1000Unmoved: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 3% less stagger buildup.
Talents - Unmoved - EnabledTruetrue / falseUnmoved: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Unshakeable - Bonus amount0.030 to 1000Unshakeable: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 3% less stagger buildup.
Talents - Unshakeable - EnabledTruetrue / falseUnshakeable: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Vital Breath - Bonus amount50 to 1000Vital Breath: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health.
Talents - Vital Breath - EnabledTruetrue / falseVital Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wind Step - Bonus amount0.050 to 1000Wind Step: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs 5% less stamina.
Talents - Wind Step - EnabledTruetrue / falseWind Step: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Working Breath - Bonus amount0.020 to 1000Working Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates another 2% faster.
Talents - Working Breath - EnabledTruetrue / falseWorking Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Working Lungs - Bonus amount0.020 to 1000Working Lungs: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates another 2% faster.
Talents - Working Lungs - EnabledTruetrue / falseWorking Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wrapped Hands - Bonus amount0.030 to 1000Wrapped Hands: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bare-fist attacks cost another 3% less stamina.
Talents - Wrapped Hands - EnabledTruetrue / falseWrapped Hands: allow purchasing and applying this talent. Existing purchases are retained when disabled.
ZZ - Extras - Progression (6 settings)

Server controlled.

KeyDefaultRangeMeaning
AttackDamagePerExperience301 to 10000Each full amount of enemy attack damage adds 1 EXP, subject to the attack bonus caps.
AttackExperienceCap50 to 10000Maximum additional EXP from an enemy's strongest attack.
AttackExperienceFractionCap0.150 to 1Attack EXP cannot exceed this fraction of the health/boss reward. 0.15 means 15%.
HealthExperienceFactor20 to 100Multiply the square root of enemy maximum HP by this value to calculate health-based EXP.
MaximumKillExperience800 to 10000Maximum health-based EXP for a kill, before boss and global multipliers.
MinimumKillExperience100 to 10000Minimum EXP for an eligible kill, before boss and global multipliers.
ZZ - Extras - Ranger (183 settings)

Server controlled.

KeyDefaultRangeMeaning
Abilities - Barbed Cap - Deep Barbs180 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Barbed Cap - Default120 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Barbed Cooldown - Default80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Barbed Cooldown - Quick Barbs60.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Barbed Hunts - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Barbed Ticks - Default31 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Barbed Ticks - Slow Bleed51 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Concussive Cooldown - Default80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Concussive Cooldown - Quick Reset60.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Concussive Push - Default200 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Concussive Push - Full Force300 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Concussive Wave - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Deadeye Bonus - Default1.350 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Deadeye Bonus - Killing Shot1.550 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Deadeye Window - Default80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Deadeye Window - Long Sight120.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Evasive Bonus - Default10 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Evasive Bonus - Rolling Draw1.250 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Evasive Cooldown - Default100.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Evasive Cooldown - Quick Feet70.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Evasive Stamina - Deep Draught240 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Evasive Stamina - Default120 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Fall Absorb - Default200 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Fall Absorb - Lighter Landing300 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Fall Cooldown - Default300.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Fall Cooldown - Quick Recovery200.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Defense - Dodge Protection Seconds40 to 60Time is in seconds.
Defense - Travel Metres60.1 to 100Distance is in metres.
Equipment - Allow BowsTruetrue / falseAllow Bows for ranger when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Fist WeaponsTruetrue / falseAllow FistWeapons for ranger when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Grappling HooksTruetrue / falseAllow GrapplingHooks for ranger when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow GreatswordsTruetrue / falseAllow Greatswords for ranger when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Light ArmourTruetrue / falseAllow LightArmour for ranger when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Metal ArmourFalsetrue / falseAllow MetalArmour for ranger when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other One Handed WeaponsTruetrue / falseAllow OtherOneHandedWeapons for ranger when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other Two Handed WeaponsTruetrue / falseAllow OtherTwoHandedWeapons for ranger when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired AxesTruetrue / falseAllow PairedAxes for ranger when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired WeaponsTruetrue / falseAllow PairedWeapons for ranger when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow PickaxesTruetrue / falseAllow Pickaxes for ranger when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow ShieldsTruetrue / falseAllow Shields for ranger when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Single AxesTruetrue / falseAllow SingleAxes for ranger when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Two Handed AxesTruetrue / falseAllow TwoHandedAxes for ranger when equipment restrictions are enabled. Ability weapon requirements still apply.
Mechanics - Break Away Health Threshold0.30 to 1Distance is in metres.
Mechanics - Break Away Push80 to 10000Distance is in metres.
Mechanics - Deadeye Hit Count31 to 32Distance is in metres.
Mechanics - Distant Shot Bonus0.250 to 10Distance is in metres.
Mechanics - Distant Shot Full Range400.1 to 100Distance is in metres.
Mechanics - Endurance Drain Multiplier0.60 to 1Distance is in metres.
Mechanics - Endurance Stamina Threshold0.50 to 1Distance is in metres.
Mechanics - Evasive Window50 to 3600Time is in seconds.
Mechanics - Snapshot Window50 to 3600Time is in seconds.
Talent effects - Break Away - Cooldown450 to 3600Time is in seconds.
Talent effects - Crippling Shot - Cooldown120 to 3600Time is in seconds.
Talent effects - Falling Shot - Cooldown100 to 3600Time is in seconds.
Talent effects - Full Draw - Damage Bonus - Spell upgrade0.250 to 10Damage Bonus.
Talent effects - Pinning Shot - Cooldown100 to 3600Time is in seconds.
Talent effects - Ricochet - Cooldown100 to 3600Time is in seconds.
Talent effects - Snapshot - Cooldown120 to 3600Time is in seconds.
Talent effects - Splitting Shot - Arrows - Spell upgrade20 to 32Arrows.
Talent effects - Swift Nock - Cooldown - Spell upgrade90 to 3600Time is in seconds.
Talent effects - True Line - Count - Spell upgrade10 to 32Count.
Talents - Archers Brace - Bonus amount0.050 to 1000Archer's Brace: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take 5% less stagger buildup.
Talents - Archers Brace - EnabledTruetrue / falseArcher's Brace: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Barbed Heads - Bonus amount0.050 to 1000Barbed Heads: Impact bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow hits cause another 5% stagger buildup.
Talents - Barbed Heads - EnabledTruetrue / falseBarbed Heads: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Barbed Shot - EnabledTruetrue / falseBarbed Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Blood Trail - EnabledTruetrue / falseBlood Trail: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Break Away - EnabledTruetrue / falseBreak Away: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Concussive Shot - EnabledTruetrue / falseConcussive Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Crippling Shot - EnabledTruetrue / falseCrippling Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deadeye - EnabledTruetrue / falseDeadeye: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Barbs - EnabledTruetrue / falseDeep Barbs: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Draught - EnabledTruetrue / falseDeep Draught: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Distant Shot - EnabledTruetrue / falseDistant Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Driving Heads - Bonus amount0.050 to 1000Driving Heads: Impact bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow hits cause another 5% stagger buildup.
Talents - Driving Heads - EnabledTruetrue / falseDriving Heads: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Driving Shot - Bonus amount0.050 to 1000Driving Shot: Impact bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow hits cause another 5% stagger buildup.
Talents - Driving Shot - EnabledTruetrue / falseDriving Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Endurance - EnabledTruetrue / falseEndurance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Evasive Shot - EnabledTruetrue / falseEvasive Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Evasive Stride (ranger_defense_1) - EnabledTruetrue / falseEvasive Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Evasive Stride (ranger_defense_4) - EnabledTruetrue / falseEvasive Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Evasive Stride II - EnabledTruetrue / falseEvasive Stride II: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Evasive Stride III - EnabledTruetrue / falseEvasive Stride III: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Falling Shot - EnabledTruetrue / falseFalling Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Fletching - Bonus amount0.040 to 1000Fletching: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow attacks cost another 4% less stamina.
Talents - Fletching - EnabledTruetrue / falseFletching: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Focus - Bonus amount0.030 to 1000Focus: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow attacks cost 3% less stamina.
Talents - Focus - EnabledTruetrue / falseFocus: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Full Draw - EnabledTruetrue / falseFull Draw: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Full Force - EnabledTruetrue / falseFull Force: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Hardy - Bonus amount0.050 to 1000Hardy: Health bonus. Fraction (0.1 means 10%). Authored effect: Normal health regeneration is 5% faster.
Talents - Hardy - EnabledTruetrue / falseHardy: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Heavy Tips - Bonus amount0.050 to 1000Heavy Tips: Impact bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow hits cause another 5% stagger buildup.
Talents - Heavy Tips - EnabledTruetrue / falseHeavy Tips: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Hunters Breath - Bonus amount0.030 to 1000Hunter's Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates 3% faster while it can normally regenerate.
Talents - Hunters Breath - EnabledTruetrue / falseHunter's Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Hunters Leathers - Bonus amount20 to 1000Hunter's Leathers: Armour bonus. Flat points. Authored effect: Gain 2 armour.
Talents - Hunters Leathers - EnabledTruetrue / falseHunter's Leathers: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Hunting Endurance - Bonus amount50 to 1000Hunting Endurance: MaximumStamina bonus. Flat points. Authored effect: Gain 5 maximum stamina while this class is active. Adds to food bonuses; does not refill stamina.
Talents - Hunting Endurance - EnabledTruetrue / falseHunting Endurance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Keen Aim - Bonus amount0.020 to 1000Keen Aim: Damage bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow shots deal 2% more damage.
Talents - Keen Aim - EnabledTruetrue / falseKeen Aim: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Keen Quarry - Bonus amount0.020 to 1000Keen Quarry: Damage bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow shots deal another 2% damage.
Talents - Keen Quarry - EnabledTruetrue / falseKeen Quarry: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Keener Eye - Bonus amount0.020 to 1000Keener Eye: Damage bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow shots deal another 2% damage.
Talents - Keener Eye - EnabledTruetrue / falseKeener Eye: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Killing Shot - EnabledTruetrue / falseKilling Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Light Draw - Bonus amount0.030 to 1000Light Draw: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow attacks cost another 3% less stamina.
Talents - Light Draw - EnabledTruetrue / falseLight Draw: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Lighter Landing - EnabledTruetrue / falseLighter Landing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Legs - Bonus amount0.030 to 1000Long Legs: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs another 3% less stamina.
Talents - Long Legs - EnabledTruetrue / falseLong Legs: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Lungs - Bonus amount0.020 to 1000Long Lungs: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates another 2% faster while it can normally regenerate.
Talents - Long Lungs - EnabledTruetrue / falseLong Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Sight - EnabledTruetrue / falseLong Sight: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Stride - Bonus amount0.050 to 1000Long Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs 5% less stamina.
Talents - Long Stride - EnabledTruetrue / falseLong Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Wind - Bonus amount0.020 to 1000Long Wind: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates another 2% faster while it can normally regenerate.
Talents - Long Wind - EnabledTruetrue / falseLong Wind: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Loose Roll - Bonus amount0.030 to 1000Loose Roll: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs another 3% less stamina.
Talents - Loose Roll - EnabledTruetrue / falseLoose Roll: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Measured Tension - Bonus amount0.030 to 1000Measured Tension: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow attacks cost another 3% less stamina.
Talents - Measured Tension - EnabledTruetrue / falseMeasured Tension: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Patience - Bonus amount0.050 to 1000Patience: Sneak bonus. Fraction (0.1 means 10%). Authored effect: Sneaking costs 5% less stamina.
Talents - Patience - EnabledTruetrue / falsePatience: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Piercing Shot - EnabledTruetrue / falsePiercing Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Pinning Shot - EnabledTruetrue / falsePinning Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Practised Nock - Bonus amount0.020 to 1000Practised Nock: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow attacks cost another 2% less stamina.
Talents - Practised Nock - EnabledTruetrue / falsePractised Nock: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Barbs - EnabledTruetrue / falseQuick Barbs: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Feet - EnabledTruetrue / falseQuick Feet: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Recovery - EnabledTruetrue / falseQuick Recovery: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Reset - EnabledTruetrue / falseQuick Reset: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Ricochet - EnabledTruetrue / falseRicochet: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - River Legs - Bonus amount0.10 to 1000River Legs: Swim bonus. Fraction (0.1 means 10%). Authored effect: Swimming costs another 10% less stamina.
Talents - River Legs - EnabledTruetrue / falseRiver Legs: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Riverwalker - Bonus amount0.10 to 1000Riverwalker: Swim bonus. Fraction (0.1 means 10%). Authored effect: Swimming costs 10% less stamina.
Talents - Riverwalker - EnabledTruetrue / falseRiverwalker: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Rolling Draw - EnabledTruetrue / falseRolling Draw: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Scattering Shot - EnabledTruetrue / falseScattering Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Set Stance - Bonus amount0.030 to 1000Set Stance: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 3% less stagger buildup.
Talents - Set Stance - EnabledTruetrue / falseSet Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sharpened Heads - Bonus amount0.020 to 1000Sharpened Heads: Damage bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow shots deal another 2% damage.
Talents - Sharpened Heads - EnabledTruetrue / falseSharpened Heads: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sidestep - Bonus amount0.050 to 1000Sidestep: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs 5% less stamina.
Talents - Sidestep - EnabledTruetrue / falseSidestep: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Slow Bleed - EnabledTruetrue / falseSlow Bleed: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Snapshot - EnabledTruetrue / falseSnapshot: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Splitting Shot - EnabledTruetrue / falseSplitting Shot: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Spring Step - Bonus amount0.10 to 1000Spring Step: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs 10% less stamina.
Talents - Spring Step - EnabledTruetrue / falseSpring Step: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Springheel - Bonus amount0.050 to 1000Springheel: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs another 5% less stamina.
Talents - Springheel - EnabledTruetrue / falseSpringheel: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Steady Footing - Bonus amount0.030 to 1000Steady Footing: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 3% less stagger buildup.
Talents - Steady Footing - EnabledTruetrue / falseSteady Footing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Strong Swimmer - Bonus amount0.10 to 1000Strong Swimmer: Swim bonus. Fraction (0.1 means 10%). Authored effect: Swimming costs another 10% less stamina.
Talents - Strong Swimmer - EnabledTruetrue / falseStrong Swimmer: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sure Footing - Bonus amount0.050 to 1000Sure Footing: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 5% less stagger buildup.
Talents - Sure Footing - EnabledTruetrue / falseSure Footing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sure Leap - Bonus amount0.050 to 1000Sure Leap: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs another 5% less stamina.
Talents - Sure Leap - EnabledTruetrue / falseSure Leap: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Swift Nock - EnabledTruetrue / falseSwift Nock: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Swift Shafts - Bonus amount0.10 to 1000Swift Shafts: Flight bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow projectiles travel another 10% faster.
Talents - Swift Shafts - EnabledTruetrue / falseSwift Shafts: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Tireless Stride - Bonus amount0.030 to 1000Tireless Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs another 3% less stamina.
Talents - Tireless Stride - EnabledTruetrue / falseTireless Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Trail Hardened - Bonus amount50 to 1000Trail Hardened: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health.
Talents - Trail Hardened - EnabledTruetrue / falseTrail Hardened: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Trailward - EnabledTruetrue / falseTrailward: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - True Flight - Bonus amount0.10 to 1000True Flight: Flight bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow projectiles travel 10% faster.
Talents - True Flight - EnabledTruetrue / falseTrue Flight: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - True Line - EnabledTruetrue / falseTrue Line: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - True Shafts - Bonus amount0.020 to 1000True Shafts: Damage bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow shots deal another 2% damage.
Talents - True Shafts - EnabledTruetrue / falseTrue Shafts: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - True Sight - Bonus amount0.030 to 1000True Sight: Damage bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow shots deal another 3% damage.
Talents - True Sight - EnabledTruetrue / falseTrue Sight: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wanderer - Bonus amount50 to 1000Wanderer: MaximumStamina bonus. Flat points. Authored effect: Gain 5 maximum stamina while this class is active. Adds to food bonuses; does not refill stamina.
Talents - Wanderer - EnabledTruetrue / falseWanderer: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Weighted Tips - Bonus amount0.050 to 1000Weighted Tips: Impact bonus. Fraction (0.1 means 10%). Authored effect: Bow and crossbow hits cause 5% more stagger buildup.
Talents - Weighted Tips - EnabledTruetrue / falseWeighted Tips: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Woodsmans Lungs - Bonus amount0.020 to 1000Woodsman's Lungs: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates another 2% faster while it can normally regenerate.
Talents - Woodsmans Lungs - EnabledTruetrue / falseWoodsman's Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled.
ZZ - Extras - Rogue (187 settings)

Server controlled.

KeyDefaultRangeMeaning
Abilities - Ambush Bonus - Default1.350 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Ambush Bonus - Killing Edge1.50 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Ambush Cooldown - Default100.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Ambush Cooldown - No Second Chance70.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Counter Bonus - Default1.250 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Counter Bonus - Sharper Answer1.40 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Counter Cooldown - Default100.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Counter Cooldown - Quick Feet70.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Counter Hits - Default11 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Counter Hits - Twin Answer21 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Fall Absorb - Default200 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Fall Absorb - Lighter Landing300 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Fall Cooldown - Default300.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Fall Cooldown - Quick Recovery200.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Fall Stamina - Roll With It150 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Survive Breaks - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Survive Cooldown - Default450.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Survive Cooldown - Practised Escape300.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Survive Health - Default40 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Survive Health - Second Wind80 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Survive Stamina - Default120 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Survive Stamina - Full Lungs200 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Vein Cap - Deep Cut180 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Vein Cap - Default120 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Vein Cooldown - Default80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Vein Cooldown - Quick Work60.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Vein Ticks - Default31 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Vein Ticks - Slow Bleed51 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Defense - Afterimage Cooldown80.05 to 3600Time is in seconds.
Defense - Afterimage Seconds20.05 to 60Time is in seconds.
Defense - Dodge Protection Seconds20 to 60Time is in seconds.
Equipment - Allow BowsTruetrue / falseAllow Bows for rogue when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Fist WeaponsFalsetrue / falseAllow FistWeapons for rogue when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Grappling HooksTruetrue / falseAllow GrapplingHooks for rogue when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow GreatswordsFalsetrue / falseAllow Greatswords for rogue when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Light ArmourTruetrue / falseAllow LightArmour for rogue when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Metal ArmourFalsetrue / falseAllow MetalArmour for rogue when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other One Handed WeaponsTruetrue / falseAllow OtherOneHandedWeapons for rogue when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other Two Handed WeaponsFalsetrue / falseAllow OtherTwoHandedWeapons for rogue when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired AxesTruetrue / falseAllow PairedAxes for rogue when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired WeaponsTruetrue / falseAllow PairedWeapons for rogue when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow PickaxesTruetrue / falseAllow Pickaxes for rogue when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow ShieldsFalsetrue / falseAllow Shields for rogue when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Single AxesTruetrue / falseAllow SingleAxes for rogue when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Two Handed AxesFalsetrue / falseAllow TwoHandedAxes for rogue when equipment restrictions are enabled. Ability weapon requirements still apply.
Mechanics - Conceal Noise Multiplier0.50 to 1Conceal Noise Multiplier.
Mechanics - Cornered Health Threshold0.30 to 1Cornered Health Threshold.
Mechanics - Counter Window50 to 3600Time is in seconds.
Mechanics - Finish Health Threshold0.250 to 1Finish Health Threshold.
Mechanics - Free Roll Window50 to 3600Time is in seconds.
Mechanics - Marked Seconds80 to 3600Time is in seconds.
Mechanics - Shroud Seconds40 to 3600Time is in seconds.
Mechanics - Shroud Stealth Multiplier0.60 to 1Shroud Stealth Multiplier.
Mechanics - Slip Seconds50 to 3600Time is in seconds.
Mechanics - Slip Stealth Multiplier0.70 to 1Slip Stealth Multiplier.
Mechanics - Vanish Noise Multiplier0.250 to 1Vanish Noise Multiplier.
Mechanics - Vanish Stealth Multiplier0.50 to 1Vanish Stealth Multiplier.
Talent effects - Deeper Shadow - Duration - Spell upgrade30 to 10000Time is in seconds.
Talent effects - Falling Blade - Cooldown100 to 3600Time is in seconds.
Talent effects - Finish It - Cooldown80 to 3600Time is in seconds.
Talent effects - Never There - Cooldown200 to 3600Time is in seconds.
Talent effects - Quick Exit - Cooldown - Spell upgrade350 to 3600Time is in seconds.
Talent effects - Second Shadow - Openings - Spell upgrade20 to 32Openings.
Talent effects - Shoulder Check - Cooldown120 to 3600Time is in seconds.
Talent effects - Slipaway - Cooldown100 to 3600Time is in seconds.
Talents - Ambush - EnabledTruetrue / falseAmbush: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Balance - Bonus amount0.050 to 1000Balance: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take 5% less stagger buildup.
Talents - Balance - EnabledTruetrue / falseBalance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Blindside - Bonus amount0.030 to 1000Blindside: Stealth bonus. Fraction (0.1 means 10%). Authored effect: While crouched, enemies notice you from another 3% closer.
Talents - Blindside - EnabledTruetrue / falseBlindside: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Cornered - EnabledTruetrue / falseCornered: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Counterstep - EnabledTruetrue / falseCounterstep: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Cut - EnabledTruetrue / falseDeep Cut: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deeper Shadow - EnabledTruetrue / falseDeeper Shadow: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Dim Figure - Bonus amount0.040 to 1000Dim Figure: Stealth bonus. Fraction (0.1 means 10%). Authored effect: While crouched, enemies notice you from another 4% closer.
Talents - Dim Figure - EnabledTruetrue / falseDim Figure: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Dimmer Shade - Bonus amount0.030 to 1000Dimmer Shade: Stealth bonus. Fraction (0.1 means 10%). Authored effect: While crouched, enemies notice you from another 3% closer.
Talents - Dimmer Shade - EnabledTruetrue / falseDimmer Shade: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Escape Route - Bonus amount0.050 to 1000Escape Route: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs another 5% less stamina.
Talents - Escape Route - EnabledTruetrue / falseEscape Route: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Even Breath - Bonus amount0.020 to 1000Even Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates another 2% faster.
Talents - Even Breath - EnabledTruetrue / falseEven Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Fade Away (rogue_defense_1) - EnabledTruetrue / falseFade Away: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Fade Away (rogue_defense_4) - EnabledTruetrue / falseFade Away: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Fade Away II - EnabledTruetrue / falseFade Away II: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Fade Away III - EnabledTruetrue / falseFade Away III: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Falling Blade - EnabledTruetrue / falseFalling Blade: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Featherfall - EnabledTruetrue / falseFeatherfall: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Fine Edge - Bonus amount0.030 to 1000Fine Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Melee attacks deal another 3% more damage.
Talents - Fine Edge - EnabledTruetrue / falseFine Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Finish It - EnabledTruetrue / falseFinish It: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Fleet Stride - Bonus amount0.030 to 1000Fleet Stride: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs another 3% less stamina.
Talents - Fleet Stride - EnabledTruetrue / falseFleet Stride: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Full Lungs - EnabledTruetrue / falseFull Lungs: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Grit - Bonus amount0.030 to 1000Grit: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 3% less stagger buildup.
Talents - Grit - EnabledTruetrue / falseGrit: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Held Breath - Bonus amount0.030 to 1000Held Breath: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates 3% faster.
Talents - Held Breath - EnabledTruetrue / falseHeld Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Hidden Edge - Bonus amount0.040 to 1000Hidden Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Melee attacks deal 4% more damage.
Talents - Hidden Edge - EnabledTruetrue / falseHidden Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Hushed Step - Bonus amount0.050 to 1000Hushed Step: Noise bonus. Fraction (0.1 means 10%). Authored effect: Make another 5% less noise.
Talents - Hushed Step - EnabledTruetrue / falseHushed Step: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Killing Edge - EnabledTruetrue / falseKilling Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Light Feet - Bonus amount0.050 to 1000Light Feet: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs another 5% less stamina.
Talents - Light Feet - EnabledTruetrue / falseLight Feet: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Light Landing - Bonus amount0.10 to 1000Light Landing: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs 10% less stamina.
Talents - Light Landing - EnabledTruetrue / falseLight Landing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Lighter Landing - EnabledTruetrue / falseLighter Landing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Lightfoot - Bonus amount0.050 to 1000Lightfoot: Sneak bonus. Fraction (0.1 means 10%). Authored effect: Sneaking costs 5% less stamina.
Talents - Lightfoot - EnabledTruetrue / falseLightfoot: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Leap - Bonus amount0.050 to 1000Long Leap: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs another 5% less stamina.
Talents - Long Leap - EnabledTruetrue / falseLong Leap: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Wind - Bonus amount0.020 to 1000Long Wind: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates another 2% faster.
Talents - Long Wind - EnabledTruetrue / falseLong Wind: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Loose Knees - Bonus amount0.030 to 1000Loose Knees: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 3% less stagger buildup.
Talents - Loose Knees - EnabledTruetrue / falseLoose Knees: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Loose Roll - Bonus amount0.030 to 1000Loose Roll: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs another 3% less stamina.
Talents - Loose Roll - EnabledTruetrue / falseLoose Roll: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Loose Shoulders - Bonus amount0.030 to 1000Loose Shoulders: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 3% less stagger buildup.
Talents - Loose Shoulders - EnabledTruetrue / falseLoose Shoulders: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Low Profile - Bonus amount0.050 to 1000Low Profile: Sneak bonus. Fraction (0.1 means 10%). Authored effect: Sneaking costs another 5% less stamina.
Talents - Low Profile - EnabledTruetrue / falseLow Profile: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Mark the Throat - EnabledTruetrue / falseMark the Throat: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Narrow Escape - EnabledTruetrue / falseNarrow Escape: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Never There - EnabledTruetrue / falseNever There: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - No Second Chance - EnabledTruetrue / falseNo Second Chance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Open Vein - EnabledTruetrue / falseOpen Vein: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Patient Hunter - Bonus amount0.050 to 1000Patient Hunter: Stealth bonus. Fraction (0.1 means 10%). Authored effect: While crouched, enemies notice you from another 5% closer.
Talents - Patient Hunter - EnabledTruetrue / falsePatient Hunter: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Poised - Bonus amount0.050 to 1000Poised: Stagger bonus. Fraction (0.1 means 10%). Authored effect: Take another 5% less stagger buildup.
Talents - Poised - EnabledTruetrue / falsePoised: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Practised Cut - Bonus amount0.030 to 1000Practised Cut: Damage bonus. Fraction (0.1 means 10%). Authored effect: Melee attacks deal another 3% more damage.
Talents - Practised Cut - EnabledTruetrue / falsePractised Cut: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Practised Escape - EnabledTruetrue / falsePractised Escape: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Practised Roll - Bonus amount0.050 to 1000Practised Roll: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs another 5% less stamina.
Talents - Practised Roll - EnabledTruetrue / falsePractised Roll: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Exit - EnabledTruetrue / falseQuick Exit: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Feet - EnabledTruetrue / falseQuick Feet: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Recovery - EnabledTruetrue / falseQuick Recovery: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Work - EnabledTruetrue / falseQuick Work: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quiet Heart - Bonus amount0.050 to 1000Quiet Heart: Health bonus. Fraction (0.1 means 10%). Authored effect: Normal health regeneration is 5% faster.
Talents - Quiet Heart - EnabledTruetrue / falseQuiet Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quiet Landing - Bonus amount0.050 to 1000Quiet Landing: Noise bonus. Fraction (0.1 means 10%). Authored effect: Make another 5% less noise.
Talents - Quiet Landing - EnabledTruetrue / falseQuiet Landing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quiet Soles - Bonus amount0.10 to 1000Quiet Soles: Noise bonus. Fraction (0.1 means 10%). Authored effect: Make 10% less noise.
Talents - Quiet Soles - EnabledTruetrue / falseQuiet Soles: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Reverse Grip - Bonus amount0.030 to 1000Reverse Grip: Damage bonus. Fraction (0.1 means 10%). Authored effect: Melee attacks deal another 3% more damage.
Talents - Reverse Grip - EnabledTruetrue / falseReverse Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Roll With It - EnabledTruetrue / falseRoll With It: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Rolling Start - Bonus amount0.030 to 1000Rolling Start: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs another 3% less stamina.
Talents - Rolling Start - EnabledTruetrue / falseRolling Start: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Scent of Blood - EnabledTruetrue / falseScent of Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Second Breath - Bonus amount50 to 1000Second Breath: MaximumStamina bonus. Flat points. Authored effect: Gain 5 maximum stamina while this class is active. Adds to food bonuses; does not refill stamina.
Talents - Second Breath - EnabledTruetrue / falseSecond Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Second Shadow - EnabledTruetrue / falseSecond Shadow: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Second Wind - EnabledTruetrue / falseSecond Wind: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Serrated Edge - Bonus amount0.020 to 1000Serrated Edge: Damage bonus. Fraction (0.1 means 10%). Authored effect: Melee attacks deal another 2% more damage.
Talents - Serrated Edge - EnabledTruetrue / falseSerrated Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shade - Bonus amount0.050 to 1000Shade: Stealth bonus. Fraction (0.1 means 10%). Authored effect: While crouched, enemies notice you from 5% closer.
Talents - Shade - EnabledTruetrue / falseShade: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shadow Steps - Bonus amount0.10 to 1000Shadow Steps: Noise bonus. Fraction (0.1 means 10%). Authored effect: Make another 10% less noise.
Talents - Shadow Steps - EnabledTruetrue / falseShadow Steps: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sharper Answer - EnabledTruetrue / falseSharper Answer: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shoulder Check - EnabledTruetrue / falseShoulder Check: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sidestep - Bonus amount0.050 to 1000Sidestep: Dodge bonus. Fraction (0.1 means 10%). Authored effect: Dodging costs 5% less stamina.
Talents - Sidestep - EnabledTruetrue / falseSidestep: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Silent Tread - Bonus amount0.050 to 1000Silent Tread: Noise bonus. Fraction (0.1 means 10%). Authored effect: Make another 5% less noise.
Talents - Silent Tread - EnabledTruetrue / falseSilent Tread: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Slipaway - EnabledTruetrue / falseSlipaway: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Slow Bleed - EnabledTruetrue / falseSlow Bleed: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Smoke and Mirrors - EnabledTruetrue / falseSmoke and Mirrors: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Soft Ground - Bonus amount0.040 to 1000Soft Ground: Sneak bonus. Fraction (0.1 means 10%). Authored effect: Sneaking costs another 4% less stamina.
Talents - Soft Ground - EnabledTruetrue / falseSoft Ground: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Spring Loaded - Bonus amount0.050 to 1000Spring Loaded: Jump bonus. Fraction (0.1 means 10%). Authored effect: Jumping costs another 5% less stamina.
Talents - Spring Loaded - EnabledTruetrue / falseSpring Loaded: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Stalker - Bonus amount0.050 to 1000Stalker: Sneak bonus. Fraction (0.1 means 10%). Authored effect: Sneaking costs another 5% less stamina.
Talents - Stalker - EnabledTruetrue / falseStalker: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Steady Hand - Bonus amount0.020 to 1000Steady Hand: Regen bonus. Fraction (0.1 means 10%). Authored effect: Stamina regenerates another 2% faster.
Talents - Steady Hand - EnabledTruetrue / falseSteady Hand: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Survivor - Bonus amount50 to 1000Survivor: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health.
Talents - Survivor - EnabledTruetrue / falseSurvivor: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Swift Feet - Bonus amount0.050 to 1000Swift Feet: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs 5% less stamina.
Talents - Swift Feet - EnabledTruetrue / falseSwift Feet: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Toughened Leathers - Bonus amount30 to 1000Toughened Leathers: Armour bonus. Flat points. Authored effect: Gain 3 armour.
Talents - Toughened Leathers - EnabledTruetrue / falseToughened Leathers: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Twin Answer - EnabledTruetrue / falseTwin Answer: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Vanish - EnabledTruetrue / falseVanish: allow purchasing and applying this talent. Existing purchases are retained when disabled.
ZZ - Extras - Shieldbearer (148 settings)

Server controlled.

KeyDefaultRangeMeaning
Abilities - Bash Bonus - Keen Rim0.150 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Bash Push - Default200 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Bash Push - Full Weight280 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Bash Window - Default50.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Bash Window - Patient Counter20.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Cover Allies - Close Ranks11 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Cover Allies - Default31 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Cover Cooldown - Default250.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Cover Cooldown - Quick Cover200.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Cover Duration - Default60.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Cover Duration - Lasting Ward20.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Cover Range - Default60.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Cover Range - Wide Shelter20.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Cover Ward - Default150 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Cover Ward - Thicker Ward50 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rally Allies - Default31 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rally Allies - Standard11 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rally Heal - Deeper Draught20 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rally Heal - Default40 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rally Range - Carrying Voice20.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Rally Range - Default60.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Rally Stamina - Back on Your Feet100 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rebuke Cap - Default120 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rebuke Cap - Heavier Return180 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Rebuke Cooldown - Default80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Rebuke Cooldown - Timed Guard60.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Rebuke Fraction - Default0.250 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Fraction: 0.1 means 10%.
Abilities - Rebuke Fraction - Sharpened Boss0.10 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Fraction: 0.1 means 10%.
Abilities - Stand Health - Deep Reserves40 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Stand Health - Default80 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Stand Immunity - Default40.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Stand Immunity - Long Endurance20.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Stand Stamina - Default200 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Stand Stamina - Second Wind100 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Wall Push - Default200 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Wall Push - Heavy Rim280 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Wall Radius - Default40.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Wall Radius - Wider Sweep10.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Wall Stamina - Default80 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Wall Stamina - Measured Guard30 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Defense - Shelter Allies20 to 32Shelter Allies.
Defense - Shelter Cooldown80.05 to 3600Time is in seconds.
Defense - Shelter Range80.1 to 100Distance is in metres.
Defense - Shelter Seconds60.1 to 3600Time is in seconds.
Equipment - Allow BowsFalsetrue / falseAllow Bows for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Fist WeaponsTruetrue / falseAllow FistWeapons for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Grappling HooksTruetrue / falseAllow GrapplingHooks for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow GreatswordsTruetrue / falseAllow Greatswords for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Light ArmourTruetrue / falseAllow LightArmour for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Metal ArmourTruetrue / falseAllow MetalArmour for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other One Handed WeaponsTruetrue / falseAllow OtherOneHandedWeapons for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other Two Handed WeaponsTruetrue / falseAllow OtherTwoHandedWeapons for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired AxesTruetrue / falseAllow PairedAxes for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired WeaponsTruetrue / falseAllow PairedWeapons for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow PickaxesTruetrue / falseAllow Pickaxes for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow ShieldsTruetrue / falseAllow Shields for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Single AxesTruetrue / falseAllow SingleAxes for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Two Handed AxesTruetrue / falseAllow TwoHandedAxes for shieldbearer when equipment restrictions are enabled. Ability weapon requirements still apply.
Talent effects - Deflection - Cooldown100 to 3600Time is in seconds.
Talent effects - Last Stand - Cooldown600 to 3600Time is in seconds.
Talent effects - Open the Guard - Cooldown150 to 3600Time is in seconds.
Talent effects - Shield Counter - Cooldown100 to 3600Time is in seconds.
Talent effects - Stagger the Line - Cooldown150 to 3600Time is in seconds.
Talent effects - Tireless Guard - Cooldown200 to 3600Time is in seconds.
Talents - Back on Your Feet - EnabledTruetrue / falseBack on Your Feet: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Bound Edge - EnabledTruetrue / falseBound Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Bound Rim - EnabledTruetrue / falseBound Rim: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Braced - EnabledTruetrue / falseBraced: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Break the Charge - EnabledTruetrue / falseBreak the Charge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Calm Under Fire - EnabledTruetrue / falseCalm Under Fire: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Carrying Voice - EnabledTruetrue / falseCarrying Voice: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Close Ranks - EnabledTruetrue / falseClose Ranks: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Reserves - EnabledTruetrue / falseDeep Reserves: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deeper Draught - EnabledTruetrue / falseDeeper Draught: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Defiant Roar - EnabledTruetrue / falseDefiant Roar: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deflection - EnabledTruetrue / falseDeflection: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Desperate Strength - EnabledTruetrue / falseDesperate Strength: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Enduring Watch - EnabledTruetrue / falseEnduring Watch: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Firm Footing - EnabledTruetrue / falseFirm Footing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Firm Pressure - EnabledTruetrue / falseFirm Pressure: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Full Weight - EnabledTruetrue / falseFull Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Heavier Return - EnabledTruetrue / falseHeavier Return: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Heavy Rim - EnabledTruetrue / falseHeavy Rim: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Hold the Line - EnabledTruetrue / falseHold the Line: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Iron Heart - Bonus amount50 to 1000Iron Heart: flat maximum resource bonus.
Talents - Iron Heart - EnabledTruetrue / falseIron Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Iron Rim - EnabledTruetrue / falseIron Rim: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Keen Rim - EnabledTruetrue / falseKeen Rim: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Keep Formation - EnabledTruetrue / falseKeep Formation: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Last Stand - EnabledTruetrue / falseLast Stand: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Lasting Ward - EnabledTruetrue / falseLasting Ward: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Layered Padding - EnabledTruetrue / falseLayered Padding: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Living Bulwark (shieldbearer_defense_1) - EnabledTruetrue / falseLiving Bulwark: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Living Bulwark (shieldbearer_defense_4) - EnabledTruetrue / falseLiving Bulwark: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Living Bulwark II - EnabledTruetrue / falseLiving Bulwark II: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Living Bulwark III - EnabledTruetrue / falseLiving Bulwark III: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Endurance - EnabledTruetrue / falseLong Endurance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Vigil - Bonus amount50 to 1000Long Vigil: flat maximum resource bonus.
Talents - Long Vigil - EnabledTruetrue / falseLong Vigil: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Watch - Bonus amount50 to 1000Long Watch: flat maximum resource bonus.
Talents - Long Watch - EnabledTruetrue / falseLong Watch: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Measured Guard - EnabledTruetrue / falseMeasured Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Not Today - EnabledTruetrue / falseNot Today: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Open the Guard - EnabledTruetrue / falseOpen the Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Patient Counter - EnabledTruetrue / falsePatient Counter: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Planted Stance - EnabledTruetrue / falsePlanted Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Poised Guard - EnabledTruetrue / falsePoised Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Practised Cover - EnabledTruetrue / falsePractised Cover: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Pressing Advance - EnabledTruetrue / falsePressing Advance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Cover - EnabledTruetrue / falseQuick Cover: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Rally at the Shield - EnabledTruetrue / falseRally at the Shield: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Ready Arm - EnabledTruetrue / falseReady Arm: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Ready Shield - EnabledTruetrue / falseReady Shield: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Rebuke - EnabledTruetrue / falseRebuke: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Reinforced Plate - EnabledTruetrue / falseReinforced Plate: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Reposition - EnabledTruetrue / falseReposition: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Rim and Edge - EnabledTruetrue / falseRim and Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Second Wind - EnabledTruetrue / falseSecond Wind: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Set Stance - EnabledTruetrue / falseSet Stance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shared Resolve - EnabledTruetrue / falseShared Resolve: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sharpened Boss - EnabledTruetrue / falseSharpened Boss: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shatter - EnabledTruetrue / falseShatter: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shelter and Mend - EnabledTruetrue / falseShelter and Mend: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shield Counter - EnabledTruetrue / falseShield Counter: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shield Grip - EnabledTruetrue / falseShield Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shield Oath - EnabledTruetrue / falseShield Oath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shieldwall - EnabledTruetrue / falseShieldwall: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Stagger the Line - EnabledTruetrue / falseStagger the Line: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Stand Fast - EnabledTruetrue / falseStand Fast: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Standard - EnabledTruetrue / falseStandard: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Steady Breathing - EnabledTruetrue / falseSteady Breathing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Steady March - EnabledTruetrue / falseSteady March: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Stout Heart - Bonus amount50 to 1000Stout Heart: flat maximum resource bonus.
Talents - Stout Heart - EnabledTruetrue / falseStout Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Strong Shoulder - EnabledTruetrue / falseStrong Shoulder: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Studded Rim - EnabledTruetrue / falseStudded Rim: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sure Grip - EnabledTruetrue / falseSure Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Thicker Ward - EnabledTruetrue / falseThicker Ward: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Timed Guard - EnabledTruetrue / falseTimed Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Tireless Guard - EnabledTruetrue / falseTireless Guard: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Turn the Blow - EnabledTruetrue / falseTurn the Blow: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Unbowed - EnabledTruetrue / falseUnbowed: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Under My Shield - EnabledTruetrue / falseUnder My Shield: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Unyielding Heart - Bonus amount50 to 1000Unyielding Heart: flat maximum resource bonus.
Talents - Unyielding Heart - EnabledTruetrue / falseUnyielding Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Warm Heart - EnabledTruetrue / falseWarm Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wide Shelter - EnabledTruetrue / falseWide Shelter: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wider Sweep - EnabledTruetrue / falseWider Sweep: allow purchasing and applying this talent. Existing purchases are retained when disabled.
ZZ - Extras - Valkyrie (146 settings)

Server controlled.

KeyDefaultRangeMeaning
Abilities - Descent Cooldown - Default120.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Descent Cooldown - Quick Recovery90.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Descent Damage - Default80 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Descent Damage - Gathering Force20 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Descent Damage - Heavy Landing40 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Descent Reach - Default30.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Descent Reach - Wider Impact10.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Descent Targets - Carrying Voice21 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Descent Targets - Default31 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Mercy Allies - Default11 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Mercy Allies - Hands of Mercy31 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Mercy Ally - Default60 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Mercy Ally - Generous Hand20 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Mercy Cooldown - Default150.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Mercy Cooldown - Swift Mercy120.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Mercy Reach - Carrying Mercy20.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Mercy Reach - Default80.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Mercy Self - Deeper Mercy20 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Mercy Self - Default40 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Mercy Stamina - Choose the Fallen100 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Skystrike Bonus - Default0.250 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Skystrike Bonus - Keen Point0.050 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Skystrike Bonus - Widened Arc0.050 to 10Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Skystrike Cooldown - Default100.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Skystrike Cooldown - Swift Descent80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Skystrike Push - Default120 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Skystrike Push - Driving Weight60 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Spear Cooldown - Default120.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Spear Cooldown - Swift Hand90.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Spear Count - Default11 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Spear Count - Rain of Spears31 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Spear Speed - Default300 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Spear Speed - Steady Flight400 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Spear Stamina - Default250 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Spear Stamina - Practised Throw50 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Spear Ttl - Default40 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Spear Ttl - Steady Flight60 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Windward Absorb - Default200 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Windward Absorb - Light Descent50 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Windward Cooldown - Default300.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Windward Cooldown - Ready Again200.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Windward Whole - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Wingstep Charges - Default11 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Wingstep Charges - Ride the Gale11 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Defense - Airborne Charge Seconds10.05 to 60Time is in seconds.
Defense - Landing Retention Seconds40 to 60Time is in seconds.
Defense - Mantle Cooldown100.05 to 3600Time is in seconds.
Equipment - Allow BowsFalsetrue / falseAllow Bows for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Fist WeaponsTruetrue / falseAllow FistWeapons for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Grappling HooksTruetrue / falseAllow GrapplingHooks for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow GreatswordsTruetrue / falseAllow Greatswords for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Light ArmourTruetrue / falseAllow LightArmour for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Metal ArmourTruetrue / falseAllow MetalArmour for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other One Handed WeaponsTruetrue / falseAllow OtherOneHandedWeapons for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other Two Handed WeaponsTruetrue / falseAllow OtherTwoHandedWeapons for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired AxesTruetrue / falseAllow PairedAxes for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired WeaponsTruetrue / falseAllow PairedWeapons for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow PickaxesTruetrue / falseAllow Pickaxes for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow ShieldsTruetrue / falseAllow Shields for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Single AxesTruetrue / falseAllow SingleAxes for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Two Handed AxesTruetrue / falseAllow TwoHandedAxes for valkyrie when equipment restrictions are enabled. Ability weapon requirements still apply.
Talent effects - Crashing Herald - Cooldown150 to 3600Time is in seconds.
Talent effects - Sharpened Point - Damage Bonus - Spell upgrade0.20 to 10Damage Bonus.
Talent effects - Spear of the Storm - Cooldown150 to 3600Time is in seconds.
Talent effects - Steady Aim - Damage Bonus - Spell upgrade0.20 to 10Damage Bonus.
Talents - Air Poise - EnabledTruetrue / falseAir Poise: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Airborne Balance - EnabledTruetrue / falseAirborne Balance: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Answer the Call - EnabledTruetrue / falseAnswer the Call: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Answer the Horn - EnabledTruetrue / falseAnswer the Horn: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Battle Heart - Bonus amount50 to 1000Battle Heart: flat maximum resource bonus.
Talents - Battle Heart - EnabledTruetrue / falseBattle Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Battle Maiden - EnabledTruetrue / falseBattle Maiden: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Braced Landing - EnabledTruetrue / falseBraced Landing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Bright Spear - EnabledTruetrue / falseBright Spear: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Call the Spear - EnabledTruetrue / falseCall the Spear: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Calm Under Fire - EnabledTruetrue / falseCalm Under Fire: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Carrying Mercy - EnabledTruetrue / falseCarrying Mercy: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Carrying Voice - EnabledTruetrue / falseCarrying Voice: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Choose the Fallen - EnabledTruetrue / falseChoose the Fallen: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Crashing Herald - EnabledTruetrue / falseCrashing Herald: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Decisive Edge - EnabledTruetrue / falseDecisive Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deeper Mercy - EnabledTruetrue / falseDeeper Mercy: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Diving Grip - EnabledTruetrue / falseDiving Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Driving Weight - EnabledTruetrue / falseDriving Weight: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Executioners Edge - EnabledTruetrue / falseExecutioner's Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Feather Step - EnabledTruetrue / falseFeather Step: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Flowing Steel - EnabledTruetrue / falseFlowing Steel: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Gathering Breath - Bonus amount50 to 1000Gathering Breath: flat maximum resource bonus.
Talents - Gathering Breath - EnabledTruetrue / falseGathering Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Gathering Force - EnabledTruetrue / falseGathering Force: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Generous Hand - EnabledTruetrue / falseGenerous Hand: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Hands of Mercy - EnabledTruetrue / falseHands of Mercy: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Heavy Landing - EnabledTruetrue / falseHeavy Landing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Heralds Descent - EnabledTruetrue / falseHerald's Descent: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Honed Edge - EnabledTruetrue / falseHoned Edge: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Keen Point - EnabledTruetrue / falseKeen Point: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Light Bearing - EnabledTruetrue / falseLight Bearing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Light Descent - EnabledTruetrue / falseLight Descent: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Light Frame - EnabledTruetrue / falseLight Frame: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Light Grip - EnabledTruetrue / falseLight Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Reach - EnabledTruetrue / falseLong Reach: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Mercy of the Slain - EnabledTruetrue / falseMercy of the Slain: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Practised Throw - EnabledTruetrue / falsePractised Throw: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Ascent - EnabledTruetrue / falseQuick Ascent: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Recovery - EnabledTruetrue / falseQuick Recovery: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quiet Recovery - EnabledTruetrue / falseQuiet Recovery: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Rain of Spears - EnabledTruetrue / falseRain of Spears: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Ready Again - EnabledTruetrue / falseReady Again: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Ride the Gale - EnabledTruetrue / falseRide the Gale: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Riders Breath - EnabledTruetrue / falseRider's Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sharpened Point - EnabledTruetrue / falseSharpened Point: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shockwave - EnabledTruetrue / falseShockwave: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Silver Mail - EnabledTruetrue / falseSilver Mail: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sky Mantle (valkyrie_defense_1) - EnabledTruetrue / falseSky Mantle: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sky Mantle (valkyrie_defense_4) - EnabledTruetrue / falseSky Mantle: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sky Mantle II - EnabledTruetrue / falseSky Mantle II: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sky Mantle III - EnabledTruetrue / falseSky Mantle III: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sky-Split - EnabledTruetrue / falseSky-Split: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Skystrike - EnabledTruetrue / falseSkystrike: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Skyward Breath - EnabledTruetrue / falseSkyward Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Soft Landing - EnabledTruetrue / falseSoft Landing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Softened Step - EnabledTruetrue / falseSoftened Step: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Spear of the Storm - EnabledTruetrue / falseSpear of the Storm: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Springing Step - EnabledTruetrue / falseSpringing Step: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Steady Aim - EnabledTruetrue / falseSteady Aim: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Steady Flight - EnabledTruetrue / falseSteady Flight: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Steady Heart - EnabledTruetrue / falseSteady Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Steady Nerve - EnabledTruetrue / falseSteady Nerve: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sure Footing - EnabledTruetrue / falseSure Footing: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sure Hand - EnabledTruetrue / falseSure Hand: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Swift Approach - EnabledTruetrue / falseSwift Approach: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Swift Descent - EnabledTruetrue / falseSwift Descent: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Swift Hand - EnabledTruetrue / falseSwift Hand: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Swift Intervention - EnabledTruetrue / falseSwift Intervention: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Swift Mercy - EnabledTruetrue / falseSwift Mercy: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Take the Sky - EnabledTruetrue / falseTake the Sky: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - The Spear Returns - EnabledTruetrue / falseThe Spear Returns: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Throwers Breath - EnabledTruetrue / falseThrower's Breath: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Unshaken - EnabledTruetrue / falseUnshaken: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Warm Heart - EnabledTruetrue / falseWarm Heart: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Weightless - EnabledTruetrue / falseWeightless: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Widened Arc - EnabledTruetrue / falseWidened Arc: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wider Impact - EnabledTruetrue / falseWider Impact: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Windward - EnabledTruetrue / falseWindward: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Windworn Plate - EnabledTruetrue / falseWindworn Plate: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wingstep - EnabledTruetrue / falseWingstep: allow purchasing and applying this talent. Existing purchases are retained when disabled.
ZZ - Extras - Warlock (190 settings)

Server controlled.

KeyDefaultRangeMeaning
Abilities - Archer Health - Default550 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Archer Health - Tough Sinew800 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Blood Fraction - Default0.10 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Fraction: 0.1 means 10%.
Abilities - Blood Fraction - Shallow Cut0.070 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Fraction: 0.1 means 10%.
Abilities - Bloodstone Waives - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Curse Boss Strength - Deep Curse0.830 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Curse Boss Strength - Default0.90 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Curse Range - Default200.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Curse Range - Far Hex300.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Curse Repays - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Curse Seconds - Default80.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Curse Seconds - Lingering Curse140.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Curse Spreads - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Curse Strength - Deep Curse0.650 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Curse Strength - Default0.80 to 1Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Curse Vulnerability - Default10 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Curse Vulnerability - Withering Rot1.150 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Endless Rites - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Pact Halves - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Pact Heals - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Pact Range - Broader Circle120.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Pact Range - Default60.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Pact Return - Communion50 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Pact Unbroken - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Siphon Cap - Default40 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Siphon Cap - Greater Draught80 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Siphon Drains - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Siphon Range - Default200.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Siphon Range - Long Reach300.1 to 100Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Distance is in metres.
Abilities - Siphon Thirsts - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Siphon Wounds - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Summon Guard - Default10 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Summon Guard - Grave Iron0.80 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Summon Regen - Enduring Bone40 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Summon Regen - Knitting Bone20 to 10000Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Summon Slots - Default21 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Summon Slots - Fourth Grave41 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Summon Slots - Wider Circle31 to 32Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Twin Raising - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Ward Mends - EnabledTruetrue / falseDefault is the ordinary value; a named talent selects its learned variant. Additive variants add to Default.
Abilities - Ward Seconds - Default200.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Abilities - Ward Seconds - Lasting Ward300.05 to 3600Default is the ordinary value; a named talent selects its learned variant. Additive variants add to Default. Time is in seconds.
Defense - Recharge Seconds120.05 to 3600Time is in seconds.
Equipment - Allow BowsTruetrue / falseAllow Bows for warlock when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Fist WeaponsTruetrue / falseAllow FistWeapons for warlock when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Grappling HooksTruetrue / falseAllow GrapplingHooks for warlock when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow GreatswordsTruetrue / falseAllow Greatswords for warlock when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Light ArmourTruetrue / falseAllow LightArmour for warlock when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Metal ArmourFalsetrue / falseAllow MetalArmour for warlock when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other One Handed WeaponsTruetrue / falseAllow OtherOneHandedWeapons for warlock when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Other Two Handed WeaponsTruetrue / falseAllow OtherTwoHandedWeapons for warlock when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired AxesTruetrue / falseAllow PairedAxes for warlock when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Paired WeaponsTruetrue / falseAllow PairedWeapons for warlock when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow PickaxesTruetrue / falseAllow Pickaxes for warlock when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow ShieldsTruetrue / falseAllow Shields for warlock when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Single AxesTruetrue / falseAllow SingleAxes for warlock when equipment restrictions are enabled. Ability weapon requirements still apply.
Equipment - Allow Two Handed AxesTruetrue / falseAllow TwoHandedAxes for warlock when equipment restrictions are enabled. Ability weapon requirements still apply.
Mechanics - Contagion Range80.1 to 100Distance is in metres.
Mechanics - Curse Boss Reduction Cap0.30 to 0.95Curse Boss Reduction Cap.
Mechanics - Curse Kill Eitr100 to 10000Curse Kill Eitr.
Mechanics - Curse Kill Health50 to 10000Curse Kill Health.
Mechanics - Curse Reduction Cap0.60 to 0.95Curse Reduction Cap.
Mechanics - Legion Damage Per Summon0.050 to 1Legion Damage Per Summon.
Mechanics - Pact Blood Price Multiplier0.50 to 1Pact Blood Price Multiplier.
Mechanics - Pact Bonus Absorption150 to 10000Pact Bonus Absorption.
Mechanics - Siphon Eitr Return60 to 10000Siphon Eitr Return.
Mechanics - Siphon Healing Fraction0.250 to 1Fraction: 0.1 means 10%.
Mechanics - Siphon Skill Damage Bonus0.250 to 10Siphon Skill Damage Bonus.
Mechanics - Siphon Wound Cap120 to 10000Siphon Wound Cap.
Mechanics - Summon Base Damage Multiplier0.20 to 10Summon Base Damage Multiplier.
Mechanics - Summon Skill Damage Bonus0.250 to 10Summon Skill Damage Bonus.
Mechanics - Thirst Healing Multiplier20 to 10Thirst Healing Multiplier.
Mechanics - Thirst Health Threshold0.50 to 1Thirst Health Threshold.
Mechanics - Ward Absorption Per Skill0.10 to 100Ward Absorption Per Skill.
Mechanics - Ward Base Absorption350 to 10000Ward Base Absorption.
Mechanics - Ward Mending Health150 to 10000Ward Mending Health.
Talent effects - Cheap Binding - Eitr Discount - Spell upgrade60 to 10000Eitr Discount.
Talent effects - Deeper Hunger - Damage Bonus - Spell upgrade0.40 to 10Damage Bonus.
Talent effects - Frugal Hunger - Eitr Cost - Spell upgrade100 to 10000Eitr Cost.
Talent effects - Measured Hunger - Damage Bonus - Spell upgrade0.10 to 10Damage Bonus.
Talent effects - Muttered Hex - Eitr Cost - Spell upgrade120 to 10000Eitr Cost.
Talent effects - Quick Hunger - Cooldown - Spell upgrade50 to 3600Time is in seconds.
Talent effects - Shared Burden - Eitr Discount - Spell upgrade80 to 10000Eitr Discount.
Talent effects - Swift Hex - Cooldown - Spell upgrade100 to 3600Time is in seconds.
Talent effects - Swift Rite - Cooldown - Spell upgrade220 to 3600Time is in seconds.
Talent effects - Swift Rites - Cooldown - Spell upgrade220 to 3600Time is in seconds.
Talents - Beyond the Veil - Bonus amount100 to 1000Beyond the Veil: Eitr bonus. Flat points. Authored effect: Gain 10 maximum Eitr.
Talents - Beyond the Veil - EnabledTruetrue / falseBeyond the Veil: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Blood Awakening - Bonus amount200 to 1000Blood Awakening: Eitr bonus. Flat points. Authored effect: Gain 20 maximum Eitr while Warlock is active, adding to food Eitr and regenerating naturally. Blood spells unlock only at capstones, earliest at level 6.
Talents - Blood Awakening - EnabledTruetrue / falseBlood Awakening: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Blood Returned - EnabledTruetrue / falseBlood Returned: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Blood Ward - EnabledTruetrue / falseBlood Ward: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Bloodstone - EnabledTruetrue / falseBloodstone: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Bone Tithe - EnabledTruetrue / falseBone Tithe: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Bone Well - Bonus amount50 to 1000Bone Well: Eitr bonus. Flat points. Authored effect: Gain 5 maximum Eitr.
Talents - Bone Well - EnabledTruetrue / falseBone Well: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Broader Circle - EnabledTruetrue / falseBroader Circle: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Cheap Binding - EnabledTruetrue / falseCheap Binding: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Clotted Blood - Bonus amount150 to 1000Clotted Blood: Ward bonus. Flat points. Authored effect: Your class wards absorb another 15 damage.
Talents - Clotted Blood - EnabledTruetrue / falseClotted Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Communion - EnabledTruetrue / falseCommunion: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Contagion - EnabledTruetrue / falseContagion: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Covens Mending - EnabledTruetrue / falseCoven's Mending: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Crimson Flow - Bonus amount0.050 to 1000Crimson Flow: EitrRegen bonus. Fraction (0.1 means 10%). Authored effect: Eitr regenerates 5% faster when it can normally regenerate.
Talents - Crimson Flow - EnabledTruetrue / falseCrimson Flow: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Crimson Pact - EnabledTruetrue / falseCrimson Pact: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Crimson Thirst - EnabledTruetrue / falseCrimson Thirst: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Crimson Well - Bonus amount50 to 1000Crimson Well: Eitr bonus. Flat points. Authored effect: Gain 5 maximum Eitr.
Talents - Crimson Well - EnabledTruetrue / falseCrimson Well: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Dark Command - Bonus amount100 to 1000Dark Command: PetDamage bonus. Whole percentage points (10 means 10%). Authored effect: Class summons deal 10% more damage.
Talents - Dark Command - EnabledTruetrue / falseDark Command: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Coven - EnabledTruetrue / falseDeep Coven: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Curse - EnabledTruetrue / falseDeep Curse: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deep Vein - Bonus amount100 to 1000Deep Vein: Eitr bonus. Flat points. Authored effect: Gain 10 maximum Eitr.
Talents - Deep Vein - EnabledTruetrue / falseDeep Vein: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Deeper Hunger - EnabledTruetrue / falseDeeper Hunger: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Divided Blood - EnabledTruetrue / falseDivided Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Endless Rites - EnabledTruetrue / falseEndless Rites: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Enduring Bone - EnabledTruetrue / falseEnduring Bone: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Exsanguinate - EnabledTruetrue / falseExsanguinate: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Far Hex - EnabledTruetrue / falseFar Hex: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Firm Binding - Bonus amount100 to 1000Firm Binding: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Class summons gain 10% maximum health.
Talents - Firm Binding - EnabledTruetrue / falseFirm Binding: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Fourth Grave - EnabledTruetrue / falseFourth Grave: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Frugal Hunger - EnabledTruetrue / falseFrugal Hunger: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Full Chalice - Bonus amount100 to 1000Full Chalice: Eitr bonus. Flat points. Authored effect: Gain 10 maximum Eitr.
Talents - Full Chalice - EnabledTruetrue / falseFull Chalice: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Glutton - EnabledTruetrue / falseGlutton: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Grave Iron - EnabledTruetrue / falseGrave Iron: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Grave Vitality - EnabledTruetrue / falseGrave Vitality: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Gravewalker - Bonus amount0.050 to 1000Gravewalker: Run bonus. Fraction (0.1 means 10%). Authored effect: Running costs 5% less stamina.
Talents - Gravewalker - EnabledTruetrue / falseGravewalker: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Greater Draught - EnabledTruetrue / falseGreater Draught: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Hidden Current - Bonus amount0.050 to 1000Hidden Current: EitrRegen bonus. Fraction (0.1 means 10%). Authored effect: Eitr regenerates another 5% faster.
Talents - Hidden Current - EnabledTruetrue / falseHidden Current: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Hollow Vessel - Bonus amount50 to 1000Hollow Vessel: Eitr bonus. Flat points. Authored effect: Gain 5 maximum Eitr.
Talents - Hollow Vessel - EnabledTruetrue / falseHollow Vessel: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Keen Bone - Bonus amount100 to 1000Keen Bone: PetDamage bonus. Whole percentage points (10 means 10%). Authored effect: Class summons deal another 10% damage.
Talents - Keen Bone - EnabledTruetrue / falseKeen Bone: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Knitting Bone - EnabledTruetrue / falseKnitting Bone: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Lasting Ward - EnabledTruetrue / falseLasting Ward: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Legion - EnabledTruetrue / falseLegion: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Lingering Curse - EnabledTruetrue / falseLingering Curse: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Living Vessel - Bonus amount50 to 1000Living Vessel: MaximumHealth bonus. Flat points. Authored effect: Gain 5 maximum health while this class is active. Adds to food bonuses; does not refill health.
Talents - Living Vessel - EnabledTruetrue / falseLiving Vessel: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Long Reach - EnabledTruetrue / falseLong Reach: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Measured Hunger - EnabledTruetrue / falseMeasured Hunger: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Muttered Hex - EnabledTruetrue / falseMuttered Hex: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Occult Reserve - Bonus amount100 to 1000Occult Reserve: Eitr bonus. Flat points. Authored effect: Gain 10 maximum Eitr.
Talents - Occult Reserve - EnabledTruetrue / falseOccult Reserve: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Opened Vein - EnabledTruetrue / falseOpened Vein: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Practised Offering - Bonus amount0.10 to 1000Practised Offering: EitrCost bonus. Fraction (0.1 means 10%). Authored effect: Warlock class spells cost 10% less Eitr.
Talents - Practised Offering - EnabledTruetrue / falsePractised Offering: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Clot - Bonus amount0.150 to 1000Quick Clot: Health bonus. Fraction (0.1 means 10%). Authored effect: Normal health regeneration is 15% faster.
Talents - Quick Clot - EnabledTruetrue / falseQuick Clot: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quick Hunger - EnabledTruetrue / falseQuick Hunger: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Quiet Step - Bonus amount0.10 to 1000Quiet Step: Sneak bonus. Fraction (0.1 means 10%). Authored effect: Sneaking costs 10% less stamina.
Talents - Quiet Step - EnabledTruetrue / falseQuiet Step: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Raise Archer - EnabledTruetrue / falseRaise Archer: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Raise Guardian - EnabledTruetrue / falseRaise Guardian: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Self-Ward (warlock_defense_1) - EnabledTruetrue / falseSelf-Ward: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Self-Ward (warlock_defense_4) - EnabledTruetrue / falseSelf-Ward: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Self-Ward II - EnabledTruetrue / falseSelf-Ward II: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Self-Ward III - EnabledTruetrue / falseSelf-Ward III: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shallow Cut - EnabledTruetrue / falseShallow Cut: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shared Burden - EnabledTruetrue / falseShared Burden: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Shared Sight - EnabledTruetrue / falseShared Sight: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Sharpened Bone - Bonus amount150 to 1000Sharpened Bone: PetDamage bonus. Whole percentage points (10 means 10%). Authored effect: Class summons deal another 15% damage.
Talents - Sharpened Bone - EnabledTruetrue / falseSharpened Bone: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Siphon - EnabledTruetrue / falseSiphon: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Steady Grip - Bonus amount0.030 to 1000Steady Grip: AttackCost bonus. Fraction (0.1 means 10%). Authored effect: Melee attacks cost 3% less stamina while Warlock is active.
Talents - Steady Grip - EnabledTruetrue / falseSteady Grip: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Strong Bones - Bonus amount200 to 1000Strong Bones: PetHealth bonus. Whole percentage points (10 means 10%). Authored effect: Class summons gain another 20% maximum health.
Talents - Strong Bones - EnabledTruetrue / falseStrong Bones: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Swift Hex - EnabledTruetrue / falseSwift Hex: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Swift Rite - EnabledTruetrue / falseSwift Rite: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Swift Rites - EnabledTruetrue / falseSwift Rites: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Thicker Blood - Bonus amount150 to 1000Thicker Blood: Ward bonus. Flat points. Authored effect: Your class wards absorb 15 more damage.
Talents - Thicker Blood - EnabledTruetrue / falseThicker Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Tough Sinew - EnabledTruetrue / falseTough Sinew: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Twin Raising - EnabledTruetrue / falseTwin Raising: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Unbroken Circle - EnabledTruetrue / falseUnbroken Circle: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Warding Circle - Bonus amount50 to 1000Warding Circle: Ward bonus. Flat points. Authored effect: Your class wards absorb another 5 damage.
Talents - Warding Circle - EnabledTruetrue / falseWarding Circle: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Whispered Curse - EnabledTruetrue / falseWhispered Curse: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wider Circle - EnabledTruetrue / falseWider Circle: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Wither - EnabledTruetrue / falseWither: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Withering Rot - EnabledTruetrue / falseWithering Rot: allow purchasing and applying this talent. Existing purchases are retained when disabled.
Talents - Woven Blood - Bonus amount50 to 1000Woven Blood: Ward bonus. Flat points. Authored effect: Your class wards absorb 5 additional damage.
Talents - Woven Blood - EnabledTruetrue / falseWoven Blood: allow purchasing and applying this talent. Existing purchases are retained when disabled.
ZZ - Extras - World events (134 settings)

Server controlled.

KeyDefaultRangeMeaning
Blood Moon - SleepLockSeconds900 to 3600Time is in seconds.
Raid - Ashbow Company - Group Size Multiplier10.1 to 5Ashbow Company: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Ashbow Company - Spawn Interval Multiplier10.1 to 10Ashbow Company: multiply the native reinforcement interval.
Raid - Ashbow Company - Troop count - Charred Archer50 to 29Concurrent Charred_Archer budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Ashbow Company - Troop count - Charred Twitcher30 to 29Concurrent Charred_Twitcher budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Barrow Guard - Group Size Multiplier10.1 to 5Barrow Guard: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Barrow Guard - Spawn Interval Multiplier10.1 to 10Barrow Guard: multiply the native reinforcement interval.
Raid - Barrow Guard - Troop count - Skeleton100 to 29Concurrent Skeleton budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodmoon Brood - Group Size Multiplier10.1 to 5Bloodmoon Brood: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Bloodmoon Brood - Spawn Interval Multiplier10.1 to 10Bloodmoon Brood: multiply the native reinforcement interval.
Raid - Bloodmoon Brood - Troop count - Seeker50 to 29Concurrent Seeker budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodmoon Brood - Troop count - Seeker Brood80 to 29Concurrent SeekerBrood budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodmoon Brood - Troop count - Tick60 to 29Concurrent Tick budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodmoon Dead - Group Size Multiplier10.1 to 5Bloodmoon Dead: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Bloodmoon Dead - Spawn Interval Multiplier10.1 to 10Bloodmoon Dead: multiply the native reinforcement interval.
Raid - Bloodmoon Dead - Troop count - Blob50 to 29Concurrent Blob budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodmoon Dead - Troop count - Draugr80 to 29Concurrent Draugr budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodmoon Dead - Troop count - Skeleton60 to 29Concurrent Skeleton budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodmoon Howl - Group Size Multiplier10.1 to 5Bloodmoon Howl: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Bloodmoon Howl - Spawn Interval Multiplier10.1 to 10Bloodmoon Howl: multiply the native reinforcement interval.
Raid - Bloodmoon Howl - Troop count - Fenring60 to 29Concurrent Fenring budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodmoon Howl - Troop count - Hatchling30 to 29Concurrent Hatchling budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodmoon Howl - Troop count - Wolf80 to 29Concurrent Wolf budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodmoon Kin - Group Size Multiplier10.1 to 5Bloodmoon Kin: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Bloodmoon Kin - Spawn Interval Multiplier10.1 to 10Bloodmoon Kin: multiply the native reinforcement interval.
Raid - Bloodmoon Kin - Troop count - Greydwarf100 to 29Concurrent Greydwarf budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodmoon Kin - Troop count - Greyling80 to 29Concurrent Greyling budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodmoon March - Group Size Multiplier10.1 to 5Bloodmoon March: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Bloodmoon March - Spawn Interval Multiplier10.1 to 10Bloodmoon March: multiply the native reinforcement interval.
Raid - Bloodmoon March - Troop count - Elaking100 to 29Concurrent Elaking budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodmoon March - Troop count - Elaking Lantern40 to 29Concurrent ElakingLantern budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodmoon March - Troop count - Fenring40 to 29Concurrent Fenring budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodmoon Pyre - Group Size Multiplier10.1 to 5Bloodmoon Pyre: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Bloodmoon Pyre - Spawn Interval Multiplier10.1 to 10Bloodmoon Pyre: multiply the native reinforcement interval.
Raid - Bloodmoon Pyre - Troop count - Charred Archer50 to 29Concurrent Charred_Archer budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodmoon Pyre - Troop count - Charred Melee60 to 29Concurrent Charred_Melee budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodmoon Pyre - Troop count - Charred Twitcher60 to 29Concurrent Charred_Twitcher budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodmoon Warhost - Group Size Multiplier10.1 to 5Bloodmoon Warhost: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Bloodmoon Warhost - Spawn Interval Multiplier10.1 to 10Bloodmoon Warhost: multiply the native reinforcement interval.
Raid - Bloodmoon Warhost - Troop count - Goblin100 to 29Concurrent Goblin budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodmoon Warhost - Troop count - Goblin Shaman30 to 29Concurrent GoblinShaman budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodmoon Warhost - Troop count - Lox20 to 29Concurrent Lox budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodmoon Wilds - Group Size Multiplier10.1 to 5Bloodmoon Wilds: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Bloodmoon Wilds - Spawn Interval Multiplier10.1 to 10Bloodmoon Wilds: multiply the native reinforcement interval.
Raid - Bloodmoon Wilds - Troop count - Greydwarf80 to 29Concurrent Greydwarf budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodmoon Wilds - Troop count - Greydwarf Shaman30 to 29Concurrent Greydwarf_Shaman budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodmoon Wilds - Troop count - Skeleton60 to 29Concurrent Skeleton budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodswarm - Group Size Multiplier10.1 to 5Bloodswarm: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Bloodswarm - Spawn Interval Multiplier10.1 to 10Bloodswarm: multiply the native reinforcement interval.
Raid - Bloodswarm - Troop count - Seeker30 to 29Concurrent Seeker budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bloodswarm - Troop count - Tick60 to 29Concurrent Tick budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bramble Mob - Group Size Multiplier10.1 to 5Bramble Mob: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Bramble Mob - Spawn Interval Multiplier10.1 to 10Bramble Mob: multiply the native reinforcement interval.
Raid - Bramble Mob - Troop count - Greydwarf20 to 29Concurrent Greydwarf budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Bramble Mob - Troop count - Greyling80 to 29Concurrent Greyling budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Brood Host - Group Size Multiplier10.1 to 5Brood Host: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Brood Host - Spawn Interval Multiplier10.1 to 10Brood Host: multiply the native reinforcement interval.
Raid - Charred Legion - Group Size Multiplier10.1 to 5Charred Legion: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Charred Legion - Spawn Interval Multiplier10.1 to 10Charred Legion: multiply the native reinforcement interval.
Raid - Cinderfang Hunt - Group Size Multiplier10.1 to 5Cinderfang Hunt: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Cinderfang Hunt - Spawn Interval Multiplier10.1 to 10Cinderfang Hunt: multiply the native reinforcement interval.
Raid - Cinderfang Hunt - Troop count - Asksvin20 to 29Concurrent Asksvin budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Cinderfang Hunt - Troop count - Charred Melee20 to 29Concurrent Charred_Melee budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Cinderfang Hunt - Troop count - Charred Twitcher40 to 29Concurrent Charred_Twitcher budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Cinderwake - Group Size Multiplier10.1 to 5Cinderwake: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Cinderwake - Spawn Interval Multiplier10.1 to 10Cinderwake: multiply the native reinforcement interval.
Raid - Cinderwake - Troop count - Skeleton40 to 29Concurrent Skeleton budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Cinderwake - Troop count - Surtling40 to 29Concurrent Surtling budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Emberspears - Group Size Multiplier10.1 to 5Emberspears: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Emberspears - Spawn Interval Multiplier10.1 to 10Emberspears: multiply the native reinforcement interval.
Raid - Emberspears - Troop count - Goblin80 to 29Concurrent Goblin budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Emberspears - Troop count - Goblin Shaman20 to 29Concurrent GoblinShaman budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Frostwing Hunt - Group Size Multiplier10.1 to 5Frostwing Hunt: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Frostwing Hunt - Spawn Interval Multiplier10.1 to 10Frostwing Hunt: multiply the native reinforcement interval.
Raid - Frostwing Hunt - Troop count - Hatchling30 to 29Concurrent Hatchling budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Frostwing Hunt - Troop count - Wolf30 to 29Concurrent Wolf budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Greenwood Kin - Group Size Multiplier10.1 to 5Greenwood Kin: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Greenwood Kin - Spawn Interval Multiplier10.1 to 10Greenwood Kin: multiply the native reinforcement interval.
Raid - Ironbrood - Group Size Multiplier10.1 to 5Ironbrood: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Ironbrood - Spawn Interval Multiplier10.1 to 10Ironbrood: multiply the native reinforcement interval.
Raid - Ironbrood - Troop count - Seeker Brood80 to 29Concurrent SeekerBrood budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Ironbrood - Troop count - Seeker Brute20 to 29Concurrent SeekerBrute budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Jotun March - Group Size Multiplier10.1 to 5Jotun March: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Jotun March - Spawn Interval Multiplier10.1 to 10Jotun March: multiply the native reinforcement interval.
Raid - Lantern Host - Group Size Multiplier10.1 to 5Lantern Host: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Lantern Host - Spawn Interval Multiplier10.1 to 10Lantern Host: multiply the native reinforcement interval.
Raid - Lantern Host - Troop count - Elaking80 to 29Concurrent Elaking budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Lantern Host - Troop count - Elaking Lantern50 to 29Concurrent ElakingLantern budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Mire Guard - Group Size Multiplier10.1 to 5Mire Guard: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Mire Guard - Spawn Interval Multiplier10.1 to 10Mire Guard: multiply the native reinforcement interval.
Raid - Moonfang Cult - Group Size Multiplier10.1 to 5Moonfang Cult: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Moonfang Cult - Spawn Interval Multiplier10.1 to 10Moonfang Cult: multiply the native reinforcement interval.
Raid - Moonfang Cult - Troop count - Fenring30 to 29Concurrent Fenring budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Moonfang Cult - Troop count - Fenring Cultist10 to 29Concurrent Fenring_Cultist budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Moonfang Cult - Troop count - Wolf20 to 29Concurrent Wolf budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Northbound Host - Group Size Multiplier10.1 to 5Northbound Host: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Northbound Host - Spawn Interval Multiplier10.1 to 10Northbound Host: multiply the native reinforcement interval.
Raid - Rime Pack - Group Size Multiplier10.1 to 5Rime Pack: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Rime Pack - Spawn Interval Multiplier10.1 to 10Rime Pack: multiply the native reinforcement interval.
Raid - Rootbreakers - Group Size Multiplier10.1 to 5Rootbreakers: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Rootbreakers - Spawn Interval Multiplier10.1 to 10Rootbreakers: multiply the native reinforcement interval.
Raid - Rotwater Host - Group Size Multiplier10.1 to 5Rotwater Host: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Rotwater Host - Spawn Interval Multiplier10.1 to 10Rotwater Host: multiply the native reinforcement interval.
Raid - Rotwater Host - Troop count - Blob50 to 29Concurrent Blob budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Rotwater Host - Troop count - Skeleton40 to 29Concurrent Skeleton budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Thunderhooves - Group Size Multiplier10.1 to 5Thunderhooves: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Thunderhooves - Spawn Interval Multiplier10.1 to 10Thunderhooves: multiply the native reinforcement interval.
Raid - Thunderhooves - Troop count - Goblin60 to 29Concurrent Goblin budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Thunderhooves - Troop count - Lox20 to 29Concurrent Lox budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Troll Trail - Group Size Multiplier10.1 to 5Troll Trail: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Troll Trail - Spawn Interval Multiplier10.1 to 10Troll Trail: multiply the native reinforcement interval.
Raid - Troll Trail - Troop count - Greydwarf40 to 29Concurrent Greydwarf budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Troll Trail - Troop count - Troll20 to 29Concurrent Troll budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Warcallers - Group Size Multiplier10.1 to 5Warcallers: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Warcallers - Spawn Interval Multiplier10.1 to 10Warcallers: multiply the native reinforcement interval.
Raid - Wildwood Stampede - Group Size Multiplier10.1 to 5Wildwood Stampede: multiply reinforcements per wave; rounded up and limited by roster capacity.
Raid - Wildwood Stampede - Spawn Interval Multiplier10.1 to 10Wildwood Stampede: multiply the native reinforcement interval.
Raid - Wildwood Stampede - Troop count - Boar40 to 29Concurrent Boar budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Raid - Wildwood Stampede - Troop count - Neck60 to 29Concurrent Neck budget. 0 removes this troop type. Total roster is capped at 29, interleaving types.
Sieges - CommanderBaseLevel41 to 20Commander Base Level.
Sieges - CommanderHealthBase1801 to 100000Commander Health Base.
Sieges - CommanderHealthPerTier1800 to 100000Commander Health Per Tier.
Sieges - CommanderLevelsPerTier10 to 5Commander Levels Per Tier.
Sieges - MeadowsStormStructureFraction0.040 to 1Fraction: 0.1 means 10%.
Sieges - MeadowsStructureDamageFractionCap0.010 to 1Fraction: 0.1 means 10%.
Sieges - MeadowsStructureDamageMultiplier0.350 to 10Meadows Structure Damage Multiplier.
Sieges - ResumeGraceSeconds100 to 300Time is in seconds.
Sieges - StormPlayerDamageBase50 to 10000Storm Player Damage Base.
Sieges - StormPlayerDamagePerTier70 to 10000Storm Player Damage Per Tier.
Sieges - StormStallSeconds901 to 3600Time is in seconds.
Sieges - StormStrikeInterval601 to 3600Storm Strike Interval.
Sieges - StormStructureFractionBase0.0250 to 1Fraction: 0.1 means 10%.
Sieges - StormStructureFractionCap0.280 to 1Fraction: 0.1 means 10%.
Sieges - StormStructureFractionPerTier0.0350 to 1Fraction: 0.1 means 10%.